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Cheng-Hung Wang – Education and Information Technologies, 2025
In the post-COVID-19 era, information education with highly interactive teaching methods has become increasingly common. In particular, the metaverse and virtual reality (VR) technology can be used in novel learning methods to leverage the intuitiveness, immersivity, and interactivity of VR. For example, students could use VR to simulate…
Descriptors: Computer Simulation, Instructional Materials, Natural Sciences, Elementary Secondary Education
Sanmee, Wichian; Ruangsan, Niraj; Kaewketpong, Prapas – Online Submission, 2021
The research aims to study the development of online instructional activities) for creative internet use of the tertiary students (OIA) in Mahachulalongkornrajavidyalaya University, Khon Kaen Campus (MCUKK), Thailand. The objective of this study, therefore, is to examine the OIA that researchers have built to use with 30 undergraduate students,…
Descriptors: Learning Activities, Internet, Computer Use, Creativity
Cheng, Yung-hsun; Chen, Yu-chi – South African Journal of Education, 2018
The purpose of this study is to explore the classroom management effectiveness enhancement by using social networking apps through electronic devices such as smartphones, tablet computers, and personal computers, as well as the role of parental involvement. Quantitative research was conducted, and the Structural Equation Modelling (SEM)…
Descriptors: Social Networks, Computer Software, Classroom Techniques, Telecommunications
Yeung, Siu-Kit; So, Wing-Mui Winnie; Cheng, Nga-Yee Irene; Cheung, Tsz-Yan; Chow, Cheuk-Fai – International Journal of Sustainability in Higher Education, 2017
Purpose: This paper aims to compare the learning outcomes of gaming simulation and guided inquiry in sustainability education on plastic waste management. The current study targets the identification of success factors in these teaching approaches. Design/methodology/approach: This study used a quasi-experimental design with undergraduate…
Descriptors: Sanitation, Plastics, Environmental Education, Sustainability
Popov, Vitaliy; Biemans, Harm J. A.; Kuznetsov, Andrei N.; Mulder, Martin – Technology, Pedagogy and Education, 2014
In this exploratory study, the authors introduced an interculturally enriched collaboration script (IECS) for working in culturally diverse groups within a computer-supported collaborative learning (CSCL) environment and then assessed student online collaborative behaviour, learning performance and experiences. The question was if and how these…
Descriptors: Cooperative Learning, Computer Uses in Education, Undergraduate Students, Cultural Differences
Shieh, Chich-Jen; Liao, Ying; Hu, Ridong – EURASIA Journal of Mathematics, Science & Technology Education, 2013
This study aims to discuss the effects of Web-based Instruction and Learning Behavior on Learning Effectiveness. Web-based Instruction contains the dimensions of Active Learning, Simulation-based Learning, Interactive Learning, and Accumulative Learning; and, Learning Behavior covers Learning Approach, Learning Habit, and Learning Attitude. The…
Descriptors: Web Based Instruction, Instructional Effectiveness, Computer Uses in Education, Educational Technology
Arnold, Nike; Ducate, Lara; Kost, Claudia – CALICO Journal, 2012
This study examines the online writing and revision behaviors of university language learners. In small groups, 53 intermediate German students from three classes at three different universities created wiki pages with background information about a novel read in class. All meaning- and language-related revisions were analyzed to determine whether…
Descriptors: Foreign Countries, Cooperation, Group Dynamics, German
Theodotou, Evgenia – Online Submission, 2010
Technology in education is considered in empirical and theoretical literature as both beneficial and harmful to children's development. In the field of the early years settings there is a dilemma whether or not early childhood teachers should use technology as a teaching and learning resource. This paper has a pedagogical focus, discussing the…
Descriptors: Learning Theories, Early Childhood Education, Computer Uses in Education, Children
Goodin, Laura M. – Online Submission, 2012
In this action research project report, the teacher researcher focused on the problem of lack of achievement of students in middle school social studies classes. The purpose of the project was to increase motivation and engagement of students by incorporating the use of technology; thereby, increasing achievement. A total of 105 sixth-grade…
Descriptors: Feedback (Response), Middle School Students, Check Lists, Action Research
Boyle, Clifton J., III – ProQuest LLC, 2010
Misuse of technology is a behavioral pattern that continues to emerge in our society. Television and newspapers continue to list and report technology misuse. A recent study from the Pew Internet and American Life Project has indicated approximately one third of teen are victims of online harassment (Lenhart, 2009). Other prominent problems with…
Descriptors: Control Groups, Urban Schools, Citizenship, Video Games

Thompson, Jay C., Jr.; Malm, Loren D.; Malone, Bobby G.; Nay, Fred W.; Oliver, Brad E.; Saunders, Nancy G. – Mid-Western Educational Researcher, 1998
A graduate-level distance-education course for elementary school teachers used a "class page" on the World Wide Web to increase teacher-student and peer interaction and provide access to Web resources. Periodic student surveys during the course showed the dramatic impacts of the class page on student interaction behaviors, technology use…
Descriptors: Access to Information, Attitude Change, Classroom Communication, Computer Uses in Education

Peterson, Norman K.; Orde, Barbara J. – T.H.E. Journal, 1995
The University of Wyoming conducted a study at its lab school on the use of multimedia in education. Discussion includes the center and the curriculum; the type of data collected; results in terms of behavior, instructional materials, and management; as well as observations and recommendations. (AEF)
Descriptors: Administration, Computer Uses in Education, Curriculum Design, Educational Facilities Design