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Chang, Chiung-Sui; Chung, Chih-Hung; Chang, Julio Areck – Educational Technology Research and Development, 2020
Gaming is a part of today's society, especially for younger generations. Therefore, game-based approaches are unsurprisingly used for learning achievement. In this study, a game-based learning courseware was implemented using a problem-based strategy. For this purpose, a game known as 'Programmer Adventure Land' was designed and developed. A group…
Descriptors: Problem Based Learning, Game Based Learning, Computer Science Education, Programming
Eryilmaz, Selami; Deniz, Gülhanim – Turkish Online Journal of Educational Technology - TOJET, 2021
This study was conducted to determine the effect of Tinkercad use in computer programming education on students ' computational thinking skills and perceptions. In this context, 583 secondary school students studying in Ankara province of Turkey at the fifth, sixth, seventh and eighth grade level in the 2019-2020 academic year constitute the…
Descriptors: Computer Science Education, Programming, Instructional Effectiveness, Courseware
Kohnke, Lucas; Ting, Adrian – Knowledge Management & E-Learning, 2021
Undergraduates are often advised to expand their discipline-specific vocabulary in order to cope with the rigor of reading and writing academic texts. For the students studying in English-medium settings, it is in their interest to acquire vocabulary in their disciplines as this is vital to academic success. While students recognize the importance…
Descriptors: Student Attitudes, Student Motivation, Undergraduate Students, Late Adolescents
Bülbül, Buket Özüm; Güler, Mustafa – Journal of Educational Technology Systems, 2021
This article aims to examine the impact of an online learning environment enriched with computer activities on geometry achievement and geometric habits of mind (GHoM). The study includes reflections from an online application of a one-term computer-aided mathematics teaching course in which the participants were preservice teachers (PTs) enrolled…
Descriptors: Mathematics Achievement, Mathematics Education, Geometry, Preservice Teachers
van der Meij, H.; van der Meij, J. – Journal of Computer Assisted Learning, 2016
This study investigates how well a video tutorial for software training that is based on Demonstration-Based Teaching supports user motivation and performance. In addition, it is studied whether reviews significantly contribute to these measures. The Control condition employs a tutorial with instructional features added to a dynamic task…
Descriptors: Grade 7, Video Technology, Tutorial Programs, Computer Software
Berns, Anke; Valero-Franco, Concepción – Research-publishing.net, 2013
This paper presents the results of an ongoing study which has been carried out with a group of German Foreign Language students at the University of Cadiz since 2012. The purpose of the study was to analyze the impact of videogame-like applications on foreign language learning and their motivational potential to increase learning beyond the…
Descriptors: Video Games, Active Learning, Educational Games, Courseware
Saavedra Montes, A. J.; Botero Castro, H. A.; Hernandez Riveros, J. A. – IEEE Transactions on Education, 2010
Many laboratory courses have become iterative processes in which students only seek to meet the requirements and pass the course. Some students believe these courses are boring and do not give them training as engineers. To provide a solution to the poor motivation of students in laboratories with few resources, this work proposes the method…
Descriptors: Motivation Techniques, Student Motivation, Laboratory Training, Science Laboratories
Rutherford, Teomara; Kibrick, Melissa; Burchinal, Margaret; Richland, Lindsey; Conley, AnneMarie; Osborne, Keara; Schneider, Stephanie; Duran, Lauren; Coulson, Andrew; Antenore, Fran; Daniels, Abby; Martinez, Michael E. – Online Submission, 2010
This paper describes the background, methodology, preliminary findings, and anticipated future directions of a large-scale multi-year randomized field experiment addressing the efficacy of ST Math [Spatial-Temporal Math], a fully-developed math curriculum that uses interactive animated software. ST Math's unique approach minimizes the use of…
Descriptors: Symbols (Mathematics), Second Language Learning, Spatial Ability, Student Characteristics
Moonen, Jef – Educational Media and Technology Yearbook, 1996
Reviews the potential relationship between visualization and effective instruction. Highlights include the use of graphical user interfaces for enhancing visual communication, integrating visual communication into courseware design, theoretical principles of visual communication, empirical research needs, AIME (amount of invested mental effort),…
Descriptors: Computer Assisted Instruction, Computer Software Development, Cost Effectiveness, Costs

Rada, Roy – Computers & Education, 1998
Presents three case studies to support the claim that mechanistic groupware can improve efficiency and effectiveness in the classroom. Results indicated that the expertise of the teacher and the motivation of the students are important factors in determining the optimal mapping among students and teachers, their educational tools, and their…
Descriptors: Case Studies, Computer Uses in Education, Cooperative Learning, Courseware
Faryadi, Qais; Bakar, Zainab Abu; Maidinsah, Hamidah – Online Submission, 2007
The prime purpose of this experimental research was to determine whether learning Arabic as a foreign language can be effectively enhanced through traditional methodology. As such, this research carefully investigated and critically analyzed the effectiveness of the traditional paradigm in teaching Arabic as a foreign language to 3rd grade primary…
Descriptors: Semitic Languages, Second Language Learning, Check Lists, Instructional Effectiveness
Surber, John R.; Leeder, Jo Ann – Journal of Computer-Based Instruction, 1988
Describes study of fourth and fifth grade students which explained the effect of graphics on student motivation in a microcomputer-based spelling drill program. The role of feedback in instruction is discussed, the impact of graphics on computer software is described, and results are analyzed. (4 references) (LRW)
Descriptors: Ability Grouping, Analysis of Variance, Computer Assisted Instruction, Computer Graphics

Malouf, David B. – Journal of Special Education, 1988
Learning-disabled sixth through eighth grade students (n=25) received vocabulary instruction involving matching negation prefixes to root words. The students used an instructional computer game or a computer program that operated identically but without game features. Both programs produced equal gains in task skill, but the game produced higher…
Descriptors: Achievement Gains, Comparative Analysis, Computer Games, Courseware

Trollip, Stanley R.; Alessi, Stephen M. – Journal of Research on Computing in Education, 1988
Discusses criteria that can be used to determine whether it would be effective to integrate computers into classroom instruction. Highlights include improving the quality of instruction; the use of appropriate courseware for difficult subjects, such as algebra and chemistry; drills and practice; improving motivation; and the role and effectiveness…
Descriptors: Algebra, Chemistry, Computer Assisted Instruction, Cost Effectiveness
Kumar, Muthu – E-Journal of Instructional Science and Technology, 2004
Development of interactive e-learning courseware has focused largely on the instructional design approach of multimedia applications and has brought about a substantial amount of success in producing engaging multimedia educational resources. In this article I explore how the multimedia instructional strategies and processes can be enhanced by…
Descriptors: Educational Strategies, Instructional Design, Courseware, Short Term Memory
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