Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 9 |
Since 2016 (last 10 years) | 22 |
Since 2006 (last 20 years) | 27 |
Descriptor
Computer Simulation | 29 |
Instructional Effectiveness | 29 |
Telecommunications | 29 |
Handheld Devices | 24 |
Foreign Countries | 15 |
Teaching Methods | 15 |
Technology Uses in Education | 11 |
Computer Software | 9 |
Student Attitudes | 9 |
Computer Assisted Instruction | 8 |
Educational Technology | 8 |
More ▼ |
Source
Author
Publication Type
Journal Articles | 26 |
Reports - Research | 23 |
Collected Works - Proceedings | 2 |
Information Analyses | 2 |
Reports - Descriptive | 2 |
Books | 1 |
Dissertations/Theses -… | 1 |
Speeches/Meeting Papers | 1 |
Tests/Questionnaires | 1 |
Education Level
Audience
Location
Spain | 3 |
Florida | 2 |
Philippines | 2 |
Asia | 1 |
Australia | 1 |
Brazil | 1 |
Canada | 1 |
Canada (Calgary) | 1 |
Connecticut | 1 |
Cyprus | 1 |
Denmark | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Test of English as a Foreign… | 1 |
What Works Clearinghouse Rating
Fakih, Maria – Research in Post-Compulsory Education, 2023
The global pandemic has changed the mode of delivering lessons. Adult learners have missed and continue to miss the hands-on learning activity, which is a form of experiential learning. When it comes to teaching three-dimensional, geometric shapes (3D), learners often benefit from handling and manipulating concrete shapes. This study examined the…
Descriptors: Computer Simulation, Mathematics Instruction, Telecommunications, Handheld Devices
Enzo Ferrari; Pablo Herrero Teijón; Camilo Ruiz – Journal of New Approaches in Educational Research, 2024
Augmented Reality (AR) is now being used in education across various subjects. The number of AR applications has increased with the popularity of smartphones. In this study, we explore the use of AR-based apps for teaching astronomy in the last four years of secondary education in Spain. The study includes an experimental group and a control group…
Descriptors: Astronomy, Computer Simulation, Instructional Effectiveness, Technology Uses in Education
Marín-Díaz, Verónica; Sampedro, Begoña; Figueroa, Jorge – Contemporary Educational Technology, 2022
The advancement of emerging technologies in the classroom is a reality, however, the vision that teachers may have of them is essential in order for these to be incorporated. Using this as a foundation, this article's main objective is to know the vision that secondary education (SE) teachers have of the use of Augmented Reality (AR) in teaching…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Secondary School Teachers
Buttussi, Fabio; Chittaro, Luca – IEEE Transactions on Learning Technologies, 2021
Virtual reality (VR) experiences are receiving increasing attention in education and training. Some VR setups can deliver immersive VR training (e.g., on multiple projected screens), while others can deliver nonimmersive VR training (e.g., on standard desktop monitors). Recently, consumer VR headsets make it possible to deliver immersive VR…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Training
Booton, Sophie A.; Hodgkiss, Alex; Murphy, Victoria A. – Computer Assisted Language Learning, 2023
Mobile touchscreen applications present new opportunities for children's language learning. This systematic review synthesizes the evidence on the impact of features of mobile applications on children's language learning. Experimental studies published from 2010 onwards with children aged 3 to 11 years old were included. Of the 1,081 studies…
Descriptors: Telecommunications, Handheld Devices, Second Language Instruction, Second Language Learning
Ioannou, Marianna; Ioannou, Andri – Educational Technology & Society, 2020
The enactment of embodied learning in the authentic classroom introduces new challenges. The educational system has yet to develop a clear vision or learning design models that would guide the implementation of embodied learning using digital technologies and manipulatives. This study presents an example of a learning design for…
Descriptors: Educational Technology, Technology Uses in Education, Elementary School Students, Grade 4
Pishtari, Gerti; Rodríguez-Triana, María J.; Sarmiento-Márquez, Edna M.; Pérez-Sanagustín, Mar; Ruiz-Calleja, Adolfo; Santos, Patricia; P. Prieto, Luis; Serrano-Iglesias, Sergio; Väljataga, Terje – British Journal of Educational Technology, 2020
Mobile and Ubiquitous Learning (m/u-learning) are finding an increasing adoption in education. They are often distinguished by hybrid learning environments that encompass elements of formal and informal learning, in activities that happen in distributed settings (indoors and outdoors), across physical and virtual spaces. Despite their purported…
Descriptors: Telecommunications, Handheld Devices, Teaching Methods, Learning Processes
Daud, Wan Ab Aziz Wan; Ghani, Mohammad Taufiq Abdul; Rahman, Ahmad Abdul; Yusof, Mohd Akashah Bin Mohamad; Amiruddin, Ahmad Zaki – Journal of Language and Linguistic Studies, 2021
This research focuses on the production and creation of educational materials for Arabic vocabulary learning using Augmented Reality Technology, namely ARabic-Kafa, which can support both teachers and students. The Marker Based Tracking tool is used in this Augmented Reality application. This method was employed because it can read objects and…
Descriptors: Semitic Languages, Vocabulary Development, Computer Simulation, Computer Software
Moro, Christian; Phelps, Charlotte; Redmond, Petrea; Stromberga, Zane – British Journal of Educational Technology, 2021
Due to increasing demands in the amount of content to be learned within a medical and health sciences curriculum, there are benefits towards exploring options for new and effective delivery modes. Augmented reality technology has the potential to enhance learning in physiology and anatomy, where students require a three-dimensional knowledge of…
Descriptors: Allied Health Occupations Education, Health Sciences, Medical Education, Computer Simulation
Shebane, Treasure Lindokuhle; Dehinbo, Johnson – Journal of Computers in Mathematics and Science Teaching, 2020
Virtual Reality (VR) is an artificial environment that is created with software and presented to the user in such a way that the user suspends belief and accepts it as a real environment. Users interact with VR applications through on-screen toggles or with optional additional devices such as controllers, keyboard and mouse. However, when it comes…
Descriptors: Computer Simulation, Mathematics Instruction, Technology Integration, Academic Failure
Porter, C. D.; Smith, J. R. H.; Stagar, E. M.; Simmons, A.; Nieberding, M.; Orban, C. M.; Brown, J.; Ayers, A. – Physical Review Physics Education Research, 2020
Recent years have seen a resurgence of interest in using virtual reality (VR) technology to benefit instruction, especially in physics and related subjects. As VR devices improve and become more widely available, there remains a number of unanswered questions regarding the impact of VR on student learning and how best to use this technology in the…
Descriptors: Physics, Science Instruction, Video Games, Computer Simulation
Omar, Kassem Ayman; Mozol, Vivian – Papers on Postsecondary Learning and Teaching, 2020
Spatial ability is an important tool in chemistry and this ability can be improved. Various technologies have been used to improve spatial ability. However, it is not clear if viewing technologies should take the place of the model kit; the traditional method of learning about molecular structures. Our research aims to address this gap. In our…
Descriptors: Technology Integration, Computer Simulation, Handheld Devices, Telecommunications
Garcia, Manuel B. – International Journal of Learning Technology, 2020
History education ordinarily faces a relativist slant, if not by the monotonous nature of the course. Hence, educators are continuously in pursuit for a better teaching strategy to keep the class interesting. The main goal of this study was to 'bring history to life' through a mobile application powered by augmented reality that can provide an…
Descriptors: Computer Simulation, Teaching Methods, Foreign Policy, History Instruction
Wirjawan, Johannes V. D.; Pratama, Daniel; Pratidhina, Elisabeth; Wijaya, Anthony; Untung, Budijanto; Herwinarso – International Journal of Instruction, 2020
One popular advanced technology nowadays is smartphone. Smartphones allow various functions beyond the traditional function of mobile phones as communication devices. The technology in smartphones has potential applications in many areas including education. In this study, we report our research which aims to: (1) produce a smartphone app as media…
Descriptors: Telecommunications, Handheld Devices, High School Students, Instructional Effectiveness
Lin, Huang-Yao; Tsai, Shu-Chiao – Australasian Journal of Educational Technology, 2021
This study investigated the use of an augmented reality (AR) -supported application called STEMUP to develop mobile English courses on Android and iOS smartphones. It focused on vocabulary and listening and speaking skills, in an initial assessment of the effectiveness of implementing AR-based mobile English courses. The study was conducted with…
Descriptors: Student Attitudes, Undergraduate Students, Elementary School Students, Material Development
Previous Page | Next Page »
Pages: 1 | 2