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Andreas G. Wertgen; Hannes Münchow; Tobias Richter; Simon P. Tiffin-Richards – European Journal of Psychology of Education, 2025
Being able to comprehend informal arguments in scientific texts is important for scientific literacy in higher education. Successful intervention studies demonstrating that these skills can be trained in university students have not yet provided evidence that gains of explicit training can be maintained beyond immediate post-training assessment.…
Descriptors: Undergraduate Students, Science Education, Web Based Instruction, Persuasive Discourse
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Inan, Fethi Ahmet; Ari, Fatih; Flores, Raymond; Zaier, Amani; Arslan-Ari, Ismahan – International Journal on E-Learning, 2021
This study explored the effectiveness of an adaptive web-based learning tutorial designed to teach three modules of a college level introductory statistics course. Specifically, the impact of the tutorial on student knowledge, motivation, and study time was examined. One hundred thirty four college students were randomly assigned to study from…
Descriptors: Web Based Instruction, Instructional Effectiveness, College Students, Introductory Courses
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Li, Lan – Journal of the Scholarship of Teaching and Learning, 2020
Game-based learning has become increasingly popular in recent years and has drawn an increasing level of attention in education. While the preliminary findings of educational gaming impact are quite promising, the current dilemma is the disconnect between what is available on the market and what is needed in the classroom. There has been an…
Descriptors: Computer Simulation, Electronic Learning, Web Based Instruction, Game Based Learning
Seaman, Jeff; Allen, I. Elaine; Ralph, Nate – Bay View Analytics, 2021
The COVID-19 pandemic sparked a disruptive shift from face-to-face instruction to distance-learning, impacting academia in the U.S. across undergraduate and graduate levels. This study explores the impact these changes have had on higher education faculty in STEM fields. The results presented in this report are based on 896 responses from STEM…
Descriptors: STEM Education, COVID-19, Pandemics, Distance Education
Holland, Amy L. – ProQuest LLC, 2019
Students around the United States continue to struggle in areas of literacy. The problem addressed by this study is that fourth-grade students in the United States are scoring below proficiency in reading levels including areas of comprehension and reading fluency (Leon, 2015). The purpose of the mixed method study was to examine fourth-grade…
Descriptors: Reading Comprehension, Student Motivation, Grade 4, Reading Fluency
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Eryilmaz, Selami; Deniz, Gülhanim – Turkish Online Journal of Educational Technology - TOJET, 2021
This study was conducted to determine the effect of Tinkercad use in computer programming education on students ' computational thinking skills and perceptions. In this context, 583 secondary school students studying in Ankara province of Turkey at the fifth, sixth, seventh and eighth grade level in the 2019-2020 academic year constitute the…
Descriptors: Computer Science Education, Programming, Instructional Effectiveness, Courseware
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Serhan, Derar – International Journal on Social and Education Sciences, 2019
The use of web-based homework management systems has been on the rise for the past few years. These systems provide digital alternatives to the traditional paper-and-pencil assignments. The current study aimed at investigating student perceptions of the impact of the use of web-based homework systems on students' active learning in mathematics.…
Descriptors: Homework, Student Attitudes, Active Learning, Feedback (Response)
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Sholikhi, Fu'ad – English Language Teaching Educational Journal, 2020
The teachers are expected to integrate technology into the classroom because today is the world of a computer. Edmodo is one of the educational websites that can facilitate the specific needs of Sociology students in writing. This research aimed to investigate the secondsemester Sociology students perceive the use of Edmodo as a medium in writing…
Descriptors: Writing Instruction, Writing Skills, Skill Development, Instructional Effectiveness
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Mese, Can; Dursun, Ozcan Ozgur – Turkish Online Journal of Distance Education, 2019
The purpose of this study was to determine the effectiveness of blended learning environments enriched with the use of gamification elements. The study was carried out using the convergent parallel mixed design, in which the qualitative and quantitative data were integrated. The study was conducted with 63 participants who were randomly divided…
Descriptors: Blended Learning, Inquiry, Academic Achievement, Student Motivation
Cromley, Jennifer G.; Perez, Tony; Kaplan, Avi; Dai, Ting; Mara, Kyle; Balsai, Michael J. – Grantee Submission, 2020
Students' success in undergraduate STEM courses requires effective studying behavior, but also the motivation to enact it. Promoting students' achievement in STEM has commonly focused on either study strategies (cognitive) or motivational interventions; we hypothesized that combinations of these would be more effective. Using a Learning Management…
Descriptors: Undergraduate Students, STEM Education, Academic Achievement, Study Habits
Chen, Peayton; Kuo, Rita; Chang, Maiga; Heh, Jia-Sheng – Research and Practice in Technology Enhanced Learning, 2017
The research team has developed a web-based multiplayer trading card game to allow teachers choosing cards as rewards for students who actively participate in discussions and classroom activities as well as perform well in terms of doing assignments and writing exams or quizzes. In order to verify the effectiveness of the use of in-game cards as…
Descriptors: Elementary School Students, Grade 5, Games, Computer Simulation
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Tansomboon, Charissa; Gerard, Libby F.; Vitale, Jonathan Michael; Linn, Marcia C. – AERA Online Paper Repository, 2016
While automated guidance in online units has been found to successfully support learning, students can sometimes feel alienated rather than motivated due to computerized guidance seeming impersonal. In this study, we explore ways to improve learning and motivation by personalizing adaptive guidance. Standard adaptive guidance is compared to more…
Descriptors: Web Based Instruction, Inquiry, Active Learning, Science Instruction
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Chai, Jia-Xiang; Fan, Kuo-Kuang – EURASIA Journal of Mathematics, Science & Technology Education, 2016
The combination of social media and invert teaching is a new path to inverting interation technology education and reconstructing the curriculum of context. In this paper, based on the theory of constructivism learning, a model named Mobile Inverted Constructivism (MIC) is provided. Moreover, in view of the functional quality of social media in…
Descriptors: Constructivism (Learning), Social Media, Instructional Effectiveness, Student Motivation
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Hsia, Lu-Ho; Huang, Iwen; Hwang, Gwo-Jen – British Journal of Educational Technology, 2016
In this paper, a web-based peer-assessment approach is proposed for conducting performing arts activities. A peer-assessment system was implemented and applied to a junior high school performing arts course to evaluate the effectiveness of the proposed approach. A total of 163 junior high students were assigned to an experimental group and a…
Descriptors: Self Efficacy, Control Groups, Correlation, Theater Arts
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Dominguez, Adrian; Saenz-de-Navarrete, Joseba; de-Marcos, Luis; Fernandez-Sanz, Luis; Pages, Carmen; Martinez-Herraiz, Jose-Javier – Computers & Education, 2013
Gamification is the use of game design elements and game mechanics in non-game contexts. This idea has been used successfully in many web based businesses to increase user engagement. Some researchers suggest that it could also be used in web based education as a tool to increase student motivation and engagement. In an attempt to verify those…
Descriptors: Games, Web Based Instruction, Electronic Learning, College Students
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