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Pasawut Cheerapakorn; Kanitta Hinon; Panita Wannapiroon – International Education Studies, 2024
The Hybrid Project-Based Learning Model on Metaverse to Enhance Collaboration. The concept is based on the integration of hybrid learning, project-based learning, and metaverse. This research has the objective: (1) To study and synthesize the conceptual framework of the hybrid project-based learning model on metaverse to enhance collaboration. (2)…
Descriptors: Blended Learning, Active Learning, Student Projects, Cooperation
Ogunseiju, Omobolanle R.; Akanmu, Abiola A.; Bairaktarova, Diana; Bowman, Doug A.; Jazizadeh, Farrokh – Journal of Civil Engineering Education, 2023
This study presents a between- and within-subjects quasi-experiment that investigated the impact of interactive holographic scenes (virtual environment) on learning sensing technologies such as laser scanners, drones, radiofrequency identification devices, and inertial measurement units. To achieve this, the study assessed students' semester…
Descriptors: Technology Uses in Education, Computer Simulation, Interaction, Engineering Education
Idam Ragil Widianto Atmojo; Dwi Yuniasih Saputri; Resty Kurnia Dewi; Moh Salimi; Roslinawati Mohd Roslan; Lilia Halim – Educational Process: International Journal, 2025
Background/purpose: This study aims to evaluate the effect of the application of the PjBL learning model assisted by AR on students' critical thinking skills. The focus of this study is on sixth-grade students with solar system material, designed to explore how the integration of AR technology in PjBL can improve student engagement, conceptual…
Descriptors: Student Projects, Active Learning, Astronomy, Science Education
Worud Awamleh – Cogent Education, 2024
This study aims to identify the effectiveness of e-project-based learning (e-PBL) in improving the academic achievement and learning motivation of female students of special education. A card for evaluating e-projects, an achievement test, a motivation measure, and a measure of attitudes toward e-PBL were administered to a sample of all 38…
Descriptors: Instructional Effectiveness, Electronic Learning, Active Learning, Student Projects
Hai-Feng Li – Australasian Journal of Educational Technology, 2023
In recent decades, flipped learning has been adopted by teachers to improve learning achievement. However, it is challenging to provide all students with instant personalised guidance at the same time. To address this gap, based on Chat Generative Pre-trained Transformer (ChatGPT) and the learning scaffolding theory, I developed a ChatGPT-based…
Descriptors: Flipped Classroom, Artificial Intelligence, Instructional Effectiveness, Technology Uses in Education
Dai, Zhicheng; Sun, Chengzhang; Zhao, Liang; Zhu, Xiaoliang – Journal of Science Education and Technology, 2023
Classroom interaction affects the classroom atmosphere as well as students' behavior and participation, thus affecting the quality of classroom teaching. In traditional classrooms, inherent problems (e.g., inflexible tables and chairs, rigid multimedia consoles, and traditional software) have seriously restricted the overall quality of classroom…
Descriptors: Virtual Classrooms, Electronic Learning, Student Projects, Active Learning
Karina Valariie Anne Mariadas; Farrah Dina Yusop – Curriculum and Teaching, 2024
The purpose of this study was to evaluate that project-based learning results in learners to be intrinsically motivated when learning History. Three methods were implemented in this study, namely role playing, poster-making and mixed projects (i.e., role playing and poster-making). To further enhance the understanding of intrinsic motivation, the…
Descriptors: Foreign Countries, Active Learning, Student Projects, History Instruction
Yu-Shan Chang; Yen-Yin Wang; Yu-Te Ku – Interactive Learning Environments, 2024
Given the importance of innovation, artificial intelligence (AI) education, and online learning during the COVID-19 pandemic, we explored the effects of science, technology, engineering, art, and mathematics (STEAM) hands-on learning on online AI learning and creativity. We also analyzed the effects of creative emotions on AI learning using facial…
Descriptors: Electronic Learning, STEM Education, Experiential Learning, Artificial Intelligence
Alexis A. Chontos; John R. Kenney – Journal of Instructional Research, 2024
This study identifies the best online teaching practices to benefit first-year visual arts students, notably to include instructor-created videos. Such instructor-created videos provide a firm foundation for these students to succeed in their first year of college. The introduction of Web 2.0, focusing on user-generated content, has shown…
Descriptors: Video Technology, Teaching Methods, Technology Uses in Education, Best Practices
Putra, Alfyananda Kurnia; Sumarmi; Deffinika, Ifan; Islam, Muhammad Naufal – International Journal of Instruction, 2021
The purpose of this study was to determine the effect of Blended Project-Based Learning (BPjBL) with the STEM approach to spatial thinking skill and geography skill and student's attitudes in implementing the learning. The research design used quasi-experimental research and independent t-test and paired t-test as data analysis. The selection of…
Descriptors: Blended Learning, Student Projects, STEM Education, Spatial Ability
Chanpet, Punyapat; Chomsuwan, Komkrit; Murphy, Elizabeth – Technology, Knowledge and Learning, 2020
Project-based learning (PBL) involves a highly complex and learner-centered approach. It relies on formative assessment (FA) with ongoing feedback to help learners move through the PBL process to the eventual co-construction of a shared artefact. Conversation and discussion are central to the process. However, in a face-to-face context of…
Descriptors: Student Projects, Teaching Methods, Formative Evaluation, Feedback (Response)
Turko, Olha; Kravchuk, Tetiana; Kashuba, Oleksandra; Navolska, Halyna; Kutsyi, Ivan – Arab World English Journal, 2021
This paper aims at demonstrating the effectiveness of modern methods of formation of English language communicative competence of those students who study at non-language specialties. The experimental work was carried out at the Faculty of Pedagogy and Psychology, the Faculty of Physical Education and the Faculty of History of Ternopil National…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Communicative Competence (Languages)
Basnet, Ram B.; Doleck, Tenzin; Lemay, David John; Bazelais, Paul – Education and Information Technologies, 2018
Teaching programming concepts to enhance students' problem solving and computational thinking skills is a challenging task, especially when students enter college with little to no preparation, or they lack the interest or capacity for programming. Online platforms that serve as automated practice and assessment systems have been offered as…
Descriptors: Computer Science Education, Programming, Homework, Student Projects
Harris, Camille A. – ProQuest LLC, 2018
There has been much discussion over which environment most effectively provides optimum support and motivates student learning. It was discovered through the review of research literature that traditional face-to-face, a combination of face-to-face and online (blended), and solely online learning each provides a learning environment that appeals…
Descriptors: Learner Engagement, Student Motivation, Active Learning, Student Projects
Winasih, Wulan Wuryantari; Cahyono, Bambang Yudi; Prayogo, Johannes Ananto – Arab World English Journal, 2019
Preparing students to compete and face any challenges of the rapid changes of globalization is a responsibility of any form of education. Students' success in today's learning lies on their ability to utilize technology as the heart of globalizationas well as to communicate in English effectively within a variety of purposes. Project-based…
Descriptors: Foreign Countries, Student Projects, Active Learning, Secondary School Students
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