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Zhicheng Dai; Junxia Xiong; Liang Zhao; Xiuling He – Interactive Learning Environments, 2024
Activity theory is of great importance in emphasizing the role of community and intermediary tools in the subject's internalization activities. From the perspective of activity theory, via systematically and comprehensively exploring kinds of different interactions between various elements (e.g. subject, community and tools) in classroom teaching,…
Descriptors: Engineering Education, Information Technology, Educational Theories, Classroom Communication
Andreas de Barros – Annenberg Institute for School Reform at Brown University, 2023
Explaining the productivity paradox--the phenomenon where an introduction of information and communication technology (ICT) does not lead to improvements in labor productivity--is difficult, as changes in technology often coincide with adjustments to working hours and substitution of labor. I conduct a cluster-randomized trial in India to…
Descriptors: Productivity, Educational Technology, Technology Uses in Education, Information Technology
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Aleksandar Milenkovic; Milan Milikic; Tomislav Jovovic – Research in Pedagogy, 2024
The inability to directly communicate mathematical content through various representations of concepts presented a significant challenge after the shift from face-to-face teaching to distance mathematics education in Serbia. Some mathematics teachers attempted to overcome this gap by using a pen tablet during mathematics classes. The aim of this…
Descriptors: Educational Technology, Technology Uses in Education, Distance Education, Mathematics Education
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Louisa Kulke; Laura Pasqualette – Cogent Education, 2024
Online teaching has drastically increased over recent years. Although presentation of teaching videos in 360-degree on Virtual Reality headsets was shown to be more immersive than 2D videos, it is under debate whether people learn better from immersive 360-degree videos or 2D videos. The current preregistered study aimed to compare students'…
Descriptors: Video Technology, Computer Simulation, Technology Uses in Education, Teaching Methods
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Mohamed Oubibi; Katsiaryna Hryshayeva – Education and Information Technologies, 2024
Background: In primary school art education, it is crucial to foster innovative thinking, encourage hands-on creativity, and nurture an awareness of fundamental artistic aesthetics. Thus, the curriculum should emphasize art literacy development, and it should be supplemented with practical activities and promote humanistic values. Objectives: This…
Descriptors: Art Education, Computer Simulation, Educational Technology, Technology Uses in Education
Melissa S. Ramge – ProQuest LLC, 2024
The COVID-19 pandemic represented an extraordinary public health emergency, leading to the most profound disruption to education systems in modern history. As higher education institutions expand their post-pandemic online course catalogs, it is necessary first to explore the student outcomes and student perceptions of learning related to the…
Descriptors: COVID-19, Pandemics, Online Courses, Educational Technology
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Weiqiao Zhang – Interactive Learning Environments, 2024
The purpose of this research is to assess the effectiveness of using cloud storage services as a means to facilitate the rehearsal process in online choral vocal education. Third-year students from three Chinese educational institutions participated in this study. Thus, this research involved a total number of 336 people (320 students and 16…
Descriptors: Information Storage, Internet, Music Education, Singing
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Nuray Akman Selcuk; Sevda Kucuk; Burak Sisman – Education and Information Technologies, 2024
This study examines the impact of educational robotics applications in Information Technologies and Software courses on the motivation, attitude towards robotics, and academic achievement of 6th-grade secondary school students. The research employed pre-experimental method encompassing 112 students. Students got training in robotics using the…
Descriptors: Robotics, Educational Technology, Technology Uses in Education, Student Motivation
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Bill Anderson; Caroline Cudney – Journal of Effective Teaching in Higher Education, 2025
With the traditional jigsaw technique, small groups are formed with each student having a piece of information needed to complete the assignment. Next, groups of students with the same information meet to explore their material before returning to their home group to complete the assignment. This study sought to determine the efficacy of a…
Descriptors: Cooperative Learning, Instructional Effectiveness, COVID-19, Pandemics
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Yaser Hasan Al-Mamary; Aliyu Alhaji Abubakar; Mohammed Abdulrab – Interactive Learning Environments, 2024
The integrated ECM and the TAM were being used to identify the determining factors predicting students' intention to use the Learning Management System. The independent study was conducted solely focused at Gombe State University's Faculty of Art and Management Science in Nigeria. This was a quantitative research design wherein the online…
Descriptors: Learning Management Systems, Foreign Countries, Graduate Students, Educational Technology
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Jingru Zhang; Wan Ahmad Jaafar Wan Yahaya; Mageswaran Sanmugam; Yuting Dai – SAGE Open, 2025
The potential of educational augmented reality systems to improve students' learning performance, motivation, and cognitive load has been demonstrated by recent studies. To help students learn the design history material, this study suggests an AR-integrated learning application strategy. In this study, we use Modernism as the theoretical…
Descriptors: Cognitive Processes, Difficulty Level, Physical Environment, Simulated Environment
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Basel Hammoda – International Journal of Technology in Education, 2024
ChatGPT is taking the world and the education sector by storm. Many educators are still hesitant to integrate it within their curricula, owing to the limited practical and theoretical guidance on its applications, despite early conceptual studies advocating for its potential benefits. This pedagogical innovation applied an effectual logic to…
Descriptors: Artificial Intelligence, Natural Language Processing, Technology Integration, Educational Innovation
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Aysel Burcu Ibili; Özlem Sürel Karabilgin Öztürkçü; Fadime Beyza Gençay; Orçun Çetin; Emin Ibili – Online Submission, 2024
Flipped Learning is a teaching method that gives learners the opportunity to learn both online and face-to-face. In the Flipped Classroom, students learn the basic content independently before class and then have the opportunity to discuss, solve problems, and develop skills in class. This study aimed to evaluate the effectiveness of the Flipped…
Descriptors: Medical Education, Flipped Classroom, Video Technology, Educational Technology
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Ahmad Syawaluddin; Nur Aeni – Discover Education, 2025
This study looks at how utilizing digital versions of classic games specifically Snakes and Ladders can help young learners learn more vocabulary in English. The study focuses on how digital versions of classic games can improve primary school students' vocabulary learning and retention. A quasi-experimental approach was used, with a control group…
Descriptors: Educational Technology, Technology Uses in Education, Vocabulary Development, English (Second Language)
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Ayse Merzifonluoglu – Journal of Educational Technology and Online Learning, 2023
In the modern digital age, educational technologies have become valuable resources that effectively support language learning and facilitate the development of various language skills. Among these skills, listening proficiency is of paramount importance as it is indispensable for effective communication and comprehension. With the increasing…
Descriptors: Listening Skills, Second Language Learning, English (Second Language), Handheld Devices
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