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Showing 1 to 15 of 27 results Save | Export
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Lixuan Sun; Adelina Asmawi; Hui Dong; Xiaotian Zhang – Education and Information Technologies, 2024
Amidst the challenges posed by the Covid-19 pandemic, this study investigates the impact of Problem-based Language Learning (PBLL) using DingTalk on enhancing Business English Writing skills among Chinese undergraduates. Employing a mixed-method approach, the research involved two phases. In the quantitative phase, a twelve-week quasi-experimental…
Descriptors: Undergraduate Students, Business English, English for Special Purposes, Second Language Learning
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Hernández-Ramos, José; Pernaa, Johannes; Cáceres-Jensen, Lizethly; Rodríguez-Becerra, Jorge – Education Sciences, 2021
Currently, a growing number of learning institutions at all educational levels are including problem-based learning (PBL) in their curricula. PBL scenarios often utilise technology and socio-scientific Issues (SSI), which enables the simultaneous learning of content and creative thinking and working skills needed in generating new knowledge for…
Descriptors: Science and Society, Problem Based Learning, Vignettes, Technology Integration
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Swart, William; MacLeod, Ken – Education Sciences, 2021
Problem-based learning is the latest name for a teaching philosophy that is as old as Ancient Greece. Whether you call it Socratic Inquiry, case-based teaching, problem-based learning, interactive group learning, or "flipped" learning, the essential concept is to encourage the student to collaborate in applying their gained knowledge to…
Descriptors: Flipped Classroom, Classroom Design, Space Utilization, Cooperative Learning
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Merck, Madeline F.; Gallagher, Melissa A.; Habib, Emad; Tarboton, David – International Journal of Research in Undergraduate Mathematics Education, 2021
Engineering students need to spend time engaging in mathematical modeling tasks to reinforce their learning of mathematics through its application to authentic problems and real world design situations. Technological tools and resources can support this kind of learning engagement. We produced an online module that develops students' mathematical…
Descriptors: Engineering Education, Mathematical Models, Mathematics Skills, Skill Development
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Saleh, Asmalina; Yuxin, Chen; Hmelo-Silver, Cindy E.; Glazewski, Krista D.; Mott, Bradford W.; Lester, James C. – Journal of Research in Science Teaching, 2020
Collaborative inquiry learning affords educators a context within which to support understanding of scientific practices, disciplinary core ideas, and crosscutting concepts. One approach to supporting collaborative science inquiry is through problem-based learning (PBL). However, there are two key challenges in scaffolding collaborative inquiry…
Descriptors: Scaffolding (Teaching Technique), Cooperative Learning, Active Learning, Inquiry
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Arcos-Alonso, Asier; Arcos Alonso, Ander – Cypriot Journal of Educational Sciences, 2021
This manuscript presents an innovative experience in the teaching-learning process with three objectives. The first is to incorporate the principles and values of social justice, reciprocity and solidarity in the subject 'Statistics Applied to Business' in the bachelor's degree in Business Administration and Management at the University of the…
Descriptors: Problem Based Learning, Cooperative Learning, Active Learning, Distance Education
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Ullah, Abrar; Anwar, Sajid – Education Sciences, 2020
Student engagement in the learning process is the key to successful delivery of teaching and learning. Teachers face several challenges to engage learners in different disciplines, including computer science. This research conducts a review of BSc (Computer Science) programmes and introduces interactive activities to enhance learner engagement.…
Descriptors: Instructional Effectiveness, Information Technology, Technology Integration, Interaction
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Watson, William R.; Fang, Jun – International Journal of Game-Based Learning, 2012
Video games and problem-based learning (PBL) are both significant trends in progressive approaches to education. The literature demonstrates a fit between the two approaches, indicating they may be mutually beneficial. With limited literature on implementing games in the classroom, and a growing body of researchers highlighting the importance of…
Descriptors: Video Games, Problem Based Learning, Teaching Methods, Guidelines
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Assuah, Charles; Ayebo, Abraham – International Journal of Education in Mathematics, Science and Technology, 2015
This paper synthesizes the views of 6 university lecturers on Ghana's undergraduate mathematics education. These views were expressed during a mathematics workshop sensitization program on the "contribution of undergraduate mathematics education to the Ghanaian economy." The data consisting of open-ended questions followed by…
Descriptors: Foreign Countries, Undergraduate Study, Mathematics Education, Teacher Attitudes
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Simonson, Michael, Ed.; Seepersaud, Deborah, Ed. – Association for Educational Communications and Technology, 2018
For the forty-first time, the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Kansas City, Missouri. The Proceedings of AECT's Convention are published in two volumes. Volume 1 contains twenty-seven…
Descriptors: Educational Technology, Technology Uses in Education, Migrant Education, Adult Education
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Walker, Andrew; Recker, Mimi; Ye, Lei; Robertshaw, M. Brooke; Sellers, Linda; Leary, Heather – Educational Technology Research and Development, 2012
This article presents a quasi-experimental study comparing the impact of two technology-related teacher professional development (TTPD) designs, aimed at helping junior high school science and mathematics teachers design online activities using the rapidly growing set of online learning resources available on the Internet. The first TTPD design…
Descriptors: Class Activities, Learning Activities, Problem Based Learning, Program Effectiveness
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Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2016
For the thirty-ninth time, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Las Vegas, Nevada. The Proceedings of AECT's Convention are published in two volumes.…
Descriptors: Annual Reports, Conference Papers, Conferences (Gatherings), Educational Technology
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Alayyar, Ghaida M.; Fisser, Petra; Voogt, Joke – Australasian Journal of Educational Technology, 2012
The "Technological Pedagogical Content Knowledge" (TPACK) framework has been used to prepare pre-service science teachers at the Public Authority of Applied Education and Training in Kuwait for ICT integration in education. Pre-service teachers worked in teams to design an ICT solution for an authentic problem they faced during in-school…
Descriptors: Foreign Countries, Blended Learning, Computer Attitudes, Computer Literacy
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Lovell, Sue; Baker, Sarah – Youth Studies Australia, 2009
The rewriting of a first-year university sociology course provided the opportunity to introduce the use of digital narratives into the classroom. This technological change in course delivery led the authors to consider the ramifications of the "digital native" debate in teaching university-level youth studies. The focus of this article…
Descriptors: Sociology, Blended Learning, Thinking Skills, Technology Integration
Gurpinar, Erol; Zayim, Nese; Ozenci, Ciler Celik; Alimoglu, Mustafa Kemal – Online Submission, 2009
The purpose of the study was to determine applicability of e-learning in problem based learning (PBL) by investigating its usage and acceptability among students and its effect on academic achievement. The study was carried out among first year medical students of Akdeniz University, Turkey. A web-based learning environment (WBLE) including…
Descriptors: Medical Students, Problem Based Learning, Measures (Individuals), Foreign Countries
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