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Dilmen, Kaan; Kert, Serhat Bahadir; Ugras, Tuba – Education and Information Technologies, 2023
Programming education is an important educational process that enables the development of children's problem solving and algorithmic thinking skills. It is known that children frequently encounter syntax problems in coding activities. Many block-based programming software has been developed to eliminate this difficulty in the learning process.…
Descriptors: Children, Adolescents, Coding, Programming Languages
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Zhao, Fan; Fang, Xiaowen – Journal of Information Technology Education: Research, 2023
Aim/Purpose: This study attempts to apply gamification to support the training of small business owners in business web development from a work-based learning perspective. Background: Web design describes the process of creating a website and embodies many different aspects, such as webpage layout, content production, and graphic design. However,…
Descriptors: Ownership, Small Businesses, Workplace Learning, Gamification
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Anand Jeyaraj – Journal of Information Systems Education, 2024
A significant activity in the business analytics process is enrichment, which deals with acquiring and combining data from external sources. While different strategies for enrichment are possible, it can be accomplished more efficiently through automation using Python scripts. Since business students may not be immersed in technology skills and…
Descriptors: Scaffolding (Teaching Technique), Business Administration Education, Data Analysis, Programming Languages
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Donna Rennar-Potacco; Anymir Orellana; Rita Ramirez-Levine – International Journal of Designs for Learning, 2020
This design case describes design decisions and their impacts during three redesigns of an educational game called the "Rocks and Minerals Challenge." This game was developed as a laboratory supplement for the rocks and minerals component of a university-based geology course. The game has evolved through three distinct design phases:…
Descriptors: Game Based Learning, Educational Games, Geology, College Science
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Carbonaro, Antonella – Interactive Learning Environments, 2019
There have been many successful examples of new methodological approaches developed to help students in computer programming courses. Of these approaches, the peer assessment mechanism could be useful in providing students with opportunities to learn from one another, improve their learning experience and reach efficient learning outcomes. The…
Descriptors: Best Practices, Learner Engagement, Outcomes of Education, Conventional Instruction
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Hung, Y.-C. – IEEE Transactions on Education, 2012
This paper investigates the impact of combining self explaining (SE) with computer architecture diagrams to help novice students learn assembly language programming. Pre- and post-test scores for the experimental and control groups were compared and subjected to covariance (ANCOVA) statistical analysis. Results indicate that the SE-plus-diagram…
Descriptors: Foreign Countries, Control Groups, Experimental Groups, Web Sites
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Chuang, Yung-Ting – English Language Teaching, 2015
In recent decades, increasing numbers of EMI (English as Medium of Instructions) courses have been added to university course offerings in countries where English is not the first language, as a way of supporting university internalization and addressing the global status of English. However, some studies argue that EMI courses might affect the…
Descriptors: Teaching Methods, English (Second Language), Second Language Learning, Language of Instruction
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Meerbaum-Salant, Orni; Armoni, Michal; Ben-Ari, Mordechai – Computer Science Education, 2013
Scratch is a visual programming environment that is widely used by young people. We investigated if Scratch can be used to teach concepts of computer science (CS). We developed learning materials for middle-school students that were designed according to the constructionist philosophy of Scratch and evaluated them in a few schools during two…
Descriptors: Computer Science Education, Middle School Students, Programming Languages, Taxonomy
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Chen, Li-Chiou; Tao, Lixin – Educational Technology & Society, 2012
We have developed a tool called Secure WEb dEvelopment Teaching (SWEET) to introduce security concepts and practices for web application development. This tool provides introductory tutorials, teaching modules utilizing virtualized hands-on exercises, and project ideas in web application security. In addition, the tool provides pre-configured…
Descriptors: Internet, Computer Security, Information Security, Computer Science Education
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Lan, Yu-Feng; Lin, Pin-Chuan; Hung, Chun-Ling – Journal of Educational Computing Research, 2012
Although previous research has demonstrated learning benefits for both instructors and students in the web-based collaborative learning environments, one of them major difficulties is the lack of a practical approach to assist teachers in evaluating the knowledge contribution of learners. A novel method of merging multi-modes of assessment and…
Descriptors: Foreign Countries, Programming, Databases, Web Sites
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Chen, Hsinchun; Li, Xin; Chau, M.; Ho, Yi-Jen; Tseng, Chunju – IEEE Transactions on Education, 2009
With the advent of the World Wide Web, many business applications that utilize data mining and text mining techniques to extract useful business information on the Web have evolved from Web searching to Web mining. It is important for students to acquire knowledge and hands-on experience in Web mining during their education in information systems…
Descriptors: Class Activities, Information Systems, Internet, Computer Science Education
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Koong, Chorng-Shiuh; Wu, Chi-Ying – Computers & Education, 2010
Multiple intelligences, with its hypothesis and implementation, have ascended to a prominent status among the many instructional methodologies. Meanwhile, pedagogical theories and concepts are in need of more alternative and interactive assessments to prove their prevalence (Kinugasa, Yamashita, Hayashi, Tominaga, & Yamasaki, 2005). In general,…
Descriptors: Multiple Intelligences, Test Items, Grading, Programming
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Liao, Ching-Jung; Chou, Chien-Chih; Yang, Jin-Tan David – International Journal of Distance Education Technologies, 2009
The purpose of this study is to incorporate adaptive ontology into ubiquitous learning grid to achieve seamless learning environment. Ubiquitous learning grid uses ubiquitous computing environment to infer and determine the most adaptive learning contents and procedures in anytime, any place and with any device. To achieve the goal, an…
Descriptors: Individualized Instruction, Simulation, Educational Environment, College Freshmen
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers