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Bienvenido-Huertas, David; Rubio-Bellido, Carlos; León-Muñoz, Miguel Ángel – Journal of Technology and Science Education, 2023
Gamification is increasingly used for better content assimilation. However, it is hardly used in theoretical and technical courses related to building and architecture. This study focuses on assessing the use of gamification with Kahoot! to arouse students' interest and to ease content assimilation. Experimentation was undertaken during the…
Descriptors: Instructional Effectiveness, Audience Response Systems, College Students, Engineering Education
Anne-Marie Sénécal; Walcir Cardoso – Language Learning & Technology, 2024
A growing body of literature on the pedagogical effectiveness of clickers in a second language (L2) context has revealed that clickers can promote learning. However, the extent to which clickers play a role in L2 acquisition compared to other pedagogical approaches lacks consensus; in addition, most research has focused on adult learners and has…
Descriptors: English (Second Language), Vocabulary Development, Second Language Instruction, Grade 8
Youssef, Mena – Journal of Chemical Education, 2022
Formative assessment is a crucial element of teaching and learning which allows students to identify challenging course concepts and enables educators to assess the effectiveness of their teaching strategies. Web-based student response systems have gained popularity for their ability to provide instant feedback to students and instructors while…
Descriptors: Educational Technology, Undergraduate Students, Chemistry, Tests
Arif, Lipika Neshmin; Williams, David S.; Chaudhury, S. Raj – Journal of STEM Education: Innovations and Research, 2022
Teaching and learning approaches in the college classroom can be enhanced beyond the traditional lecture by using technological tools and research-based instructional techniques. In particular, instructional technology can allow large numbers of students to engage with content, instructors, and each other in a meaningful learning process.…
Descriptors: Instructional Effectiveness, Educational Technology, Genetics, College Students
Kirkwood-Watts, Dana L.; Bremers, Emily K.; Robinson, Emily A.; Brazeal, Kathleen R.; Couch, Brian A. – Journal of Microbiology & Biology Education, 2022
Clicker questions are a commonly used active learning technique that stimulates student interactions to help advance understanding of key concepts. Clicker questions are often administered with an initial vote, peer discussion, and a second vote, followed by broader classroom explanation. While clickers can promote learning, some studies have…
Descriptors: Audience Response Systems, Reflection, Homework, Academic Achievement
Squire, Nikki – Technology, Knowledge and Learning, 2023
Digital game-based learning (DGBL) is becoming a prominent innovative approach used in higher education to gamify the learning experience. Research studies using DGBL as a framework for game design has shown promising results in increasing student engagement, motivation, interaction, satisfaction, and most of all, learning outcomes among…
Descriptors: Undergraduate Students, Game Based Learning, Audience Response Systems, Distance Education
Kim, Kayoung – Journal on Excellence in College Teaching, 2022
This study investigates the effectiveness of implementing clicker-based activities to promote critical thinking in a small-enrollment undergraduate psychology course. Students' performance on knowledge-based tests and critical-thinking assignments were analyzed. Whereas no significant difference was observed in their knowledge-based exam…
Descriptors: Audience Response Systems, Critical Thinking, Small Classes, Introductory Courses
Dalia Salloum; Kamie Stack; Suzanne Hood – HAPS Educator, 2024
While active learning strategies have been promoted by researchers as practices to increase performance and retention, some practices have been shown to have unintended negative effects on students such as increasing anxiety. Students often report the debilitating effect of test-taking anxiety on their performance. This study investigated the use…
Descriptors: Educational Technology, Audience Response Systems, Test Construction, Anatomy
Grund, Christian Karl; Tulis, Maria – Educational Technology Research and Development, 2020
Lectures in higher education often address audiences that consist of over one hundred students. In this setting, it is arguably difficult to take into account individual interests of each participant. This may result in low motivation, decreased learning outcomes as well as an overall low effectiveness of lectures. Self-determination theory…
Descriptors: Personal Autonomy, Lecture Method, Audience Response Systems, Class Size
Jon-Chao Hong; Kai-Hsin Tai; Tzu-Yu Tai – Journal of Computer Assisted Learning, 2024
Background: This study was motivated by the need to enhance Mandarin learning through embodied interactions and physical engagement methods. While most studies confirm the positive effects of touchscreen devices on learning, mixed findings suggest a need for more engaging methods. This research addresses these gaps by exploring the benefits of…
Descriptors: Electronic Learning, Computer Oriented Programs, Audience Response Systems, Second Language Learning
Molin, François; Cabus, Sofie; Haelermans, Carla; Groot, Wim – Research in Science Education, 2021
This study evaluates the effectiveness of an intervention of formative assessments with a clicker-based technology on anxiety and academic performance. We use a randomized experiment in physics education in one school in Dutch secondary education. For treated students, the formative assessments are operationalized through quizzing at the end of…
Descriptors: Anxiety, Performance Factors, Physics, Science Instruction
Ebadi, Saman; Rasouli, Rezvan; Mohamadi, Mona – Interactive Learning Environments, 2023
Student response systems (SRS) have been used to provide teachers with immediate feedback on learners' performance to understand their weaknesses and strengths. This exploratory study is aimed at focusing on both distractive and facilitative aspects of using SRS in English as a foreign language (EFL) classes to assess learners' understanding of…
Descriptors: Foreign Countries, Undergraduate Students, Second Language Learning, English (Second Language)
Keller, Arielle S.; Davidesco, Ido; Tanner, Kimberly D. – CBE - Life Sciences Education, 2020
Attention is thought to be the gateway between information and learning, yet there is much we do not understand about how students pay attention in the classroom. Leveraging ideas from cognitive neuroscience and psychology, we explore a framework for understanding attention in the classroom, organized along two key dimensions: internal/external…
Descriptors: Attention, Attention Control, Classroom Techniques, Cognitive Processes
Taskin, Cüneyt; Bahadir, Tolga Kaan – Journal of Education and Learning, 2021
In this study, the Audience Response System was investigated as an additional tool for interaction, and its effects on the educational environment were examined. The system was implemented at the Faculty of Sports Sciences of Trakya University in the fall semester of the 2019-2020 academic year. A pre-test of 20 questions, which was asked in the…
Descriptors: Problem Solving, Preservice Teachers, Preservice Teacher Education, Physical Education
Radulovic, Branka – Journal of Baltic Science Education, 2021
Modern approaches in Physics classes which involve the game-based student response system (GSRS) have been in use for a while, but their educational efficiency and students' involvement have not been examined. Therefore, this research's main aim was to determine the educational efficiency and students' involvement of GSRS and to assess their…
Descriptors: Instructional Effectiveness, Game Based Learning, Teaching Methods, Audience Response Systems