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Showing 1 to 15 of 21 results Save | Export
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Samsudin, Khairulanuar; Rafi, Ahmad; Mohamad Ali, Ahmad Zamzuri; Abd. Rashid, Nazre – Turkish Online Journal of Educational Technology - TOJET, 2014
The aim of this study is to develop and to test a low-cost virtual reality spatial trainer in terms of its effectiveness in spatial training. The researchers adopted three features deriving from the constructivist perspective to guide the design of the trainer, namely interaction, instruction, and support. The no control pre test post test…
Descriptors: Computer Simulation, Constructivism (Learning), Spatial Ability, Middle School Students
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Di Blas, Nicoletta; Paolini, Paolo – Educational Technology & Society, 2014
This paper is about how serious games based on MUVEs in formal education can foster collaboration. More specifically, it is about a large case-study with four different programs which took place from 2002 to 2009 and involved more than 9,000 students, aged between 12 and 18, from various nations (18 European countries, Israel and the USA). These…
Descriptors: Educational Technology, Cooperation, Cooperative Learning, Computer Games
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Cummings, Scott – Education and Urban Society, 2013
This article describes the incorporation of computer technology into the professional lives of school nurses. St. Louis, Missouri, a major urban school system, is the site of the study. The research describes several major impacts computer technology has on the professional responsibilities of school nurses. Computer technology not only affects…
Descriptors: Computer Uses in Education, School Nurses, Urban Schools, Responsibility
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Musa, Sajid; Ziatdinov, Rushan; Sozcu, Omer Faruk; Griffiths, Carol – European Journal of Contemporary Education, 2015
Computer animation in the past decade has become one of the most noticeable features of technology-based learning environments. By its definition, it refers to simulated motion pictures showing movement of drawn objects, and is often defined as the art in movement. Its educational application known as educational computer animation is considered…
Descriptors: Animation, Personality Traits, Computer Graphics, Interdisciplinary Approach
Bemer, Amanda Nicole Metz – ProQuest LLC, 2010
This dissertation explores the rhetoric of space as it relates to academic computer writing locations--specifically, computer labs, computer classrooms, and writing centers. Using observation, surveys, interviews, and textual analysis, the author discusses seven rhetorical principles of design for these spaces, including designing for specific…
Descriptors: Rhetoric, Audiences, Writing (Composition), Computer Uses in Education
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Kohnle, Antje; Douglass, Margaret; Edwards, Tom J.; Gillies, Alastair D.; Hooley, Christopher A.; Sinclair, Bruce D. – European Journal of Physics, 2010
In this paper, we describe animations and animated visualizations for introductory and intermediate-level quantum mechanics instruction developed at the University of St Andrews. The animations aim to help students build mental representations of quantum mechanics concepts. They focus on known areas of student difficulty and misconceptions by…
Descriptors: Student Attitudes, Quantum Mechanics, Misconceptions, Teaching Methods
Rowe-Whyte, Ann-Marie Simone – ProQuest LLC, 2012
This study examined the nature of communication experienced by ethnically diverse students who participated in an online distance education course. A quantitative survey research design was used to gather data from students enrolled in an online distance education course. The research examined whether the independent variables, (a) instructional…
Descriptors: Student Diversity, Online Courses, Distance Education, Statistical Analysis
Breyer, Yvonne Alexandra – Peter Lang Frankfurt, 2011
This book highlights the potential and the challenges of corpora in language education with a particular focus on the teacher's perspective. For this purpose, the study explores the relevance of the corpus approach to central paradigms underlying contemporary language education. Furthermore, a critical analysis investigates the persisting gap…
Descriptors: English (Second Language), Teaching Methods, Computational Linguistics, Second Language Instruction
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Duran, Mesut; Brunvand, Stein; Ellsworth, Justin; Sendag, Serkan – Journal of Research on Technology in Education, 2012
This study reports on a district-wide research-based professional development (PD) that included 207 teachers and administrators. Data were collected from pre/post surveys, content analysis of the participants' wiki pages, and a follow-up questionnaire. Findings indicate that participants significantly improved their foundational and technical…
Descriptors: Program Effectiveness, Content Analysis, Internet, School Districts
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Moran, Mark; Hawkes, Mark; El Gayar, Omar – Journal of Educational Computing Research, 2010
Many educational institutions have implemented ubiquitous or required laptop, notebook, or tablet personal computing programs for their students. Yet, limited evidence exists to validate integration and acceptance of the technology among student populations. This research examines student acceptance of mobile computing devices using a modification…
Descriptors: Higher Education, Computer Uses in Education, Adoption (Ideas), Technology Integration
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Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums
Kelley, Todd; Brenner, Daniel C.; Pieper, Jon T. – National Center for Engineering and Technology Education, 2010
A comparative study was conducted to compare two approaches to engineering design curriculum between different schools (inter-school) and between two curricular approaches, "Project Lead the Way" (PLTW) and "Engineering Projects in Community Service" (EPIC High) (inter-curricular). The researchers collected curriculum…
Descriptors: Curriculum Guides, Protocol Analysis, Surveys, Engineering
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Nel, E.; Wilkinson, A. C. – South African Journal of Higher Education, 2008
At the University of the Free State (UFS) blended learning (a combination of face-to-face and online modes of delivery) is regarded as a relatively new practice with possibilities of addressing many of the context-specific teaching and learning problems at the institution. During the planning phase for the third cycle of an action inquiry project…
Descriptors: Higher Education, Foreign Countries, Blended Learning, Online Courses
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Quinn, Avis C.; Hohenshil, Thomas; Fortune, Jimmy – Journal of Technology in Counseling, 2002
This study focused on the use of technology within Council for Accreditation of Counseling and Related Educational Programs (CACREP) approved counselor education programs throughout the United States. Results indicated that counselor educators are aware of the increase in the use of technology in counseling programs, but were not convinced of the…
Descriptors: Computer Assisted Instruction, Computer Uses in Education, Counselor Training, Instructional Effectiveness
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Jeffrey, Lynn; Hegarty, Bronwyn; Kelly, Oriel; Penman, Merrolee; Coburn, Dawn; McDonald, Jenny – Journal of Information Technology Education, 2011
The development of digital information literacy (DIL) has been slow in comparison to changes in information communication technologies, and this remains an issue for the higher education sector. Competency in such skills is essential to full participation in society and work. In addition, these skills are regarded as underpinning the ability to…
Descriptors: Foreign Countries, Communities of Practice, Higher Education, Self Efficacy
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