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Johnson, Staci Neas – Journal of College Science Teaching, 2017
The increase in classroom technology has resulted in the use of clickers and other audience response systems (ARS) for simultaneous reporting of choices in the teambased learning (TBL) classroom. A variety of techniques and practices using ARS technology in TBL courses has been noted. Learning gains in the TBL classroom with ARS reporting has not…
Descriptors: Cooperative Learning, Teamwork, Audience Response Systems, Educational Technology
Kho, Lee Sze; Chen, Chwen Jen – Interactive Learning Environments, 2017
Student response systems (SRSs) are wireless answering devices that enable students to provide simple real-time feedback to instructors. This study aims to evaluate the effects of different SRS interaction modes on elementary school students' science learning. Three interaction modes which include SRS Individual, SRS Collaborative, and Classroom…
Descriptors: Elementary School Students, Elementary School Science, Quasiexperimental Design, Intermode Differences
Cakiroglu, Unal; Erdogdu, Fatih; Gokoglu, Seyfullah – Contemporary Educational Technology, 2018
Clickers as electronic response systems allow students to respond instantly to questions. The aim of this study is to compare the effects of using clickers on student participation during different periods of EFL courses. The intervention was implemented in question-response sessions of an EFL course at a secondary school. A quasi-experimental…
Descriptors: Audience Response Systems, English (Second Language), Second Language Learning, Second Language Instruction
Harris, Sara E.; Gold, Anne U. – Environmental Education Research, 2018
We assessed undergraduates' representations of the greenhouse effect, based on student-generated concept sketches, before and after a 30-min constructivist lesson. Principal component analysis of features in student sketches revealed seven distinct and coherent explanatory models including a new "Molecular Details" model. After the…
Descriptors: Molecular Structure, Environmental Education, Intervention, Undergraduate Students
Knight, Jennifer K.; Wise, Sarah B.; Sieke, Scott – CBE - Life Sciences Education, 2016
Understanding how instructional techniques and classroom norms influence in-class student interactions has the potential to positively impact student learning. Many previous studies have shown that students benefit from discussing their ideas with one another in class. In this study of introductory biology students, we explored how using an…
Descriptors: Audience Response Systems, Discussion (Teaching Technique), Introductory Courses, Biology
Daniel, Todd; Tivener, Kristin – Educational Technology & Society, 2016
Scientific research into learning enhancement gained by the use of clickers in active classrooms has largely focused on the use of individual clickers. In this study, we compared the learning experiences of participants in active learning groups in which an entire small group shared a single clicker to groups in which each member of the group had…
Descriptors: Audience Response Systems, Active Learning, Learning Experience, Small Group Instruction
Wang, Yi-Hsuan – Educational Technology & Society, 2017
The purpose of the present study was to examine the effects of integrating a cloud-based cross-device interactive response system (CCIRS) on enhancing students' classical Chinese learning. The system is a cloud-based IRS system which provides instructors and learners with an environment in which to achieve immediate interactive learning and…
Descriptors: Internet, Information Storage, Audience Response Systems, Technology Uses in Education
Kramer, Mary M.; Stover, Sheri – Journal of Educational Technology, 2015
This quantitative exploratory research study describes the incorporation of Social Norms as a unique pedagogical method in an undergraduate Health Behaviors course (N = 32). With the use of an audience response system (clickers), students anonymously answered health-behavior related questions. Aggregate data from the class was compared to state…
Descriptors: Behavior Standards, Social Behavior, Health Behavior, Student Behavior
Titova, Svetlana – Research-publishing.net, 2014
Mobile devices can enhance learning experience in many ways: provide instant feedback and better diagnosis of learning problems; enhance learner autonomy; create mobile networking collaboration; help design enquiry-based activities based on augmented reality, geo-location awareness and video-capture. One of the main objectives of the international…
Descriptors: Handheld Devices, Audience Response Systems, Technology Integration, Qualitative Research
Racicot, Rose – Journal of Occupational Therapy, Schools & Early Intervention, 2016
The purpose of this study was to explore the effects of multimedia writing support software on the quality and quantity of writing productivity and self-perception for students who have mild to moderate developmental delays. Participants in this study included 22 special education students in grades kindergarten through 6. Methodology included a…
Descriptors: Multimedia Instruction, Writing Instruction, Computer Software, Computer Uses in Education
Kuyatt, Brian L.; Baker, Jason D. – Journal of College Science Teaching, 2014
This study evaluates the effectiveness of human anatomy software in face-to-face and online anatomy laboratory classes. Cognitive, affective, and psychomotor perceived learning was measured for students using Pearson Education's Practice Anatomy Laboratory 2.0 software. This study determined that student-perceived learning was significantly…
Descriptors: Science Instruction, College Science, Anatomy, Computer Software
Bailey Lee, Cynthia; Garcia, Saturnino; Porter, Leo – ACM Transactions on Computing Education, 2013
Peer Instruction (PI) is an active learning pedagogical technique. PI lectures present students with a series of multiple-choice questions, which they respond to both individually and in groups. PI has been widely successful in the physical sciences and, recently, has been successfully adopted by computer science instructors in lower-division,…
Descriptors: Computer Science Education, Advanced Courses, Active Learning, Statistical Analysis
Titova, Svetlana; Talmo, Tord – International Journal of Mobile and Blended Learning, 2014
Mobile devices can enhance learning and teaching by providing instant feedback and better diagnosis of learning problems, helping design new assessment models, enhancing learner autonomy and creating new formats of enquiry-based activities. The objective of this paper is to investigate the pedagogical impact of mobile voting tools. The authors'…
Descriptors: Handheld Devices, Electronic Learning, Voting, Feedback (Response)
Morgan, Sheila – ProQuest LLC, 2012
Clickers have been used in schools for nearly a decade. However, there is limited research examining clicker influence on student achievement. Using the Mollborn and Hoekstra (2010) Clicker Model as its theoretical framework, this study investigated the influence of clicker use on higher education science classrooms. The research was conducted in…
Descriptors: Audience Response Systems, College Science, Science Instruction, Instructional Effectiveness
Poole, Dawn – Journal of Interactive Learning Research, 2012
This study examined the impact of two approaches to use of student response systems (SRSs) on achievement in a study designed to better understand effective use of the devices. One condition was anonymous use of SRSs, in which graduate students selected a random clicker when entering the classroom. The second condition assigned devices to students…
Descriptors: Audience Response Systems, Classroom Communication, Classroom Techniques, Educational Technology
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