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No Child Left Behind Act 20011
Showing 1 to 15 of 439 results Save | Export
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David C. Johnson; Marcie Coulter-Kern – Active Learning in Higher Education, 2025
Research shows that active-learning methods (e.g. discussion) are often superior to passive methods (e.g. lecture) with respect to learning outcomes. However, students sometimes report preferring and learning more in lecture-style classes compared to those in which they play an active role. These and related findings suggest students may lack…
Descriptors: Active Learning, Lecture Method, Instructional Design, Technology Uses in Education
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Andi Arif Rifa'i; Yunika Triana – Journal of Educators Online, 2024
This study aims to investigate the impact of online learning service quality on university student satisfaction. The regression model was chosen to measure the effect of online learning service quality on student satisfaction. The research sample consisted of 373 students in the Central Java region of Indonesia. Based on the results of the…
Descriptors: Electronic Learning, Student Satisfaction, Foreign Countries, Educational Quality
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Nick Clark; John A. Scherpereel – Journal of Political Science Education, 2024
Scholars of teaching and learning frequently examine whether simulations promote content knowledge and engagement with course material. But many educators use simulations to promote additional goals. This article suggests that designers of political simulations often pursue four ends: "knowledge, engagement, skills, and empathy (KESE)."…
Descriptors: Political Science, Teaching Methods, Simulation, Instructional Effectiveness
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Aaron W. Beger; Sarah Hannan; Riya Patel; Eva M. Sweeney – Advances in Physiology Education, 2025
Virtual escape rooms (ERs) require learners to solve puzzles and answer riddles while trying to "escape" a digital room. Although the educational merit of such gamified learning activities continues to be realized, guides on the development of ERs are lacking, as well as student perceptions on how, if, and where they should be integrated…
Descriptors: Anatomy, Computer Simulation, Gamification, Foreign Countries
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Martínez-Argüelles, María-Jesús; Plana-Erta, Dolors; Fitó-Bertran, Àngels – Educational Technology Research and Development, 2023
The digitalization and globalization of society and the corresponding impact on the rules of the labor market is shifting the education sector toward new pedagogical approaches that integrate wholly online methodologies. Sustainable Development Goal 4 advocates for inclusive and equitable quality education that promotes lifelong learning…
Descriptors: College Students, Employment Potential, Student Attitudes, Authentic Learning
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Vanessa P. Dennen; Ömer Arslan; Jiyae Bong – Educational Technology & Society, 2024
In higher education, learners often look to instructors to guide their learning process along a prescribed path. This case study explores how 85 students, and their 5 instructors, experienced a microlearning system consisting of microlearning challenges and corresponding micro-credentials. These microlearning challenges were embedded in a higher…
Descriptors: Independent Study, Learning Activities, Higher Education, Electronic Learning
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Ung Hua Lau; Zaidatun Tasir – Educational Technology Research and Development, 2024
An online authentic learning environment (OnALE) is proposed in this study to facilitate students' learning of inferential statistics in a real-life context. The efficacy of the OnALE, in comparison to the conventional approach relative to the students' performance, was explored. Respondents from the experimental group were purposively selected to…
Descriptors: Online Courses, Authentic Learning, Academic Achievement, Comparative Analysis
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Durandt, Rina; Blum, Werner; Lindl, Alfred – Educational Studies in Mathematics, 2022
This paper reports on empirical results about the influence of two different teaching designs on the development of tertiary students' modelling competency and attitudes towards modelling. A total of 144 first year engineering students were exposed to a diagnostic entrance test, a modelling unit consisting of five lessons with ten tasks, enframed…
Descriptors: Foreign Countries, Mathematical Models, Engineering Education, Mathematics Skills
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Jian-Guo Jiang; Qing-Shen Li; Xin Guan – Interactive Learning Environments, 2024
Experimental learning is one kind of contextual learning, which places learners in a variety of virtual or real contexts to acquire knowledge, gain ability and experience, and generates emotion through experiencing and perceiving, communicating and exploring, and self-reflecting. Applying VR technology to experiential learning involves both…
Descriptors: Experiential Learning, Computer Simulation, Global Approach, Technology Uses in Education
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Pritika Reddy; Swaran Ravindra; Ronil Chand; Vishal Sharma; Kaylash Chaudhary – Journal of Education and e-Learning Research, 2025
This research evaluates student attitudes and perceptions towards online learning at a local institution in Fiji using critical success factors (CSFs), (1) "student characteristics", (2) "teacher characteristics", (3) "learning environment and instructional design", and (4) "support." Data was collected…
Descriptors: Online Courses, Instructional Effectiveness, Digital Literacy, Feedback (Response)
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Melati Khoirunnisya – International Society for Technology, Education, and Science, 2023
The research aimed to know the result of validity, practicality, and effectiveness of products from the development of games-based learning media in terms of students' mathematical reasoning in three-dimensional shapes. The type of research and development referred to ADDIE model which included five stages, namely analysis, design, development,…
Descriptors: Game Based Learning, Mathematics Instruction, Teaching Methods, Teacher Attitudes
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Liping Jiang; Menglei Lv; Mengmeng Cheng; Xia Chen – Innovations in Education and Teaching International, 2025
While blended teaching approaches are becoming more common in some higher educational institutes, their consistency in aligning with higher-level learning objectives varies The current study aims to explore the design and effectiveness of Small Private Online Course (SPOC)-based blended teaching in fostering deep learning among English as a…
Descriptors: Teaching Methods, Blended Learning, English (Second Language), Second Language Learning
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Hsieh, Fu-Pei; Chen, Yun-An; Wu, Hui-Ju; Tsai, Chun-Yen – Journal of Educational Research, 2023
Picture book reading is essential in the early stages of learning and development. The current study aimed to incorporate picture books to improve first graders' scientific thinking, including scientific reasoning and creativity. The study adopted a quasi-experimental research design. There were 24 students in the experimental group and 23 in the…
Descriptors: Picture Books, Science Education, Teaching Methods, Thinking Skills
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Xie, Shiyi; Savory, Eric – Issues in Science and Technology Librarianship, 2022
Prior research on information literacy instruction in engineering graduate programs rarely considers course instructor perspectives, and instead only uses student feedback to evaluate the efficacy of information literacy instruction. This study documents the authors' efforts to evolve the library curriculum to motivate student learning and meet…
Descriptors: Information Literacy, Engineering Education, Graduate Students, Instructional Design
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Panagiota Chatzidaki; Urban Eriksson; Sarah Zoechling; Sascha Schmeling; Tobias Fredlund – Physical Review Physics Education Research, 2025
Following the global COVID-19 pandemic, digital learning environments have gained in importance in education all around the world. A new digital learning format called a "Digital Learning Module" (DLM) was developed within the Physics Education Research (PER) group at CERN, consisting of a series of prerecorded explanatory and experiment…
Descriptors: Physics, Science Instruction, Scientific Research, Educational Research
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