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Peer reviewed Peer reviewed
Nikolova, Iliana; Collis, Betty – British Journal of Educational Technology, 1998
Presents a method for flexible instructional development which aims at assisting the educational designers in the development of modules that are easily adaptable to different learners' needs and allow learners' choices and different delivery platforms, including distance education. (AEF)
Descriptors: Distance Education, Flexible Scheduling, Instructional Design, Instructional Development
Peer reviewed Peer reviewed
Moshinskie, Jim – Performance Improvement, 2001
Focuses on creating extrinsic motivational techniques to complement the intrinsic needs of online learners. Discusses key points to focus on during the needs analysis stage for online instruction; strategies to create and maintain motivation during the course; motivational strategies to improve transfer of training back to the workplace after the…
Descriptors: Computer Assisted Instruction, Distance Education, Instructional Design, Instructional Development
Reigeluth, Charles M.; Squire, Kurt – Educational Technology, 1998
Elaborates on the nature of the new paradigm of instructional theories (May-June 1996 issue) by summarizing 21 theories that are described in "Instructional-Design Theories and Models: A New Paradigm of Instructional Theory." Divides theories into seven broad categories: understanding, problem-based learning, community of learners,…
Descriptors: Classification, Classroom Techniques, Diversity (Student), Educational Development
Hannum, Wallace – Educational Technology, 2001
This instructional design blends a structured learning environment (the physics lesson) with an engaging, playful, simulated environment (roller coaster construction), putting into operation ideas from both cognitive and constructivist theories. Two instructional models are used: a general design model for creating instruction and a lesson design…
Descriptors: Instructional Design, Instructional Development, Instructional Innovation, Instructional Materials
Rieber, Lloyd P.; Matzko, Michael J. – Educational Technology, 2001
These designers approaches their physics lesson design task from the viewpoint of play. The designs, all having strong gaming influences, aim to be flexible enough to take advantage of the experience and ideas of a teacher working with a standard curriculum, yet interesting enough for students to want to continue exploring resources on their own…
Descriptors: Computer Games, Experiential Learning, Games, Instructional Design
Anastasiades, Panagiotes S.; Retalis, Simos – 2001
The introduction of communications and information technologies in the area of education tends to create a totally different environment, which is marked by a change of the teacher's role and a transformation of the basic components that make up the meaning and content of the learning procedure as a whole. It could be said that, despite any…
Descriptors: Computer Uses in Education, Conventional Instruction, Educational Development, Educational Environment
Kemp, Jerrold E.; McBeath, Ron J. – Educational Technology, 1994
Proposes the benefits of instructional design reforms for college courses. Design steps include how to evaluate needs, establish goals, and make changes. A detailed example is provided of a restructured art history course which was changed from a large lecture format to self-paced learning activities. (Contains 22 references.) (SLW)
Descriptors: Art History, Change Strategies, Educational Trends, Excellence in Education
Harapnuik, Dwayne – 1998
This paper discusses the development of a learning approach based on the unique needs of adult learners who are required to learn and use new information technologies. It establishes how the "Inquisitivism" learning approach has evolved from a synthesis of key cognitive learning theories into one cohesive approach and how the…
Descriptors: Adult Education, Adult Learning, Adult Students, Computer Anxiety