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Trisha M. Gomez; Charmaine Luciano; Tam Nguyen; Sachel M. Villafañe; Michael N. Groves – Chemistry Education Research and Practice, 2025
A flipped classroom is typically one where some of the instruction occurs asynchronously prior to the scheduled synchronous meeting between students and the instructor. Since 2000, they have gained substantial popularity especially in STEM fields where they have been shown to have increased exam scores and reduce the number of students who fail.…
Descriptors: Flipped Classroom, Student Experience, Science Education, Chemistry
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Wood, A. K.; Bailey, T. N.; Galloway, R. K.; Hardy, J. A.; Sangwin, C. J.; Docherty, P. J. – Technology, Pedagogy and Education, 2021
While it is increasingly common for live lectures to be recorded and made available online, there has been little exploration of how lecture capture usage fits within the wider context of digital resources available to students. Here the authors report on in-depth semi-structured interviews with first-year students taking both flipped and…
Descriptors: Lecture Method, Video Technology, Flipped Classroom, Technology Uses in Education
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Istijanto; Christabella Chelsea Nathalie – Cogent Education, 2024
The current research aims to examine the factors that influence student engagement after the COVID-19 pandemic. This study applied a survey , using an online questionnaire as a data collection method. The target respondents were both undergraduate and postgraduate students who experienced online learning during the pandemic and returned to…
Descriptors: Influences, Learner Engagement, Intention, Attendance
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McQueen, Heather A.; McMillan, Craig – Active Learning in Higher Education, 2020
Active learning exercises engage students during lectures, but often fail to take account of the individual learning position of each student. The 'quecture' is a partially flipped lecture that incorporates students posing their own questions (quecture questions), discussing them during lectures and revisiting them later. These interactive…
Descriptors: Lecture Method, Active Learning, Individualized Instruction, Instructional Effectiveness
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Grimley, Michael; Green, Richard; Nilsen, Trond; Thompson, David; Tomes, Russell – Active Learning in Higher Education, 2011
Computer games are fun, exciting and motivational when used as leisure pursuits. But do they have similar attributes when utilized for educational purposes? This article investigates whether learning by computer game can improve student experiences compared with a more formal lecture approach and whether computer games have potential for improving…
Descriptors: College Students, Student Experience, Teaching Methods, Video Games
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Grimley, Michael; Green, Richard; Nilsen, Trond; Thompson, David – Australasian Journal of Educational Technology, 2012
Computer games are purported to be effective instructional tools that enhance motivation and improve engagement. The aim of this study was to investigate how tertiary student experiences change when instruction was computer game based compared to lecture based, and whether experiences differed between high and low achieving students. Participants…
Descriptors: Educational Games, Computer Games, Course Content, Lecture Method
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Dyson, Benjamin J. – Active Learning in Higher Education, 2008
The use of lectures is ubiquitous in higher-education institutions, but also heavily criticized from an andragogical viewpoint. A current challenge for lecturers is to provide opportunities for active learning during these sessions and to evaluate their impact on student experience. Three one-minute interventions based on the lecture materials…
Descriptors: Intervention, Active Learning, Measures (Individuals), Student Experience
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Struyven, Katrien; Dochy, Filip; Janssens, Steven; Gielen, Sarah – Learning Environments Research, 2008
This study investigated the effects of two contrasting learning environments on students' course experiences: a lecture-based setting to a student-activating teaching environment. In addition, the evaluative treatment involved five research conditions that went together with one of four assessment modes, namely, portfolio, case-based, peer…
Descriptors: Student Attitudes, Measures (Individuals), Lecture Method, Educational Environment