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Angela Page; Traci-Ann Garrad – International Journal of Online Graduate Education, 2021
While there is developing interest and value of the use of Virtual Teams to build collaboration, there is relatively little research into the benefits of adopting the Virtual Teams approach to address student learning in online university environments. Adoption of pedagogies to address the inability for students to meet face to face because of…
Descriptors: Evaluation, Teamwork, Groups, Educational Innovation
Neriz, Liliana; Núñez, Alicia; Fuentes-Caceres, Veronica; Ramis, Francisco; Jerez, Oscar – Innovations in Education and Teaching International, 2020
Nowadays the business world is characterized by vertiginous changes making work environments more complex and uncertain. This scenario requires professionals with practical experience. While students and new graduates often gain practical experience through internships or part-time jobs, universities can play an active role in developing the…
Descriptors: Simulation, Active Learning, Training Methods, Business Administration Education
Kumar, Amit; Mantri, Archana; Singh, Gurjinder; Kaur, Deepti Prit – Education and Information Technologies, 2022
Collaborative learning is the favored approach educators use to inculcate social skills and promote peer interactions in students. Embedded Systems is a compulsory Electronics and Communication Engineering and Electrical Engineering course, which solves real-time problems. The collaborative learning approach compliments the learning style needed…
Descriptors: Cooperative Learning, Artificial Intelligence, Learning Activities, Teaching Methods
Lynch, Makena R.; Lower-Hoppe, Leeann M.; Brgoch, Shea M.; Evans, James O.; Bailey, Richard L.; Beattie, Mark; Samad, Moetiz; Ryder, Ashley – Sport Management Education Journal, 2022
Mock trials serve as useful experiential learning tools for undergraduate kinesiology students. In the current study, Kolb's experiential learning cycle was employed over the course of a semester through a comprehensive mock trial project that aimed to provide undergraduate students with an interactive learning experience as a means to achieve…
Descriptors: Experiential Learning, Legal Problems, College Instruction, Undergraduate Students
Hoffenson, Steven; Fay, Brendan – Advances in Engineering Education, 2021
In product design, there is often a disconnect between the engineers creating the product and the marketing team determining the best characteristics for the product. The research areas of "design for market systems" and "decision-based design" seek to bridge that disconnect through quantitative approaches that facilitate…
Descriptors: Engineering Education, Marketing, Decision Making, Design
Zettinig, Peter; Aleem, Majid; Majdenic, Danijela; Berry, Michael – Journal of Management Education, 2022
Graduates of international business (IB) programs are facing a complex dynamic world in which they need both specific and generalist knowledge they can activate in socially negotiated situations. Their competencies must go beyond narrowly applying knowledge, which requires open minds, transferable social competencies, and skills for crossing…
Descriptors: International Trade, Work Environment, Interpersonal Competence, Job Skills
Zamora, Laura Plazola; Bravo, Salvador Sandoval; Padilla, Alejandra Gómez – European Journal of Contemporary Education, 2021
This paper proposes the production of animated comics in POWTOON to serve as a visual collaborative tool and a teaching-learning strategy for a course on Operations Research. This proposal aims to achieve meaningful learning of the subject matter, incentivizing the creativity of undergraduate students of marketing and business at the Guadalajara…
Descriptors: Cartoons, Teaching Methods, Learning Processes, Universities
Ostrowski, Erek J. – ProQuest LLC, 2018
The challenges of entrepreneurship make learning integral to the entrepreneurial process. However, many entrepreneurs work in relative isolation and lack opportunities to engage with peers in ways that promote meaningful reflection and learning. This study explores the experience of group coaching as a setting for meaningful learning and change in…
Descriptors: Entrepreneurship, Teamwork, Coaching (Performance), Social Environment
Li, Huaizhong; Öchsner, Andreas; Hall, Wayne – European Journal of Engineering Education, 2019
This paper introduced how a mechanical engineering course was redesigned by applying experiential learning theory to improve student engagement and learning experience. Design of machine elements has been considered by students to be a difficult course. Traditional teaching methods tend not to be effective in engaging students. Experiential…
Descriptors: Experiential Learning, Learner Engagement, Student Experience, Engineering Education
Yin, Haiyan – Journal of Teaching in International Business, 2020
This study describes a foreign investment negotiation simulation game and evaluates its effectiveness on the teaching and learning of international business. The game involves the application of the major topics of an introductory international business course to a setting that is close to the real world, thus allows students to explore the…
Descriptors: Instructional Effectiveness, Teaching Methods, Simulation, Active Learning
Magana, Alejandra J.; Seah, Ying Ying; Thomas, Paul – Journal of Information Systems Education, 2018
Agile methods such as Scrum that emphasize technical, communication, and teamwork skills have been practiced by IT professionals to effectively deliver software products of good quality. The same methods combined with pedagogies of engagement can potentially be used in the setting of higher education to promote effective group learning in software…
Descriptors: Cooperative Learning, Class Activities, Design, Teaching Methods
Makani, Joyline; Durier-Copp, Martine; Kiceniuk, Deborah; Blandford, Alieda – International Journal of E-Learning & Distance Education, 2016
Globally, e-learning is gaining popularity as its potential contributions to economic and social development are recognised. However, its full potential has not been realised, as most e-learning practices merely replicate traditional existing teaching methods and have not fully exploited the interactive and social components of peer learning.…
Descriptors: Teamwork, Computer Mediated Communication, Electronic Learning, Instructional Effectiveness
Marques, Maira; Ochoa, Sergio F.; Bastarrica, Maria Cecilia; Gutierrez, Francisco J. – IEEE Transactions on Education, 2018
Carrying out real-world software projects in their academic studies helps students to understand what they will face in industry, and to experience first-hand the challenges involved when working collaboratively. Most of the instructional strategies used to help students take advantage of these activities focus on supporting agile programming,…
Descriptors: Engineering Education, Computer Software, Cooperative Learning, Metacognition
Chen, Chih-Hung; Hwang, Gwo-Jen – Educational Technology & Society, 2017
Previous research has illustrated the importance of acquiring knowledge from authentic contexts; however, without full engagement, students' learning performance might not be as good as expected. In this study, a Team Competition-based Ubiquitous Gaming approach was proposed for improving students' learning effectiveness in authentic learning…
Descriptors: Teamwork, Competition, Educational Games, Learning Activities
Merk, Hillary; Waggoner, Jacqueline; Carroll, James – AILACTE Journal, 2013
Researchers and teacher educators have given increased attention to co-teaching during the student teaching experience. Co-teaching facilitates an apprenticeship arrangement that encourages modeling of classroom practice for the candidate and a chance to implement directly what is being learned by the apprentice. The co-teaching model can be…
Descriptors: Teamwork, Student Teaching, Learning Processes, Team Teaching
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