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Kim, Sarang; Bindoff, Aidan; Farrow, Maree; McInerney, Fran; Borchard, Jay; Doherty, Kathleen – International Review of Research in Open and Distributed Learning, 2021
Most massive open online courses (MOOCs) are offered in English, including those offered by non-English speaking universities. The study investigated an identified English language dementia MOOC's accessibility and effectiveness in improving the dementia knowledge of non-native English speaker participants. A total of 6,389 enrolees (age range…
Descriptors: Online Courses, Open Education, Dementia, Health Education
Wang, Zhen; Cao, Yang; Gong, Shaoying – Journal of Educational Computing Research, 2023
Although learner characteristics have been identified as important moderator variables for feedback effectiveness, the question of why learners benefit differently from feedback has only received limited attention. In this study, we investigated: (1) whether learners' dominant goal orientation moderated the effects of computer-based elaborated…
Descriptors: Goal Orientation, Feedback (Response), Cues, Student Characteristics
College Students' Perceptions of Pleasure in Learning -- Designing Gameful Gamification in Education
A, Gulinna; Lee, Youngjin – International Journal on E-Learning, 2020
Gamification, the use of game design elements in non-gaming context, has been introduced to education as a novel teaching and learning approach to engage learners. Current literature has focused on finding ways to afford the playfulness and gamefulness of gamification. This paper has studied college students' perceptions of pleasure in learning to…
Descriptors: Game Based Learning, Teaching Styles, Instructional Effectiveness, Cooperative Learning
Cotic, Mara; Doz, Daniel; Valencic Zuljan, Milena; Žakelj, Amalija; Felda, Darjo – International Electronic Journal of Mathematics Education, 2023
In the present study, we were interested in the appraisal by teachers who have had experience with an individual form of differentiation of the efficiency of grouping learners into homogenous or heterogeneous groups. In the study, seven aspects were thus considered: (1) the learning performance and motivation of learners, (2) the learners'…
Descriptors: Teacher Attitudes, Mathematics Instruction, Grouping (Instructional Purposes), Heterogeneous Grouping
Cheng, Ching-Hsue; Chen, Chung-Hsi – Computer Assisted Language Learning, 2022
Many scholars have highlighted the importance of motivation and anxiety in language learning. They have also indicated the advantages of integrating learning content into a mobile-assisted English learning system environment. Meanwhile, a few studies have explored the impacts of a mobile-assisted English learning system on the motivation and…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Student Attitudes
David Blazar; Cynthia Pollard – Journal of Teacher Education, 2023
The pursuit of multiple educational outcomes makes teaching a complex craft subject to potential conflicts and competing commitments. Using a data set in which teachers were randomly assigned to classes paired with videotaped lessons, we both document and unpack such a tradeoff. Upper-elementary teachers who excel at raising students' math test…
Descriptors: Outcomes of Education, Instructional Effectiveness, Video Technology, Elementary School Teachers
David Blazar; Cynthia Pollard – Annenberg Institute for School Reform at Brown University, 2022
The pursuit of multiple educational outcomes makes teaching a complex craft subject to potential conflicts and competing commitments. Using a dataset in which teachers were randomly assigned to students paired with videotapes of instruction, we both document and unpack such a tradeoff. Upper-elementary teachers who excel at raising students' math…
Descriptors: Outcomes of Education, Instructional Effectiveness, Video Technology, Elementary School Teachers
Arslanbay, Goshnag; Ersanli, Ceylan Yangin – Journal on English Language Teaching, 2023
Data-Driven Learning (DDL) is a method for learning languages that involves analyzing language usage trends and finding patterns in language data, utilizing technology and statistics. One of the key benefits of DDL is that it allows students to focus on the most relevant and useful language data for their needs. Data-driven learning is an…
Descriptors: English (Second Language), English for Academic Purposes, Second Language Learning, Second Language Instruction
Somfalvi, Zita – Hungarian Educational Research Journal, 2020
This study's objective is to determine the relationship between the popularity of the foreign language and the study efficiency based on the OKM 2016 database. In our results you can see that the popularity of foreign languages is outstanding compared to other subjects. Concerning the gender and study average it is apparent that among girls and…
Descriptors: Second Language Learning, Second Language Instruction, Databases, Correlation
Wu, Ting-Ting – Journal of Computer Assisted Learning, 2018
Memorizing English vocabulary is often considered uninteresting, and a lack of motivation exists during learning activities. Moreover, most vocabulary practice systems automatically select words from articles and do not provide integrated model methods for students. Therefore, this study constructed a mobile game-based English vocabulary practice…
Descriptors: Vocabulary Development, Learning Motivation, Telecommunications, Handheld Devices
Liu, Na; Lin, Chih-Kai; Wiley, Terrence G. – International Multilingual Research Journal, 2016
Since the 1980s, China has represented one of the major growth areas in the world for English language education, and studying English has been a priority among its foreign language educational policies. As English has gained more popularity in China, some have noted the potential value of English as a means to greater educational access and…
Descriptors: Student Attitudes, English (Second Language), Second Language Learning, Second Language Instruction
Chang, Y. C.; Peng, H. Y.; Chao, H. C. – Interactive Learning Environments, 2010
In recent years, games have been proven to be an effective tool in supplementing traditional teaching methods. Through game playing, students can strengthen their cognitive-recognition architecture and can gain satisfaction as well as a sense of achievement. This study presents a conceptual framework for examining various effective strategies by…
Descriptors: Learning Motivation, Multiple Regression Analysis, Statistical Analysis, Teaching Methods
Tao, Yu-Hui; Yeh, C. Rosa; Hung, Kung Chin – Computers & Education, 2012
Previous studies on business simulation games (BSGs) have concluded that improved performance may not be the primary benefit of using BSGs, due to mixed results between student performance and perceptions. Two relevant and insightful issues attract our attention, namely, the impacts of the heterogeneous student population and the different…
Descriptors: Academic Achievement, Student Characteristics, Learning Motivation, Regression (Statistics)
Frank, Anders – Simulation & Gaming, 2012
A risk associated with the use of games in training and education is that players "game the game," instead of focusing on their learning goals. The term "gamer mode" is proposed to describe this attitude. A player with a gamer-mode attitude strives to achieve goals that are optimal for winning the game, but suboptimal with…
Descriptors: Foreign Countries, Student Attitudes, Educational Objectives, War
Yang, Yong-Chil; Park, Eunmi – Journal of Educational Technology Systems, 2012
This study is designed to address aspects of self-regulation and self-efficacy as they relate to critical issues in the design and evaluation of online learning programs. It begins with a discussion of the rapid growth of distance learning programs at all levels and across virtually all disciplines of educational programming. Much of this…
Descriptors: Foreign Countries, Electronic Learning, Instructional Design, Distance Education
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