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Carlos A. Lara-Alvarez; Ezra Federico Parra-González; Miguel A. Ortiz-Esparza; Héctor Cardona-Reyes – Contemporary Educational Technology, 2023
Virtual reality (VR) is rapidly gaining popularity and becoming more accessible. Numerous studies have examined the effectiveness of this technology in educational settings. This article provides a summary of the evidence regarding the efficacy of virtual environments for elementary education. A meta-analysis was conducted to combine the findings…
Descriptors: Computer Simulation, Simulated Environment, Technology Uses in Education, Elementary Education
Jingru Zhang; Wan Ahmad Jaafar Wan Yahaya; Mageswaran Sanmugam; Yuting Dai – SAGE Open, 2025
The potential of educational augmented reality systems to improve students' learning performance, motivation, and cognitive load has been demonstrated by recent studies. To help students learn the design history material, this study suggests an AR-integrated learning application strategy. In this study, we use Modernism as the theoretical…
Descriptors: Cognitive Processes, Difficulty Level, Physical Environment, Simulated Environment
Douglas R. Bowie – ProQuest LLC, 2023
This mixed methods research study explores the university student learning experience of IP subnetting. Using a constructivist perspective, VR software was designed, written, and utilized in a learning process to gather both quantitative and qualitative data about the experience of learning IP subnetting. Participants underwent pre-test and…
Descriptors: Simulated Environment, Computer Simulation, Student Experience, Computer Networks
Isaac Wiafe; Akon Obu Ekpezu; Gifty Oforiwaa Gyamera; Fiifi Baffoe Payin Winful; Elikem Doe Atsakpo; Charles Nutropkor; Stephen Gulliver – Education and Information Technologies, 2025
The COVID-19 pandemic has propelled the use of technology in education through platforms such as YouTube and immersive technologies (e.g., virtual reality (VR) and augmented reality (AR)). Despite their potential to improve equity, access, engagement, and cognitive achievement, studies comparing their impacts on learning outcomes are scarce. This…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Simulated Environment
Renganayagalu, Sathiya kumar; Mallam, Steven C.; Nazir, Salman – Technology, Knowledge and Learning, 2021
Over the past decade, virtual reality (VR) has re-emerged as a popular technology trend. This is mainly due to the recent investments from technology companies that are improving VR systems while increasing consumer access and interest. Amongst many applications of VR, one area that is particularly promising is for pedagogy. The immersive,…
Descriptors: Computer Simulation, Video Technology, Technology Uses in Education, Experiential Learning
Sun, Yanyan; Yan, Zhenping; Wu, Bian – Journal of Computer Assisted Learning, 2022
Background: Guidance has showed positive effects on promoting inquiry-based learning in science education. While an increasing number of studies focus on the design of guidance in simulation-based inquiry learning due to recent technology developments, how different designs of a same type of guidance affect learning remains a question. Objectives:…
Descriptors: Guidance, Inquiry, Active Learning, Simulation
Busra Yilmaz Yenioglu; Samed Yenioglu; Kubra Sayar; Funda Ergulec – Journal of Special Education Technology, 2024
Augmented reality has the potential to give students a unique experience, including when teaching science subjects. The purpose of this study was to examine the effectiveness of an augmented reality-based intervention in teaching "Solar Systems and Planets" to four students with learning disabilities. The dependent variable was the…
Descriptors: Science Instruction, Students with Disabilities, Learning Disabilities, Intervention
Netland, Torbjørn H.; Flaeschner, Oliver; Maghazei, Omid; Brown, Karin – Journal of Management Education, 2020
Recent developments in virtual reality (VR) technologies offer new opportunities for teaching management courses. The objective of this article is to present one way to use VR to teach operations management. In partnership with a global manufacturer, we integrate virtual environments of the manufacturers' real factories in a course assignment. The…
Descriptors: Teaching Methods, Business Administration Education, Management Development, Simulated Environment
Nuanmeesri, Sumitra; Kadmateekarun, Preedawon; Poomhiran, Lap – Turkish Online Journal of Educational Technology - TOJET, 2019
This research aimed to develop the augmented reality (AR) in teaching human heart anatomy and blood flow has been designed and developed an AR to study the anatomy of the heart. The AR was evaluated by five experts, who analysed its content consistency by using the Index of Item Objective Congruence (IOC). The content was rated at 0.8.…
Descriptors: Computer Simulation, Simulated Environment, Anatomy, Human Body
Hu, Xiaoyi; Han, Zhuo Rachel – International Journal of Developmental Disabilities, 2019
Effective strategies to address academic performance are critical to students with disabilities in inclusive settings. The purpose of this study was to investigate the effectiveness of using gesture-based instruction via Leap Motion-aided virtual reality (VR) technology to teach matching skills to school-aged students with autism spectrum disorder…
Descriptors: Foreign Countries, Autism, Pervasive Developmental Disorders, Students with Disabilities
Fokides, Emmanuel; Chronopoulou, Maria-Ioanna; Kaimara, Polyxeni – Research and Practice in Technology Enhanced Learning, 2019
The study presents the results of a comparative study in which videos and a 3D virtual environment were used for teaching school-related functional skills to students with ADHD or developmental dyslexia, displaying challenging behaviors. The participating students (sixteen 8 to 9 years old) were divided into two groups. To the first, videos were…
Descriptors: Technology Uses in Education, Video Technology, Computer Simulation, Skill Development
Weng, Cathy; Rathinasabapathi, Abirami; Weng, Apollo; Zagita, Cindy – Journal of Educational Computing Research, 2019
This study aimed to explore whether the integration of virtual reality and augmented reality used in a specially designed science book could improve the students' science concept learning outcomes. A true experimental research design was conducted to check the effectiveness of the specially designed book in terms of learners' achievement. The…
Descriptors: Science Instruction, Computer Simulation, Simulated Environment, Textbooks
Davenport, Jodi L.; Rafferty, Anna N.; Yaron, David J. – Journal of Chemical Education, 2018
How can we help students develop an understanding of chemistry that integrates conceptual knowledge with the experimental and computational procedures needed to apply chemistry in authentic contexts? The current work describes ChemVLab+, a set of online chemistry activities that were developed using promising design principles from chemistry…
Descriptors: Science Instruction, Chemistry, Science Laboratories, Educational Technology
Davenport, Jodi L.; Rafferty, Anna N.; Yaron, David J. – Grantee Submission, 2018
How can we help students develop an understanding of chemistry that integrates conceptual knowledge with the experimental and computational procedures needed to apply chemistry in authentic contexts? The current work describes ChemVLab +, a set of online chemistry activities that were developed using promising design principles from chemistry…
Descriptors: Science Instruction, Chemistry, Science Laboratories, Educational Technology
Rosero-Zambrano, Carlos Andrés; Avila, Alba; Osorio, Luz Adriana; Aguirre, Sandra – Journal of Science Education and Technology, 2018
The coupling of the traditional classroom instruction and a virtual learning environment (VLE) in an engineering course is critical to stimulating the learning process and to encouraging students to develop competencies outside of the classroom. This can be achieved through planned activities and the use of information and communication…
Descriptors: Educational Technology, Technology Uses in Education, Simulated Environment, Computer Simulation