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Somik Ghosh; Abhay Chavan – Design and Technology Education, 2024
Immersive technologies have gained attention in design pedagogy due to their potential as effective tools for teaching and learning. Virtual reality (VR) has been extensively explored in the design discipline for tasks such as interpretation, visualization, and collaboration. However, most applications of VR have focused on replacing traditional…
Descriptors: Computer Simulation, Technology Integration, Building Design, Experiential Learning
Heidy Garcia Moreno – ProQuest LLC, 2024
The COVID-19 pandemic has accelerated the integration of technology in classrooms. This has highlighted the need for a deeper understanding of how students experience these learning environments. In response, this case study explored how students experience blended learning in post emergency learning through a digital equity lens. The analysis of…
Descriptors: Student Experience, Blended Learning, COVID-19, Pandemics
Ironsi, Chinaza Solomon – Educational Technology Research and Development, 2023
Digitally enhanced teaching does not imply neglecting appropriate teaching strategies and approaches. There are assertions that negative learning outcomes obtained in blended learning could be a result of neglecting the use of an appropriate lesson planning framework, teaching strategies and approaches. Already, there are calls for the use of more…
Descriptors: Technology Integration, Instructional Design, Instructional Effectiveness, Language Skills
Judith Dinham – Asia-Pacific Journal of Teacher Education, 2024
In Australia, where initial teacher education is offered both on-campus and in a fully online mode, future primary-school generalist teachers study teaching across the school curriculum. This includes the arts curriculum where opportunities for future teachers to engage in authentic arts learning themselves are generally seen as essential for…
Descriptors: Foreign Countries, Preservice Teachers, Preservice Teacher Education, Art Education
Mustafa Saritepeci; Hatice Yildiz Durak – Education and Information Technologies, 2024
Integrating Artificial Intelligence (AI) into learning activities is an essential opportunity to develop students' varied thinking skills. On the other hand, design-based learning (DBL) can more effectively foster creative design processes with AI technologies to overcome real-world challenges. In this context, AI-supported DBL activities have a…
Descriptors: Technology Integration, Artificial Intelligence, Learning Activities, Design
Brinley Kantorski; Kelly Bruzdewicz; Sarah Will; John A. Pollock – Discover Education, 2025
Games are a powerful tool for learning, offering unique benefits for student engagement, particularly when addressing complex or challenging topics. The general public's understanding of how vaccines are made is limited and the general public is unaware of the comprehensive research, development, and safety measures that are inherent in vaccine…
Descriptors: Educational Games, Cooperative Learning, Instructional Design, Research and Development
Lucas Kohnke; Dennis Foung – Educational Technology & Society, 2025
This study aimed to replicate and extend Buchner and Hoffman's (2022) research on the Tell-Show-Enact-Do (TSED) approach to integrating augmented reality (AR) and virtual reality (VR) into teacher training. We conducted non-parametric Mann-Whitney U tests on the original dataset to examine the impact of age and learning design on the participants'…
Descriptors: Simulated Environment, Computer Simulation, Faculty Development, Instructional Design
Fabian Alexander Müller; Torsten Wulf – Journal of Management Education, 2024
The extant literature indicates that blended learning leads to better outcomes compared to traditional lectures in management education. However, the working memory, which processes all incoming information, can be assumed to already work at capacity in traditional lectures. As blended environments cannot extend this capacity, they can only…
Descriptors: Management Development, Cognitive Ability, Blended Learning, Technology Integration
Linxuan Yi; Di Liu; Tiancheng Jiang; Yucheng Xian – International Journal of Science and Mathematics Education, 2025
Artificial intelligence (AI) shows increasing potential to improve mathematics instruction, yet integrative quantitative evidence currently is lacking on its overall effectiveness and factors influencing success. This systematic review and meta-analysis investigate the effectiveness of AI on improving mathematics performance in K-12 classrooms…
Descriptors: Program Effectiveness, Artificial Intelligence, Technology Uses in Education, Elementary School Students
Achieving the Dream, 2021
Achieving the Dream (ATD) is one of 12 higher education and digital learning organizations that make up the Every Learner Everywhere (Every Learner) Network, whose mission is to help higher education institutions improve and ensure more equitable student outcomes through advances in digital learning, particularly among poverty-impacted, racially…
Descriptors: Courseware, Introductory Courses, College Mathematics, Community Colleges
Mohd Firdaus Naif Omran Zailuddin; Nik Ashri Nik Harun; Haris Abadi Abdul Rahim; Azmul Fadhli Kamaruzaman; Muhammad Hawari Berahim; Mohd Hilmi Harun; Yuhanis Ibrahim – Journal of Research in Innovative Teaching & Learning, 2024
Purpose: The purpose of this research is to explore the transformative impact of AI-augmented tools on design pedagogy. It aims to understand how artificial intelligence technologies are being integrated into educational settings, particularly in creative design courses, and to assess the potential advancements these tools can bring to the field.…
Descriptors: Artificial Intelligence, Design, Teaching Methods, Technology Integration
Achieving the Dream, 2021
Achieving the Dream (ATD) is one of 12 higher education and digital learning organizations that make up the Every Learner Everywhere (Every Learner) Network, whose mission is to help higher education institutions improve and ensure more equitable student outcomes through advances in digital learning, particularly among poverty-impacted, racially…
Descriptors: Courseware, Introductory Courses, Community Colleges, Computer Uses in Education
Swinnerton, Bronwen – Journal of Learning Spaces, 2021
This paper focuses on a UK higher education institution (HEI) which redesigned three lecture theatres as 'Collaborative Lecture Theatres' (CLTs). Using Radcliffe's framework for designing and evaluating learning spaces and using his three related components; pedagogy, space and technology it will explore how the redesigned rooms (space) and the…
Descriptors: Lecture Method, Interior Space, Classroom Design, Technology Integration
Gabriele Stupuriene; Tatjana Jevsikova; Yasemin Gülbahar; Anita Juškeviciene; Austeja Gindulyte; Agne Juodagalvyte – Education and Information Technologies, 2025
The demand to incorporate informatics into primary education is seen as a critical necessity both today, and for the future of modern societies. Numerous countries are currently revising their primary education curricula in order to incorporate informatics concepts and computational thinking skills. Although many successful initiatives have been…
Descriptors: Elementary School Curriculum, Elementary School Students, Elementary School Teachers, Elementary Education
Robinson, Samantha – PRIMUS, 2020
This quasi-experimental, pre-post study with non-equivalent comparison groups explores the potential for resequencing of course content to affect positive change in an undergraduate, introductory statistics course at a mid-sized, flagship university that is located in a southern state. Quantitative analyses suggest that the implementation of…
Descriptors: Sequential Approach, Instructional Effectiveness, Introductory Courses, Statistics