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Showing 151 to 165 of 579 results Save | Export
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Aljumaily, Harith; Cuadra, Dolores; Laefer, Debra F. – Computer Science Education, 2019
Background: Conceptual models are an essential phase in software design, but they can create confusion and reduced performance for students in Database Design courses. Objective: A novel Relational Data Model Validation Tool (MVTool) was developed and tested to determine (1) if students who use MVTool perform better than those who do not, and (2)…
Descriptors: Models, Databases, Computer Science Education, Skills
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I-Fan Liu; Hui-Chun Hung; Che-Tien Liang – Interactive Learning Environments, 2024
With the rise of big data, artificial intelligence, and other emerging information technologies, an increasing number of students without computer science (CS) backgrounds have begun to learn programming. Programming is considered a complex task for beginners, and instructors find it difficult to quickly address all the problems that students…
Descriptors: Programming, Student Attitudes, Blended Learning, Video Technology
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Kroustalli, Chrysoula; Xinogalos, Stelios – Education and Information Technologies, 2021
Serious games, or else educational games, for programming are considered to have a positive impact on learning programming. Specifically, serious games are considered to motivate students and engage them in playing and learning programming. However, more research is required in order to study their effects in learning programming, as well as their…
Descriptors: Instructional Effectiveness, Teaching Methods, Computer Science Education, Programming Languages
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Tan, Wee Lum; Venema, Sven; Gonzalez, Ruben – International Association for Development of the Information Society, 2017
Transitioning to university is recognised as a challenging endeavour for commencing students. For commencing Computer Science students specifically, evidence suggests a link between poor performance in introductory technical courses, such as programming, and high attrition rates. Building resilience in students, particularly at the start of their…
Descriptors: College Freshmen, Computer Science Education, Programming, Introductory Courses
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Scheller, Daniel S. – Journal of Public Affairs Education, 2022
The general growth in public affairs programs offering hybrid and online courses to reach a wide variety of students, along with the necessity of doing so during a global health pandemic, calls for an investigation of best practices in teaching public affairs statistics and research-oriented courses. These courses often require the use of a…
Descriptors: Case Studies, Programming Languages, Statistics Education, Teaching Methods
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Hulls, Carol C. W.; Rennick, Christopher – IEEE Transactions on Education, 2020
Contribution: A first-year programming course was redesigned with a large, open-ended robotics project. The course design aligns with best practices for promoting development of students' self-efficacy in solving ill-structured software design problems. Background: From Jonassen's theory, problem-solving outcomes are dependent on the problem…
Descriptors: Programming, Robotics, College Freshmen, Computer Software
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Govender, Reginald Gerald; Govender, Desmond Wesley – African Journal of Research in Mathematics, Science and Technology Education, 2021
The emphasis on programming and robotics owing to the unfolding of the Fourth Industrial Revolution on the African continent has led the South African National Department of Education to propose a new subject in Grades R to 9. Hence, the training and development of pre-service teachers is crucial so that they can respond to the skills needed in…
Descriptors: Programming Languages, Computer Science Education, Preservice Teachers, Undergraduate Students
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Tan, Wee-Ling; Samsudin, Mohd Ali; Ismail, Mohd Erfy; Ahmad, Nur Jahan; Abdul Talib, Corrienna – EURASIA Journal of Mathematics, Science and Technology Education, 2021
This study examined the effectiveness of STEAM (Science, Technology, Engineering, Art, Mathematics) integrated approach via Scratch on five subconstructs of computational thinking (CT) among 29 male and 30 female students. A quasi-experimental design was employed in the research. The participants demonstrated the application of CT in designing…
Descriptors: STEM Education, Art Education, Instructional Effectiveness, Interdisciplinary Approach
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Casler-Failing, Shelli – Research in Learning Technology, 2021
A multiple case study was conducted to investigate how Lego robotics instruction incorporated into a middle grades mathematics methods course could inform pre-service teachers' (PSTs) TPACK through the lens of Social Constructivist Theory. The qualitative data analysis revealed that when instruction on Lego robotics technology is integrated into…
Descriptors: Mathematics Instruction, Instructional Effectiveness, Technology Integration, Educational Technology
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Jamal, Bakht; Rizvi, Syed Asad Abbas; Kayani, Muhammad Munir – Pakistan Journal of Distance and Online Learning, 2021
This research study was designed to explore the teaching-learning approaches to distance education and measuring students' learning perceptions. Using the multi-stage sampling technique, eight hundred and two (802) students of the Master of Arts in a distance education university were taken using the universal sampling. Data were collected through…
Descriptors: Distance Education, Educational Innovation, Electronic Learning, Integrated Learning Systems
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Peiris, K. Dharini Amitha; Gallupe, R. Brent – Decision Sciences Journal of Innovative Education, 2018
Recommender-driven online learning systems (ROLS) are at the forefront of new computer-based learning. They incorporate machine learning to allow learning-by-doing, generating personalized recommendations in the process. This article describes the evaluations of a new type of online learning systems, ROLS. This evaluation was carried out in three…
Descriptors: Intelligent Tutoring Systems, Computer Science Education, Programming Languages, Conventional Instruction
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Morrison, Briana B.; Margulieux, Lauren E.; Decker, Adrienne – Computer Science Education, 2020
Background and Context: Subgoal labeled worked examples have been extensively researched, but the research has been reported piecemeal. This paper aggregates data from three studies, including data previously unreported, to holistically examine the effect of subgoal labeled worked examples across three student populations and across different…
Descriptors: Computer Science Education, Instructional Materials, Instructional Effectiveness, Problem Solving
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Yildiz, Talha; Gündüz, Semseddin – Shanlax International Journal of Education, 2020
In this research, the effect of using the peer instruction method in programming teaching on the secondary school student's attitudes towards information technologies and software course and their perception of programming self-efficacy comparing to traditional teaching methods are examined. In the study, the "mixed method," in which…
Descriptors: Peer Teaching, Instructional Effectiveness, Programming, Computer Science Education
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Statter, David; Armoni, Michal – ACM Transactions on Computing Education, 2020
Abstraction is one of the most fundamental ideas in computer science (CS), and as such, according to Bruner, it should be taught spirally, starting as early as possible and revisited at every level of education. However, teaching CS abstraction to novices is a very challenging task, and CS educational research has often demonstrated students'…
Descriptors: Middle School Students, Grade 7, Computer Science Education, Abstract Reasoning
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Cullen, Craig J.; Hertel, Joshua T.; Nickels, Megan – Educational Forum, 2020
We review literature relevant to using technology in the teaching/learning of mathematics to highlight four roles of effective technology use: (a) promoting cycles of proof; (b) presenting and connecting multiple representations; (c) supporting case-based reasoning; and (d) serving as a tutee. We then discuss how they intersect with good…
Descriptors: Mathematics Education, Technology Integration, Preservice Teacher Education, Instructional Effectiveness
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