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Showing 1 to 15 of 56 results Save | Export
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Lai, Ching-San – Journal of Education in Science, Environment and Health, 2018
The major purpose of this study was to investigate whether or not the inquiry-based method is effective in improving students' learning in STEM (Science, Technology, Engineering, and Mathematics) education. Both quantitative and qualitative methods were used. A total of 73 college students studying Information Technology (IT) were chosen as…
Descriptors: Inquiry, Active Learning, STEM Education, Computer Science Education
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Maguire, Phil; Maguire, Rebecca; Kelly, Robert – Computer Science Education, 2017
We report on an intervention in which informal programming labs were switched to a weekly machine-evaluated test for a second year Data Structures and Algorithms module. Using the online HackerRank system, we investigated whether greater constructive alignment between course content and the exam would result in lower failure rates. After…
Descriptors: Programming, Computer Science Education, Teaching Methods, Test Scoring Machines
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Saito, Daisuke; Washizaki, Hironori; Fukazawa, Yoshiaki – Journal of Information Technology Education: Research, 2017
Aim/Purpose: When learning to program, both text-based and visual-based input methods are common. However, it is unclear which method is more appropriate for first-time learners (first learners). Background: The differences in the learning effect between text-based and visual-based input methods for first learners are compared the using a…
Descriptors: Programming, Computer Science Education, Comparative Analysis, Questionnaires
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Ramirez-Arellano, Aldo; Bory-Reyes, Juan; Hernández-Simón, Luis Manuel – Journal of Educational Computing Research, 2017
The main goal of this article is to develop a Management System for Merging Learning Objects (msMLO), which offers an approach that retrieves learning objects (LOs) based on students' learning styles and term-based queries, which produces a new outcome with a better score. The msMLO faces the task of retrieving LOs via two steps: The first step…
Descriptors: Cognitive Style, Computer Science Education, Management Systems, Educational Resources
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Magana, Alejandra J.; Seah, Ying Ying; Thomas, Paul – Journal of Information Systems Education, 2018
Agile methods such as Scrum that emphasize technical, communication, and teamwork skills have been practiced by IT professionals to effectively deliver software products of good quality. The same methods combined with pedagogies of engagement can potentially be used in the setting of higher education to promote effective group learning in software…
Descriptors: Cooperative Learning, Class Activities, Design, Teaching Methods
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Tsompanoudi, Despina; Satratzemi, Maya; Xinogalos, Stelios – IEEE Transactions on Education, 2016
The results presented in this paper contribute to research on two different areas of teaching methods: distributed pair programming (DPP) and computer-supported collaborative learning (CSCL). An evaluation study of a DPP system that supports collaboration scripts was conducted over one semester of a computer science course. Seventy-four students…
Descriptors: Computer Uses in Education, Cooperative Learning, Computer Science Education, Programming
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Duan, Haibin; Li, Pei; Shi, Yuhui; Zhang, Xiangyin; Sun, Changhao – IEEE Transactions on Education, 2015
This paper describes the development of BOLE, a MATLAB-based interactive learning environment, that facilitates the process of learning bio-inspired optimization algorithms, and that is dedicated exclusively to unmanned aerial vehicle path planning. As a complement to conventional teaching methods, BOLE is designed to help students consolidate the…
Descriptors: Mathematics, Biology, Planning, Aviation Technology
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Marques, Maira; Ochoa, Sergio F.; Bastarrica, Maria Cecilia; Gutierrez, Francisco J. – IEEE Transactions on Education, 2018
Carrying out real-world software projects in their academic studies helps students to understand what they will face in industry, and to experience first-hand the challenges involved when working collaboratively. Most of the instructional strategies used to help students take advantage of these activities focus on supporting agile programming,…
Descriptors: Engineering Education, Computer Software, Cooperative Learning, Metacognition
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Sharp, Jason H.; Sharp, Laurie A. – Journal of Information Technology Education: Innovations in Practice, 2017
Aim/Purpose: Compared student academic performance on specific course requirements in a C# programming course across three instructional approaches: traditional, online, and flipped. Background: Addressed the following research question--When compared to the online and traditional instructional approaches, does the flipped instructional approach…
Descriptors: Comparative Analysis, Academic Achievement, Conventional Instruction, Web Based Instruction
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Zhang, Liming; Kalyuga, Slava; Lee, Chee; Lei, Cheokpong – Journal of Interactive Learning Research, 2016
This paper reports the results of an experiment designed to investigate the effectiveness of different collaborative group formations (homogeneous vs. heterogeneous in terms of prior computer knowledge levels) for learning complex tasks in computer programming from the perspective of cognitive load theory. Web-based learning platform was used to…
Descriptors: Cooperative Learning, Computer Science Education, Programming, Prior Learning
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Záhorec, Jan; Hašková, Alena; Munk, Michal – Informatics in Education, 2014
Authors of this paper carried out a broader international research aimed at assessing the computer science education at upper secondary level of education--ISCED 3A. The assessed school subjects were informatics and programming as the most common school subjects taught at secondary schools within computer sciences. The assessment was based on the…
Descriptors: Foreign Countries, Computer Science Education, Secondary Education, Programming
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Iqbal Malik, Sohail; Coldwell-Neilson, Jo – Journal of Educational Computing Research, 2017
High failure and dropout rates are reported in introductory programming (IP) courses in different studies despite extensive research attempting to address the issue. In this study, we introduced an ADRI (Approach, Deployment, Result, Improvement) approach in the teaching and learning process of an IP course to improve learning and success rates.…
Descriptors: Instructional Effectiveness, Introductory Courses, Programming, Computer Science Education
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Katona, Jozsef; Kovari, Attila – IEEE Transactions on Education, 2016
Keeping up with novel methods and keeping abreast of new applications are crucial issues in engineering education. In brain research, one of the most significant research areas in recent decades, many developments have application in both modern engineering technology and education. New measurement methods in the observation of brain activity open…
Descriptors: Computer Science Education, Diagnostic Tests, Engineering Education, Observation
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Wan, Hsu-Tien; Hsu, Kuang-Yang; Sheu, Shiow-Yunn – Educational Research and Reviews, 2016
In this research, we aim to understand the effectiveness of adopting educational technologies in a computer literacy course to students in a medical university. The course was organized with three core components: Open Education Resources (OER) reading, a book club, and online game competition. These components were delivered by a learning…
Descriptors: Computer Literacy, Medical Schools, Medical Students, Computer Science Education
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Le-Thi, Duyen; Rodgers, Michael P. H.; Pellicer-Sánchez, Ana – TESL Canada Journal, 2017
This study investigates the relative effectiveness of different teaching approaches on the learning of formulaic sequences. Three comparisons were made in this study: the effects of explicit teaching of formulaic sequences versus teaching embedded in traditional coursebook instruction, the effects of the degree of salience of the sequences in the…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Phrase Structure
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