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Zhou, Wenying; Li, Xiaoshi – Knowledge Management & E-Learning, 2022
Many people who learn Chinese as a foreign language (CFL) have encountered challenges when it comes to character writing. This was a follow-up study of our quantitative study in 2019 that showed that mobile app was a significantly more effective method than pen-and-paper method to learn Chinese character writing. Thirty beginning CFL learners…
Descriptors: Orthographic Symbols, Writing (Composition), Computer Software, Telecommunications
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Ismara, Ketut Ima; Suharjono, Amin; Supriadi, Didi – International Journal of Evaluation and Research in Education, 2021
This research aimed to develop instructional media for occupational safety and health android-based for vocational schools. The second aim is to determine the feasibility of instructional media and student responses. The type of research is research and development (R&D) with the Analysis, Design, Development, Implementation, Evaluation…
Descriptors: Occupational Safety and Health, Vocational Education, Vocational High Schools, High School Students
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Shebane, Treasure Lindokuhle; Dehinbo, Johnson – Journal of Computers in Mathematics and Science Teaching, 2020
Virtual Reality (VR) is an artificial environment that is created with software and presented to the user in such a way that the user suspends belief and accepts it as a real environment. Users interact with VR applications through on-screen toggles or with optional additional devices such as controllers, keyboard and mouse. However, when it comes…
Descriptors: Computer Simulation, Mathematics Instruction, Technology Integration, Academic Failure
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Nahar, Lutfun; Sulaiman, Riza; Jaafar, Azizah – Interactive Learning Environments, 2021
Android platform-based educational software for visually impaired students (VIS) are widely available, but very few of them are in Bangla. Due to the lack of low-cost Bangla Braille-based technologies, VIS depends on the traditional slate and stylus to learn Braille. This study proposes a Braille-based educational software, Bangla Braille Learning…
Descriptors: Visual Impairments, Students with Disabilities, Elementary School Students, Assistive Technology
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Garcia, Manuel B. – International Journal of Learning Technology, 2020
History education ordinarily faces a relativist slant, if not by the monotonous nature of the course. Hence, educators are continuously in pursuit for a better teaching strategy to keep the class interesting. The main goal of this study was to 'bring history to life' through a mobile application powered by augmented reality that can provide an…
Descriptors: Computer Simulation, Teaching Methods, Foreign Policy, History Instruction
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Wang, Hong-You; Lin, Vivien; Hwang, Gwo-Jen; Liu, Gi-Zen – Journal of Computer Assisted Learning, 2019
To assess the effects and learner perceptions of context-aware ubiquitous language learning (CAULL), a green-building English-learning application (GBELA) employing sensing technology was created to develop participants' English listening and reading skills using smartphones and QR codes. This study investigated the effects of 40 participants'…
Descriptors: Reading Skills, Listening Skills, English (Second Language), Second Language Learning
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Sungkur, Roopesh Kevin; Panchoo, Akshay; Bhoyroo, Nitisha Kirtee – Interactive Technology and Smart Education, 2016
Purpose: This study aims to show the relevance of augmented reality (AR) in mobile learning for the 21st century. With AR, any real-world environment can be augmented by providing users with accurate digital overlays. AR is a promising technology that has the potential to encourage learners to explore learning materials from a totally new…
Descriptors: Telecommunications, Simulated Environment, Computer Simulation, Handheld Devices
Hill, Jennifer Rose – ProQuest LLC, 2018
A 2014 study found that more than half of all Americans aged 16-74 do not possess the literacy skills needed to adequately cope with the demands of day-to-day life, with over 13 million people in the United States alone considered to be functionally illiterate. There have been numerous efforts to address these high illiteracy rates by way of Adult…
Descriptors: Phonetics, Literacy Education, Adult Education, Teaching Methods
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Motta, Elisa; Cattaneo, Alberto; Gurtner, Jean-Luc – Journal of Education and Training Studies, 2014
In the dual-track Vocational Education and Training (VET) system, apprentices gain experiences in different learning locations (i.e. workplace and school) but the bridges between these experiences are difficult to construct. Mobile devices could help to promote connectivity across learning contexts, provided they are accepted by the various…
Descriptors: Educational Technology, Telecommunications, Handheld Devices, Vocational Education
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Ting, Yu-Liang – Journal of Educational Computing Research, 2012
Studies have been devoted to the design, implementation, and evaluation of mobile learning in practice. A common issue among students' responses toward this type of learning concerns the pitfalls of mobile devices, including small screen, limited input options, and low computational power. As a result, mobile devices are not always perceived by…
Descriptors: Foreign Countries, Electronic Learning, Telecommunications, Teaching Methods