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Showing 1 to 15 of 88 results Save | Export
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Bao, Haogang; Li, Yanyan; Su, You; Xing, Shuang; Chen, Nian-Shing; Rosé, Carolyn Penstein – Technology, Pedagogy and Education, 2021
The learning analytics dashboard (LAD) has been recognised as a useful tool to facilitate teachers' diagnosis and intervention in collaborative learning. However, little empirical evidence has been reported concerning the effects of LAD on teachers in computer-supported collaborative learning (CSCL). The purpose of this study was to evaluate the…
Descriptors: Learning Analytics, Visual Aids, Computer Interfaces, Educational Diagnosis
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Hassanzadeh, Mohammad; Fotoohnejad, Samira – Journal of Computer Assisted Learning, 2021
Considering the prominence attached to written corrective feedback (WCF) within the domain of second/foreign language (L2) acquisition, automated writing evaluation (AWE) tools have steadily gained ground over the last two decades. The current study was an attempt to investigate the extent incorporating an AWE program, known as Criterion®, within…
Descriptors: Program Implementation, Automation, Writing Evaluation, Writing Instruction
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Okumus Ceylan, Nuray – International Online Journal of Education and Teaching, 2019
In our institution, Quartet (computer software program) was a part of the curriculum which provides the students with the opportunity to work on their own in order to develop their language skills. To what extent the learners benefit from the materials and the time provided for them mainly depends on students since as Dakin suggests (1973)…
Descriptors: Computer Assisted Instruction, English (Second Language), Personal Autonomy, Student Attitudes
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Borona, Stefania; Tambouris, Efthimios; Tarabanis, Konstantinos – International Journal of Learning Technology, 2018
The rapid development of information and communication technologies (ICTs) is influencing the way we learn. 3D multi-user virtual environments (3D MUVEs) are emerging technology that is increasingly used in computer assisted language learning (CALL). Virtual environments are immersive, virtual worlds that could enhance second language learning…
Descriptors: Computer Assisted Instruction, Second Language Learning, Second Language Instruction, Case Studies
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Coleman, Mari Beth; Cherry, Rebecca A.; Moore, Tara C.; Yujeong, Park; Cihak, David F. – Intellectual and Developmental Disabilities, 2015
The purpose of this study was to compare the effects of teacher-directed simultaneous prompting to computer-assisted simultaneous prompting for teaching sight words to 3 elementary school students with intellectual disability. Activities in the computer-assisted condition were designed with Intellitools Classroom Suite software whereas traditional…
Descriptors: Prompting, Simulation, Sight Vocabulary, Elementary School Students
Leytham, Patrick Allen – ProQuest LLC, 2013
Students diagnosed with autism demonstrate a deficit in communication skills, which affects their literacy skills. Federal legislation mandates that students with disabilities receive a free appropriate public education, be taught how to read, and have access to the general education curriculum. Students with autism are being included more in the…
Descriptors: Autism, Reading Skills, Decoding (Reading), Reading Instruction
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Onrubia, Javier; Engel, Anna – International Journal of Computer-Supported Collaborative Learning, 2012
Some recent proposals on CSCL scripts have suggested that one key factor for their effectiveness is the ability of the teacher to adapt the scripts to the students and to the specific teaching and learning situations. In this context, this paper presents a multiple-case study dealing with the relationship between the assistance given by the…
Descriptors: Collaborative Writing, Educational Technology, Classroom Techniques, Group Dynamics
Feng, Yu Lin – ProQuest LLC, 2012
A growing number of studies have reported the potential use of computer-assisted language learning (CALL) and other types of technology for ESL and EFL students. So far, most studies on CALL have focused on CALL-classroom comparisons (Chenoweth & Murday, 2003; Chenoweth, Ushida, & Murday, 2007; Fitze, 2006; Neri, Mich, Gerosa, &…
Descriptors: Teacher Attitudes, English Teachers, English (Second Language), Second Language Instruction
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Snow, David R. – Mathematics Teacher, 2011
In January 2006 the Billings (Montana) Public Schools adopted a computer-assisted instruction (CAI) intervention aimed at helping students recover credits that they had attempted but had not attained. The author volunteered to teach the algebra component in his high school. Through the following seven semesters, he came to better understand the…
Descriptors: Intervention, Computer Assisted Instruction, Teaching Methods, Teacher Role
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Hamalainen, Raija; Oksanen, Kimmo – Computers & Education, 2012
Along with the development of new technologies, orchestrating computer-supported collaborative learning (CSCL) has become a topic of discussion because new learning spaces challenge teacher to support collaborative learning in new ways. However, despite the optimistic notions of teachers' orchestration in CSCL situations, there are still no…
Descriptors: Computer Assisted Instruction, Group Activities, Professional Development, Time on Task
Greenhalgh, Scott D. – ProQuest LLC, 2011
Distance education is growing at colleges and universities throughout the United States. Engineering graphics laboratory courses are unique in their focus on skills and design with an emphasis on a hands-on approach when compared to many subjects that focus on mastering information. Most studies in the literature focus on how distance learning has…
Descriptors: Spatial Ability, Engineering Education, Distance Education, Laboratories
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Chmiel, Marjee – Cultural Studies of Science Education, 2012
This paper is a response to "Challenges and Opportunities: Using a science-based video game in secondary school settings" by Rachel Muehrer, Jennifer Jenson, Jeremy Friedberg, and Nicole Husain. The article highlights two critical areas that I argue require more research in the studies of video games in education. The first area focuses on the…
Descriptors: Educational Games, Play, Video Games, Educational Research
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Liu, Chien-Jen; Yang, Shu Ching – Computers & Education, 2012
The goal of this study is to better understand how the study participants' cognitive discourse is displayed in their learning transaction in an asynchronous, text-based conferencing environment based on Garrison's Practical Inquiry Model (2001). The authors designed an online information ethics course based on Bloom's taxonomy of educational…
Descriptors: Educational Objectives, Prior Learning, Ethics, Secondary School Students
Frerichs, Saundra Wever; Barker, Bradley; Morgan, Kathy; Patent-Nygren, Megan; Rezac, Micaela – Association for the Advancement of Computing in Education, 2012
Geospatial and Robotics Technologies for the 21st Century (GEAR-Tech-21), teaches science, technology, engineering and mathematics (STEM) through robotics, global positioning systems (GPS), and geographic information systems (GIS) activities for youth in grades 5-8. Participants use a robotics kit, handheld GPS devices, and GIS technology to…
Descriptors: Robotics, Telecommunications, Multimedia Instruction, Blended Learning
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Miller, David; Robertson, Derek; Hudson, Alison; Shimi, Jill – Computers in the Schools, 2012
In this article we look at the links between early years pedagogy and the use of digital game-based learning. Early years education is a distinctive phase of the education system in many countries, generally covering the age range from 3-6 or 7 years. In the United Kingdom, it tends to bridge preschool and the first two years in primary school.…
Descriptors: Foreign Countries, Educational Technology, Educational Games, Video Games
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