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Showing 1 to 15 of 37 results Save | Export
Korkmaz, Özgen – Online Submission, 2018
Engineering education plays a prominent role in the development of technologies, society, nation, production, economy and employment. It is the art of applying scientific and mathematical principles, and experience to produce a technical product or system to meet out a specific need in the society. Based on the literature, it was thought that…
Descriptors: Active Learning, Student Projects, Cooperative Learning, Engineering Education
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Seow, Poh-Sun; Pan, Gary – e-Journal of Business Education and Scholarship of Teaching, 2018
Educators consider the video learning approach an effective method to deliver educational content as compared to the traditional method of books and written materials. This paper presents a project that involves student-generated videos to teach internal control in an undergraduate accounting information systems course. The survey results show…
Descriptors: Video Technology, Business Administration Education, Student Developed Materials, Undergraduate Students
Rubrica, Richard Dean B. – Online Submission, 2018
Project-Based Learning has been the leading strategy used by most of the top educational systems in the world. Authentic learning that addresses the 21st century skills is what PBL offers. However, little research has been done to explore its potential in improving the quality of education in the country and what framework to be used to be able to…
Descriptors: Student Projects, Active Learning, Grade 6, Elementary School Students
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Magana, Alejandra J.; Seah, Ying Ying; Thomas, Paul – Journal of Information Systems Education, 2018
Agile methods such as Scrum that emphasize technical, communication, and teamwork skills have been practiced by IT professionals to effectively deliver software products of good quality. The same methods combined with pedagogies of engagement can potentially be used in the setting of higher education to promote effective group learning in software…
Descriptors: Cooperative Learning, Class Activities, Design, Teaching Methods
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Baran, Medine; Maskan, Abdulkadir; Yasar, Seyma – International Journal of Instruction, 2018
The aim of the present study, in which Project and game techniques are used together, is to examine the impact of project-based learning games on students' physics achievement. Participants of the study consist of 34 9th grade students (N = 34). The data were collected using achievement tests and a questionnaire. Throughout the applications, the…
Descriptors: Physics, Active Learning, Student Projects, Science Achievement
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Wurdinger, Scott; Qureshi, Mariam – Innovative Higher Education, 2015
This study examined whether life skills could be developed in a Project Based Learning (PBL) course. The participants were students enrolled in a graduate level PBL course. The same 35-question survey was given to students at the beginning and end of the course, and students were asked to rank their life skills using a Likert scale. Additionally,…
Descriptors: Active Learning, Student Projects, Daily Living Skills, Graduate Students
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Guseinova, Elena E. – European Journal of Contemporary Education, 2018
The urgency of the given problem is caused by the necessity to develop an innovative education system capable of producing highly qualified specialists with a wide range of social and professional activities and broad-based abilities ready for individual operating innovative activities. The article is intended to searching for the ways of…
Descriptors: Competency Based Education, Hydraulics, Mechanics (Physics), Student Projects
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Marrero, Meghan E.; Riccio, Jessica F.; Ben-Jacob, Marion; Canger, Anthony; Maliti, Charles – Journal of College Science Teaching, 2017
Broadening participation in science, technology, engineering, and mathematics (STEM) careers requires that underrepresented students, including women and minorities, persist in their studies and complete undergraduate and graduate degrees. Studies have shown that engaging students in undergraduate research and improving students' science…
Descriptors: Undergraduate Students, Student Research, Student Projects, Minority Group Students
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Rambo-Hernandez, Karen E.; Atadero, Rebecca A.; Balgopal, Meena – Educational Psychology, 2017
This study examined the impact of incorporating group design projects into a second-year engineering class on achievement goal orientations and two academic outcomes: concept inventory and final exam scores. In this study, two sections were taught using lecture format, but one section also completed three group design projects as part of their…
Descriptors: Engineering Education, Group Activities, Student Projects, Goal Orientation
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Marques, Maira; Ochoa, Sergio F.; Bastarrica, Maria Cecilia; Gutierrez, Francisco J. – IEEE Transactions on Education, 2018
Carrying out real-world software projects in their academic studies helps students to understand what they will face in industry, and to experience first-hand the challenges involved when working collaboratively. Most of the instructional strategies used to help students take advantage of these activities focus on supporting agile programming,…
Descriptors: Engineering Education, Computer Software, Cooperative Learning, Metacognition
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Levy, Yair; Ramim, Michelle M. – Interdisciplinary Journal of e-Skills and Lifelong Learning, 2015
There is a growing interest in the assessment of tangible skills and competence. Specifically, there is an increase in the offerings of competency-based assessments, and some academic institutions are offering college credits for individuals who can demonstrate adequate level of competency on such assessments. An increased interest has been placed…
Descriptors: Electronic Learning, Computer Simulation, Competency Based Education, Business Skills
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Jovanovic, Aleksandar; Jankovic, Anita; Jovanovic, Snezana Markovic; Peric, Vladan; Vitosevic, Biljana; Pavlovic, Milos – International Journal of Education and Development using Information and Communication Technology, 2015
The paper describes the delivery of the courses in the framework of the project implementation and presents the effect the change in the methodology had on student performance as measured by final grade. Methodology: University of Pristina piloted blended courses in 2013 under the framework of the Tempus BLATT project. The blended learning…
Descriptors: Delivery Systems, Student Projects, Grades (Scholastic), College Students
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Katona, Jozsef; Kovari, Attila – IEEE Transactions on Education, 2016
Keeping up with novel methods and keeping abreast of new applications are crucial issues in engineering education. In brain research, one of the most significant research areas in recent decades, many developments have application in both modern engineering technology and education. New measurement methods in the observation of brain activity open…
Descriptors: Computer Science Education, Diagnostic Tests, Engineering Education, Observation
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Hsu, P. -S.; Van Dyke, M.; Chen, Y.; Smith, T. J. – Journal of Computer Assisted Learning, 2015
The purpose of this quasi-experimental study was to explore how seventh graders in a suburban school in the United States developed argumentation skills and science knowledge in a project-based learning environment that incorporated a graph-oriented, computer-assisted application. A total of 54 students (three classes) comprised this treatment…
Descriptors: Quasiexperimental Design, Grade 7, Suburban Schools, Persuasive Discourse
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Lee, Yee Ming – Journal of Food Science Education, 2015
Project-based, collaborative learning is an effective teaching method when compared to traditional cognitive learning. The purpose of this study was to assess student learning after the completion of a final meal project that involved a group of sensory panelists. A paper survey was conducted among 73 senior nutrition and dietetics students…
Descriptors: Student Projects, Cooperative Learning, Teaching Methods, Instructional Effectiveness
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