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Colliot, Tiphaine; Kiewra, Kenneth A.; Luo, Linlin; Flanigan, Abraham E.; Lu, Junrong; Kennedy, Carrie; Black, Sheldon – Education and Information Technologies, 2022
The purpose of this study was to determine how graphic organizer completeness (complete, partial, or no organizer) and note-taking medium (longhand or computer) affect note-taking quantity and quality and affect computer-based learning. College students were presented with a computer-based PowerPoint lesson accompanied by complete, partial, or no…
Descriptors: Instructional Materials, Notetaking, Computer Assisted Instruction, Electronic Learning
Zhang, Yanhui; MacWhinney, Brian – Smart Learning Environments, 2023
As hypothesized by the unified competition model (MacWhinney, 2007, 2017, 2021), optimizing training schemes can enhance second language (L2) learning by fostering various protective factors. Under such a framework, the current study focuses on how the familiarity of stimuli will affect learning Chinese phonetic skills in a computer-assisted…
Descriptors: Novelty (Stimulus Dimension), Second Language Learning, Chinese, Phonetics
Sulisetijono, S.; Sunarmi, S.; Rochmah, Azizah Nur – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2023
The electronic-module (e-module) is one of the teaching materials needed so that the learning process can take place optimally. E-module owned by UM biology students generally do not use the latest technology. Augmented Reality (AR) is a form of technology where there is a process of integrating the virtual world with the real world. Not a few…
Descriptors: Biology, Scientific Literacy, Research and Development, Science Instruction
Louis Lafleur – Technology in Language Teaching & Learning, 2024
Gamification in second language acquisition research is a popular topic, but there are few empirical comparative studies in the literature. This quasi-experimental mixed-approach study enrolled 77 Japanese university EFL learners to enable a comparison between two digital vocabulary flashcard learning software conditions carefully designed by the…
Descriptors: Second Language Instruction, Gamification, English (Second Language), Second Language Learning
Nievergelt, Yves – PRIMUS, 2021
Answering a call by the "Common Vision" for instructional material to "establish stronger connections with other disciplines" and "work with professional-level technology tools," the present article shows how various aspects of fitting circles to data fit in existing courses from basic calculus to advanced calculus.
Descriptors: Mathematics Instruction, College Mathematics, Calculus, Undergraduate Study
Wendy James; Grainne Oates; Nikki Schonfeldt – Accounting Education, 2025
There is growing support to the argument that effective use of technology in blended learning initiatives, such as gamification, can influence student retention and combat low levels of student engagement as well as improve academic performance. The aim of this study is to investigate the effectiveness of a gamified mobile application (GMA)…
Descriptors: Accounting, Business Education, Learner Engagement, Instructional Materials
Sreenivasulu Reddy Mogali; Olivia Ng; Jia Xin Tan; Thu Htet San; Kian Bee Ng – Anatomical Sciences Education, 2024
The COVID-19 pandemic revealed the pivotal role of digital learning and online lecture videos, leading a shift toward blended and flipped classrooms in the post-pandemic era. This shift calls for development and (or) refreshment of novel online educational resources, such as Voice-Over PowerPoint (VOPPT) presentations, specifically designed for…
Descriptors: Undergraduate Students, Medical Students, Medical Education, Anatomy
Slater, Duncan Royd; Davies, Richard – Online Learning, 2020
Creating engaging online resources is an important part of the rapidly changing discipline of e-tutoring. There is increasing use of a wide range of media for online training but only a limited number of studies assessing their effectiveness. This study involved an educator working collegiately with cohorts of online students studying a specialist…
Descriptors: Student Attitudes, Internet, Graduate Students, Online Courses
Xiaolei Qin – Asia-Pacific Journal of Teacher Education, 2025
Globalisation has increased cultural diversity in Chinese higher education, highlighting needs for intercultural competence development. However, suitable China-centric resources are lacking. This study evaluates intercultural learning materials developed by the RICH-Ed project, an intercultural communication textbook grounded in critical social…
Descriptors: Foreign Countries, College Faculty, College Students, Intercultural Communication
Stephanie M. Robillard; Victor R. Lee; Jody Clarke-Midura; Jessica Shumway – Journal of Research on Technology in Education, 2025
This article uses interaction analysis to examine an episode moment-by-moment of how a group of educators recognized and acknowledged that a specific design decision could be harmful for a historically marginalized population of students enrolled in the district. However, once a key change was made to be more culturally responsive and considerate,…
Descriptors: Design, Computer Science, Culturally Relevant Education, Cooperation
Cenka, Baginda Anggun Nan; Santoso, Harry B.; Junus, Kasiyah – Knowledge Management & E-Learning, 2022
Online learning implementation has been growing year by year across countries, including Indonesia. Many higher education institutions use a Learning Management System (LMS) to facilitate online learning. Unfortunately, many issues arise during online learning implementation, such as a lack of student behaviour monitoring. This study adopts an…
Descriptors: Knowledge Management, Electronic Learning, Integrated Learning Systems, Student Behavior
Delos Reyes, Ryan Jayson V. – Online Submission, 2020
This paper focused on the development and validation of Polymedia Based Instruction (PBI) materials in Purposive Communication (PC) classes at Urdaneta City University. Descriptive and developmental research designs were employed in this study. The subjects include the PC Instructors and selected pre-service teachers taking the course. This study…
Descriptors: Foreign Countries, Multimedia Instruction, Multimedia Materials, Instructional Materials
Colliot, Tiphaine; Jamet, Éric – Journal of Computer Assisted Learning, 2020
We investigated the effects of readymade versus self-generated graphic organizers (GOs) on learning, comparing the performances of undergraduates (N = 81) tasked with learning a multimedia document. This document was either presented on its own ("control group"), with a readymade GO, or with a blank GO that students had to fill in either…
Descriptors: Instructional Materials, Learning Processes, Undergraduate Students, Multimedia Materials
Zeynep Cetin Koroglu; Fatma Kimsesiz – Research in Pedagogy, 2023
Technology is an indispensable part of our daily lives nowadays and it has a huge impact on educational fields. The case is valid for English language education in which language teachers teach digital natives with a variety of developing technological tools, software, and aids. Visual aids are also transforming with the developing technology and…
Descriptors: Visual Aids, Instructional Materials, Grammar, English (Second Language)
Radosavljevic, Slavica; Radosavljevic, Vitomir; Grgurovic, Biljana – Interactive Learning Environments, 2020
The goal of higher vocational education is professional training of students. Teaching contents related to practical training are the most important for preparing students for work in real-life conditions. The mobile learning model presented in this paper analyzes the possibility of implementing augmented reality in the process of educating…
Descriptors: Telecommunications, Handheld Devices, Computer Simulation, Models