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Pengfei Liu; Kanyarat Sonsupap – Journal of Education and Learning, 2025
China's higher vocational nursing education continues to develop. Teaching methods based on classroom lectures are difficult to achieve high-quality teaching results. Nowadays, clinical nursing has an increasing demand for all aspects of higher vocational nursing students. "Surgical Nursing" is a required course for nursing students and…
Descriptors: Foreign Countries, Nursing Education, Higher Education, Experiential Learning
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Enqi Fan; Matt Bower; Jens Siemon – Technology, Knowledge and Learning, 2024
Are video tutorials better teachers? This pilot study examined the effects of video tutorials on different types of cognitive load. Participating students (N = 45) attended two classrooms: a video tutorial-based classroom, and a traditional instruction-based classroom. The cognitive load scales indicated differences in cognitive load between the…
Descriptors: Instructional Films, Cognitive Processes, Difficulty Level, Conventional Instruction
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Aldo Gordillo; Daniel Lopez-Fernandez – IEEE Transactions on Education, 2024
Contribution: This article analyzes the learning effectiveness of a virtual educational escape room for teaching software engineering and compares this activity with traditional teaching through a randomized controlled trial. Background: Educational escape rooms have been used across a wide variety of disciplines at all levels of education and…
Descriptors: Game Based Learning, Computer Software, Conventional Instruction, Instructional Effectiveness
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Andrew F. Mashintonio; Richard H. Heineman – Journal of Microbiology & Biology Education, 2025
Course-based undergraduate research experiences (CUREs) have grown in popularity, particularly within introductory biology courses, to provide more students with authentic research experiences. CUREs have been shown to have many of the same positive effects as conventional research experiences; however, most assessments of CUREs lack an…
Descriptors: Introductory Courses, Biology, College Science, Undergraduate Students
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Kübra Özmen; Ömer Faruk Özdemir – Research in Science Education, 2024
This study explored the effects of explicit and implicit epistemologically enhanced instructions probing 9th-grade students' personal epistemologies on their physics-related personal epistemology (PPE) and physics achievement in the heat and temperature unit. In the implicit epistemologically enhanced instruction (IEEI), different dimensions of…
Descriptors: Grade 9, Physics, Science Achievement, Epistemology
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Mika Manninen; Eric Magrum; Sara Campbell; Sarahjane Belton – European Physical Education Review, 2025
This study aimed to compare the effect between game-based approaches (GBAs) and traditional skill approaches on decision-making, knowledge and motor skill in physical education students and athletes. A systematic review and meta-analysis of experimental studies available before October 2023 was conducted. The initial search yielded 8431 articles,…
Descriptors: Game Based Learning, Decision Making Skills, Knowledge Level, Psychomotor Skills
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Aura Hernàndez-Sabaté; Lluís Albarracín; Oriol Ramos; Debora Gil; Carles Sánchez; Enric Martí – Journal of Technology and Science Education, 2024
Computer engineering students should develop competences related to the contents of databases design and SQL queries. For this purpose, the recommendations on the convenience of changing the traditional teaching methodology to the flipped classroom are followed. In this article we present a quantitative study in which we compare the potential for…
Descriptors: Engineering Education, Flipped Classroom, Databases, Conventional Instruction
Yasmine Sedeek – ProQuest LLC, 2024
Mastering the phonological aspects of a second language (L2) poses significant challenges for adult learners, often affecting their intelligibility in acquiring that language (Derwing, Munro, & Wiebe, 1998). McAllister (1997) has highlighted L2 learners' struggles in perceiving and producing novel segmental features, which is corroborated by…
Descriptors: Pronunciation, Second Language Learning, Adult Learning, Arabic
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Pathania, Manisha; Mantri, Archana; Kaur, Deepti Prit; Singh, Chander Partap; Sharma, Bhanu – Technology, Knowledge and Learning, 2023
Over the past numerous years, the training structure is applying outdated strategies that keep schools from moving to competency-based models. Since most of the parts are instructor-oriented, the students are the detached party in the classroom which prompts less communication between students and the instructor. Augmented Reality (AR) is an…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Teaching Methods
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Jennifer Van Reet – Journal of Cognition and Development, 2024
Pretend play is often hypothesized in a global sense to be an effective context for young children's learning, but there is much still to learn about whether all types of information can be learned equally and whether all types of pretend play are equally beneficial. The present study tests whether preschoolers can learn a simple, novel causal…
Descriptors: Preschool Children, Preschool Education, Play, Conventional Instruction
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Nicholus Gumisirizah; Joseph Nzabahimana; Charles M. Muwonge – Education and Information Technologies, 2024
This comparative study investigated the effect of supplementing problem-based learning (PBL) with video resources on students' academic achievement in physics, a unit of simple machines. It was carried out in the Ugandan Government and private lower secondary schools. The quasi-experimental design employed a cluster sampling design with 947…
Descriptors: Foreign Countries, Problem Based Learning, Video Technology, Science Achievement
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Teti Sobari; Wikanengsih; R. Ika Mustika; Diena San Fauziya – Turkish Online Journal of Distance Education, 2025
The aim of this research was to examine the effectiveness of video feedback in improving the quality of writing components and writing skills using flipped in online class and traditional teaching. The method used in this research was a quasi-experiment by dividing participants into two experimental groups, namely the group that received video…
Descriptors: Flipped Classroom, Video Technology, Feedback (Response), Online Courses
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Sijia Shen; Rossarin Jermtaisong; Pornpirom Lhongsap – Turkish Online Journal of Educational Technology - TOJET, 2024
Game-based learning incorporates game elements into instruction, enhancing its appeal and interactivity. This approach increased students' interest in learning, facilitated more efficient completion of classroom content, and ultimately improved academic performance. The purposes of this study were to: 1) compare Chinese learning achievement before…
Descriptors: Game Based Learning, Academic Achievement, Grade 5, Elementary School Students
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Najeh Rajeh Alsalhi; Abdellateef Abdelhafez Alqawasmi; Mahmoud Abdellateef Habboush; Sharif Salim Al-yateem – Educational Process: International Journal, 2025
Background/purpose: This study aimed to investigate the impact of pedagogical variation on student academic achievement in science among basic school students in Jordan. Specifically, it compared the Traditional Method (TM) and the Homogenous Groups Method (HGM) to address the need for improved teaching strategies that cater to students' learning…
Descriptors: Foreign Countries, Grouping (Instructional Purposes), Homogeneous Grouping, Cooperative Learning
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Nordmann, Emily; Hutchison, Jacqui; MacKay, Jill R. D. – Teaching in Higher Education, 2022
Following the pivot to online teaching as a result of COVID-19, a longstanding debate as to whether higher education should abandon traditional face-to-face lectures has reignited. In this paper, we set out our reflection on this issue based on the evidence available. We conclude that traditional on-campus lectures, and the recordings of those…
Descriptors: COVID-19, Higher Education, Conventional Instruction, Teaching Methods
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