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Xiao-Rong Guo; Si-Yang Liu; Shao-Ying Gong; Yang Cao; Jing Wang; Yan Fang – Education and Information Technologies, 2024
To enhance the effectiveness of educational games, researchers have advocated adding learning supports in educational games, but this may come at the cost of disrupting the learning experience. Embedding virtual companions to provide learning supports may be an effective solution that naturally integrates learning supports into the game. However,…
Descriptors: Educational Games, Mathematics Education, Middle School Students, Psychological Patterns
Natalie Nussli; Kevin Oh – Journal of Educational Technology Systems, 2024
This mixed-methods study captures multiple stakeholders' voices and experiences of a hybrid-flexible (HyFlex) learning environment. It juxtaposes different perceptions of learning experiences, equivalency, and interactions. Tutor strategies to facilitate communication across space are explored. Thirty-six undergraduate students experienced the…
Descriptors: Educational Environment, Blended Learning, Undergraduate Students, Synchronous Communication
Jin, Yuxi; Li, Ping; Wang, Wenxiao; Zhang, Suiyun; Lin, Di; Yin, Chengjiu – Interactive Learning Environments, 2023
We design a generative adversarial network (GAN)-based pencil drawing learning system for art education on large image datasets to help students study how to draw pencil drawings for images and scenes. The system generates a pencil drawing result for a natural image based on GAN. The GAN network is trained on pencil drawing big datasets containing…
Descriptors: Art Education, Learning Analytics, Learning Management Systems, Homework
Li, Xiuhan; Yang, Yuqin; Chu, Samuel Kai Wah; Zainuddin, Zamzami; Zhang, Yin – Asia Pacific Journal of Education, 2022
Due to the challenges of all-round development, higher-education students are increasingly demanding more flexible learning that goes beyond the on-campus/online dichotomy. However, university students miss learning opportunities because of the conflict of time and space. Blended learning is an effective way to create more learning opportunities…
Descriptors: Blended Learning, Asynchronous Communication, Teaching Methods, Foreign Countries
Ho Pham Xuan Phuong – Online Submission, 2024
In the realm of AI-driven education, it is pivotal to evaluate the viability of ChatGPT as a substitute for human teachers in English classrooms. This study aims to explore learners' behaviors, perceptions, and attitudes to ChatGPT usage in English language learning. Participants were 120 I.T. students in Vietnam -- the Korea University of…
Descriptors: Artificial Intelligence, English (Second Language), Second Language Learning, Second Language Instruction
Khuzzan, Sharifah Mazlina Syed; Goulding, Jack Steven – International Journal on E-Learning, 2016
Education and training is widely acknowledged as being one of the key factors for leveraging organisational success. However, it is equally acknowledged that skills development and the acquisition of learning through managed cognitive approaches has yet to provide a "perfect" match. Whilst it is argued that an ideal learning scenario…
Descriptors: Cognitive Style, Computer Simulation, Skill Development, Preferences
Mincu, Monica Elena – Oxford Review of Education, 2015
In a rapidly changing world, students' success depends upon the schools' capacity to deal with their specific instructional needs. Thus, effective teaching plays the role of a unique protective factor that may reduce and even close the achievement gap. Two broad questions structure this study: What is the research contribution to teacher quality…
Descriptors: Teacher Effectiveness, Educational Research, Role, Learning Processes
Rátiva Velandia, Marlén; Pedreros Torres, Andrés Leonardo; Núñez Alí, Mónica – PROFILE: Issues in Teachers' Professional Development, 2012
It is considered valuable to take advantage of web activities to improve and qualify the English teaching and learning processes, especially in the promotion of reading comprehension. In this article we share the process and results of a study that focused on some activities based on web materials that were designed and used with 10th grade…
Descriptors: Reading Programs, Learning Processes, Reading Comprehension, Grade 10

Davis, Philip – T.H.E. Journal, 1999
Reports on the quantitative findings from a survey of Cornell University undergraduates and on qualitative findings from a prior focus group that investigated computer literacy and the most effective methods to learn computer-literacy skills. Implications for supporting student computing needs are discussed. (LRW)
Descriptors: Computer Literacy, Computer Uses in Education, Focus Groups, Higher Education
Milosky, Linda M.; And Others – 1985
A study examined developmental differences in students' recognition of the types of explanations that help most in mathematics peer-group interactions. Scripted interactions of eight male and eight female dyads working on math problems were videotaped. In each interaction one actor in the dyad would request non-specific assistance and the other…
Descriptors: Classroom Communication, Communication Research, Comprehension, Developmental Stages

Duis, Mac – Social Education, 1996
Asserts that the most effective use of schema theory in history instruction requires placing students in the decision- making roles of historical figures. A more detailed discussion of the same historical event follows this initial exercise. Students then compare their decisions with their historical counterparts. (MJP)
Descriptors: Cognitive Mapping, Cognitive Structures, Decision Making, Elementary Secondary Education
Harapnuik, Dwayne – 1998
This paper discusses the development of a learning approach based on the unique needs of adult learners who are required to learn and use new information technologies. It establishes how the "Inquisitivism" learning approach has evolved from a synthesis of key cognitive learning theories into one cohesive approach and how the…
Descriptors: Adult Education, Adult Learning, Adult Students, Computer Anxiety
2002
This document contains three papers on technology-enabled learning and human resource development. Among results found in "Current State of Technology-enabled Learning Programs in Select Federal Government Organizations: a Case Study of Ten Organizations" (Letitia A. Combs) are the following: the dominant delivery method is traditional…
Descriptors: Adult Learning, Adult Students, Andragogy, Case Studies