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Manal Kharbouch; Ambrosio Toval; Francisco Garcia-Sanchez; Alberto Garcia Berna; Jose Luis Fernandez Aleman – IEEE Transactions on Education, 2024
Contribution: This article provides evidence on the influence of serious games (SGs) in software engineering (SE) education on students' scores, exam attendance, and chance of passing. It also highlights the impact of teachers' experience with the implementation of SGs as a learning approach on the aforementioned metrics. Background: Although…
Descriptors: Game Based Learning, Computer Software, Scores, Tests
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Thomas, Olusola A.; Adeyanju, Jacob; Popoola, Bolaji Gabriel; Odewale, Temitayo R. – Journal of Negro Education, 2020
The study investigated the competency training needs of lecturers for e-learning instructional delivery in teacher education programs. Two research questions and hypotheses guided the study. The sample size comprised 540 participants from the colleges of education and faculties of education in the universities in South West, Nigeria. Mean and…
Descriptors: Teacher Competencies, Electronic Learning, Technology Integration, Instructional Effectiveness
Williams, Kimberly Gail – ProQuest LLC, 2012
Changing demographics, student diversity, and increased accountability have compelled educators to challenge the uniform constraints of traditional instruction and create an environment focused on individual achievement. Differentiated instruction empowers teachers to target multiple learning styles through varied themes, adapted content delivery,…
Descriptors: Individualized Instruction, Quasiexperimental Design, Instructional Effectiveness, Statistical Analysis