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Jameson, William Carl – Journal of Environmental Education, 1975
Presented are three activities for teaching environmental studies using a decision-making approach. Students must locate an industry in the local area applying environmental criteria. Other objectives include developing map skills, photo interpretation skills, field study skills, collecting data from various resources, and defining man's role in…
Descriptors: Decision Making Skills, Environmental Education, Instruction, Instructional Materials
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VanSickle, Ronald L. – Theory and Research in Social Education, 1977
This review of simulation game research and evaluation efforts identifies ten game design variables which are likely to facilitate or impede the development of decision-making skills. (Author)
Descriptors: Concept Teaching, Decision Making Skills, Discussion (Teaching Technique), Educational Games
Smith, Gary R.; Bienstock, Eric M. – 1983
Activities to supplement secondary school global or future studies courses in the 10 state Mountain West region are presented in this teacher handbook. Material is divided into 3 sections. Section 1, an introduction to international connectedness, contains 7 activities focusing on the Mountain West's interdependence with the rest of the world. A…
Descriptors: Cognitive Ability, Critical Thinking, Decision Making Skills, Energy
Kopecky, Frank J.; Wilkin, Rebecca S. – 1982
Lesson plans, teaching materials, visual aids, and handouts for use in a workshop for child welfare workers on termination of parental rights are provided in this manual. The curriculum is designed to increase understanding of the legal system; knowledge of law, legal procedures, terms and concepts; and decision-making skills and skills needed for…
Descriptors: Child Custody, Child Welfare, Court Litigation, Courts
Clow, John E., Ed. – 1985
Designed to build up concepts presented in the Master Curriculum Guide volume "A Framework for Teaching the Basic Concepts," this collection of teacher guidelines and classroom lessons focuses on how economic concepts and an economic way of thinking can be incorporated into various units in consumer education courses or in courses at the secondary…
Descriptors: Business Cycles, Consumer Economics, Consumer Education, Consumer Protection
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McCorkle, Sarapage; Saunders, Phillip – International Journal of Social Education, 1994
Maintains that economics is a way of thinking and is consistent with efforts in educational reform that emphasize thinking skills. Presents a review of educational objectives linked with suggested instructional materials in economics education. (CFR)
Descriptors: Citizenship Education, Curriculum Development, Decision Making Skills, Economics
Coatney, Louis R. – 1987
This board game encourages junior and senior high school student analysis of the German campaign against the USSR and gauges student decision-making skills. The World War II Russo-German Front is simulated in a standard board game format. A key element of the game is its analysis and results form. Using this form compels students to analyze and…
Descriptors: Decision Making Skills, Educational Games, European History, Experiential Learning
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Coffin, Donald A. – Journal of Economic Education, 1993
Describes the use of a computer simulation, "The Competitive Edge," in a college-level course in labor relations. Describes the content, implementation procedures, and assessment design of the simulation. Concludes that, although some improvements could be made, the program is a valuable and useful simulation of labor market decision…
Descriptors: Computer Assisted Instruction, Course Content, Curriculum Design, Decision Making Skills
Guenther, John E. – 1980
This document presents a program designed to provide students with a comprehensive and interesting way to study their community. Although developed for secondary students, the program activities, with slight modification, should be equally successful with intermediate-level students. Using the community as the area to be studied, a major focus of…
Descriptors: Citizenship Education, Community Characteristics, Community Problems, Community Study
Florida State Univ., Tallahassee. – 1983
This unit, one of six which comprise the Fair Play program, is designed to develop decision-making skills in middle school students. The Fair Play program is a series of student and teacher materials the purpose of which is to help students expand their female or male self-concepts, increase their decision-making skills, and improve their academic…
Descriptors: Academic Achievement, Decision Making Skills, Instructional Materials, Junior High Schools
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Wynn, Charles T. – Journal of Social Studies Research, 1989
Asserts that a goal of social studies instruction is to help students make decisions about complicated social issues and that this goal is best accomplished through development of postformal cognitive processes. Defines postformal thought and examines two types: relativistic and dialectical. Shows how postformal thought can be promoted through two…
Descriptors: Citizenship Education, Cognitive Development, Cognitive Processes, Controversial Issues (Course Content)
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Schug, Mark C. – International Journal of Social Education, 1994
Maintains that instruction in economics education is not yet fully established in schools. Presents three generalizations about teaching and learning economics and the implications for curriculum development and instruction. (CFR)
Descriptors: Academic Achievement, Cognitive Processes, Curriculum Development, Decision Making Skills
Florida State Univ., Tallahassee. – 1983
This handbook is designed to assist schools in carrying out the following goals of the Fair Play program: to strengthen and expand students' female or male self-concepts, to increase their decision-making skills, and to increase their academic achievement by changing their stereotypic attitude toward particular content areas. The Fair Play program…
Descriptors: Academic Achievement, Decision Making Skills, Guidelines, Improvement Programs
Sanchez, Tony – 1987
This simulation uses a science fiction setting to capture the unparalled adventure, danger, and uncertainty of the colonization period in United States history. The simulation can be done in small groups or individually, and value judgments affect the outcome of the simulation. The premise of the simulation is that due to overpopulation,…
Descriptors: Colonial History (United States), Conflict Resolution, Creative Thinking, Critical Thinking
Minnesota Educational Computing Corp., Minneapolis. – 1995
This educational simulation is designed to develop planning, decision-making, problem-solving, and writing skills to teach students about U.S. history and geography as they travel the Oregon, California, and Mormon trails as emigrants. The manual is divided into two parts. Part 1, "Product Instructions," contains: (1) "The Product…
Descriptors: Computer Assisted Instruction, Computer Uses in Education, Computers, Decision Making
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