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Sanal Kumar T. S.; R. Thandeeswaran – Education and Information Technologies, 2024
The COVID-19 pandemic has forced a significant increase in the utilization of video-based e-learning platforms for programming education. These platforms never considered the essential attributes of student characteristics and learning preferences while designing such a problematic subject having high dropout and failure rates. The traditional…
Descriptors: Blended Learning, Electronic Learning, Higher Education, Programming
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Ali Al Ghaithi; Behnam Behforouz – Journal of Educators Online, 2024
The current study attempted to measure the impact of using an interactive WhatsApp bot designed using Python language programming in grammar learning. To this end, sixty Omani pre-intermediate English proficiency learners were the sample population of this study to act as a control and experimental group, with an equal number of students in each…
Descriptors: Grammar, Programming Languages, English (Second Language), Second Language Learning
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Amasha, Mohamed A.; Areed, Marwa F.; Khairy, Dalia; Atawy, Safaa M.; Alkhalaf, Salem; Abougalala, Rania A. – Education and Information Technologies, 2021
In primary education, a variety of teaching methods, such as enhanced and discovery learning, have had a significant influence on student achievement, particularly in mathematics. Several studies have discussed the positive effects of the appropriate use of technology in the classroom on student achievement. The main purpose of the current study…
Descriptors: Foreign Countries, Elementary School Students, Elementary School Mathematics, Mathematics Instruction
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Majherová, Janka; Králík, Václav – European Journal of Contemporary Education, 2017
In the training of future informatics teachers the students obtain experience with different methods of programming. As well, the students become familiar with programming by using the robotic system Lego Mindstorms. However, the small number of Lego systems available is a limiting factor for the teaching process. Use of virtual robotic…
Descriptors: Programming, Teaching Methods, Instructional Innovation, Preservice Teachers
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Meerbaum-Salant, Orni; Armoni, Michal; Ben-Ari, Mordechai – Computer Science Education, 2013
Scratch is a visual programming environment that is widely used by young people. We investigated if Scratch can be used to teach concepts of computer science (CS). We developed learning materials for middle-school students that were designed according to the constructionist philosophy of Scratch and evaluated them in a few schools during two…
Descriptors: Computer Science Education, Middle School Students, Programming Languages, Taxonomy
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Karsten, Rex; Kaparthi, Shashidhar; Roth, Roberta M. – College Teaching Methods & Styles Journal, 2005
Advances in information and communication technologies give us the ability to reach out beyond the time and place limitations of the traditional classroom. However, effective online teaching is more than just transferring traditional courses to the World Wide Web (WWW). We describe how we have used "off the shelf" software and the infrastructure…
Descriptors: Programming Languages, Online Courses, Programming, Learning Experience