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Showing 1 to 15 of 92 results Save | Export
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Abirami, A. M.; Pudumalar, S.; Pandeeswari, S. Thiruchadai – International Journal of Adult Education and Technology, 2023
Software engineering is a core theory course offered in undergraduate engineering programmes which deals with various systematic approaches, methods, and tools that can be employed for designing, developing, testing, and maintaining quality software applications. It is one of the challenging courses for the teaching faculty. After graduation, the…
Descriptors: Educational Environment, Undergraduate Students, Computer Science Education, Computer Software
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Yaron Ghilay – Higher Education Studies, 2025
This study investigates the effectiveness of video-based learning compared to traditional text-based methods in distance education for software courses. The research was based on two samples of students (n[subscript 1] = 32, n[subscript 2] = 30) enrolled in the "Fundamentals of PSPP" distance course at the N.B. School of Design and…
Descriptors: Distance Education, Instructional Effectiveness, Computer Software, Video Technology
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Ainunazli Abdul Rahman; Noor Raha Mohd Radzuan; Ezihaslinda Ngah – International Journal of Research in Education and Science, 2025
This purposive sampling, quantitative study employed the Model of Student's Motivation framework to explore the impact of the TikTok application on enhancing students' speaking abilities. It involved four classes of mixed-ability one-year programme (PST) students, 2023/2024 Session at Pahang Matriculation College, Malaysia divided into two main…
Descriptors: Social Media, Teaching Methods, Student Motivation, Computer Software
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Ragazou, Vasiliki; Karasavvidis, Ilias – Interactive Technology and Smart Education, 2023
Purpose: Software training is a new trend in software applications. A key problem with software training is that video tutorials are developed without considering the target audience. Although video tutorials are popular, little attention is given to their design features. This study aims to investigate how two multimedia research principles,…
Descriptors: Visual Aids, Cues, Task Analysis, Video Technology
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Broadbent, Jaclyn; Panadero, Ernesto; Fuller-Tyszkiewicz, Matthew – Educational Technology Research and Development, 2020
Self-regulated learning (SRL) is associated with increased academic achievement and improved learning outcomes for students. Thus, it is import to find ways to improve SRL, such as through training. Face-to-face training, discipline-dependent training, and paper-and-pencil diaries are limited in the number of students they can reach. The current…
Descriptors: Electronic Learning, Handheld Devices, Computer Software, Diaries
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Thornton, Timothy; Lammi, Matthew – Journal of Technology Education, 2021
The purpose of the study was to explore the effects of augmented reality (AR) in an introductory engineering graphics course. The study specifically examined the potential for AR to affect the spatial visualization ability of students and influence student motivation. This study included 50 students from an introductory engineering graphics course…
Descriptors: Computer Simulation, Computer Software, Computer Assisted Design, Engineering Education
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Huiyu Zhang; Linda Fang – Educational Media International, 2023
In Temasek Polytechnic, Singapore, several AI chatbots acting as digital teaching assistants were trialed between July 2021 and August 2022. As these were developed for different purposes, it is important to learn if these AI chatbots help achieve the desired learning outcomes. This paper focuses on lessons learnt from three chatbots designed for…
Descriptors: Foreign Countries, Artificial Intelligence, Asynchronous Communication, Teaching Assistants
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Dutta, Rubina; Mantri, Archana; Singh, Gurjinder – Smart Learning Environments, 2022
The education system evolves and transforms towards interactive and immersive learning tools in this digital age. Augmented reality has also evolved as a ubiquitous, robust, and effective technology for providing innovative educational tools. In engineering education, many abstract concepts require technological intervention for conceptual…
Descriptors: Usability, Computer Simulation, Engineering Education, Intervention
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Suárez-Gómez, Andrés-David; Pérez-Holguín, Wilson Javier – Journal of Technology and Science Education, 2020
Educational robotics has become one of the most effective methods to teach STEM concepts in a practical and didactic way at all educational level. In this context, the LEGO Mindstorms robotic platforms have been widely used due to their versatility ease of use and modularity. Despite this, most of the papers focus on K-12 and undergraduate levels,…
Descriptors: Visualization, Teaching Methods, Educational Experience, Mathematics Instruction
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Coskun, Mehmet; Koç, Yasemin – Psycho-Educational Research Reviews, 2021
The purpose of this study is to investigate the effect of augmented reality and mobile application supported instruction on students' academic achievement, attitude towards astronomy, anxiety and motivation towards learning science in the "Solar System and Beyond/Earth and Universe" units in seventh grade Science lesson. In the study,…
Descriptors: Computer Simulation, Computer Software, Handheld Devices, Technology Integration
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Dua, Anoushka; Coppola, Kristen M.; Mulheron, George W.; Troupe, David; Lebeau, Robert – Anatomical Sciences Education, 2021
Gross anatomy dissection in contemporary medical education must balance the traditional value of learning from the cadaver with the possibilities created by the use of digital tools as supplemental resources that personalize and deepen the student learning experience. This study broadly examined the design, implementation, and use of…
Descriptors: Medical Education, Medical Students, Laboratory Procedures, Computer Assisted Instruction
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Odinokaya, Maria Alexandrovna; Krylova, Elena Alexandrovna; Rubtsova, Anna Vladimirovna; Almazova, Nadezhda Ivanovna – Education Sciences, 2021
Vocabulary knowledge is a prerequisite for mastering any foreign language. It takes a lot of time and effort to develop English as a foreign language (EFL) vocabulary skills. Efficient ways to facilitate this process should be studied and analyzed. The present study aimed to investigate the role of the Discord application in teaching and learning…
Descriptors: Computer Mediated Communication, Technology Integration, Computer Software, English (Second Language)
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Doster, Hannah; Cuevas, Josh – International Journal on Social and Education Sciences, 2021
Teaching mathematics involves a variety of techniques and approaches in order to reach students' academic needs in a way that aids them in achieving at the level required by state standards. One of the ways that educators are meeting the needs of their students is through using computer-based programs. In this study, 17 fifth grade students were…
Descriptors: Computer Software, Teaching Methods, Feedback (Response), Mathematics Instruction
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Khan, Mohammad Ayub; Baldini, Giovanni Maria – Journal of Education and Learning, 2020
Cross-cultural negotiation courses have been taught for many years both at graduate and undergraduate levels, using conventional pedagogical approaches such as classroom-based lectures, material readings, and paper-pencil based negotiation exercises. In the contemporary world of higher education, it is often expressed by the faculty that students…
Descriptors: Experimental Teaching, Computer Software, Computer Uses in Education, Undergraduate Students
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Budasi, I. Gede; Ratminingsih, Ni Made; Agustini, Ketut; Risadi, Md. Yudyantara – International Journal of Instruction, 2020
The purpose of this study was to investigate whether there was a significant effect of Power Point game on young learners' learning motivation and English achievement involving learners' perception of it. Based on the characteristics of quantitative research methods, the post-test only control group quasi-experimental design was used to test the…
Descriptors: Computer Software, Student Motivation, Academic Achievement, Student Attitudes
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