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Ronald Bishop; Talitha Best; Mike Horsley – e-Journal of Business Education and Scholarship of Teaching, 2024
The purpose of this meta-analysis was to examine prior research that compared the differences between the academic performance of students who undertook online homework as against those that undertook traditional pen and pencil homework. Eighteen experimental and quasi-experimental studies met inclusion criteria for the meta-analysis. Eleven found…
Descriptors: Comparative Analysis, Homework, Meta Analysis, Academic Achievement
Adelina Asmawi; Md. Saiful Alam – Discover Education, 2025
In the evolving techno-educational landscape, it is crucial to reimagine transformative pedagogies based on techno-teacher collaboration to revolutionize teaching effectiveness and efficiency. Although the cutting-edge generative AI tool, Chat GPT, is speculated to be a revolutionary CALL (computer-assisted language learning) tool for teaching…
Descriptors: Reading Instruction, Teaching Methods, Computer Assisted Instruction, Instructional Effectiveness
Colliot, Tiphaine; Kiewra, Kenneth A.; Luo, Linlin; Flanigan, Abraham E.; Lu, Junrong; Kennedy, Carrie; Black, Sheldon – Education and Information Technologies, 2022
The purpose of this study was to determine how graphic organizer completeness (complete, partial, or no organizer) and note-taking medium (longhand or computer) affect note-taking quantity and quality and affect computer-based learning. College students were presented with a computer-based PowerPoint lesson accompanied by complete, partial, or no…
Descriptors: Instructional Materials, Notetaking, Computer Assisted Instruction, Electronic Learning
Zhang, Yanhui; MacWhinney, Brian – Smart Learning Environments, 2023
As hypothesized by the unified competition model (MacWhinney, 2007, 2017, 2021), optimizing training schemes can enhance second language (L2) learning by fostering various protective factors. Under such a framework, the current study focuses on how the familiarity of stimuli will affect learning Chinese phonetic skills in a computer-assisted…
Descriptors: Novelty (Stimulus Dimension), Second Language Learning, Chinese, Phonetics
Shreiner, Tamara L.; Guzdial, Mark – British Journal of Educational Technology, 2022
In this study, support for teaching data literacy in social studies is provided through the design of a pedagogical support system informed by participatory design sessions with both pre-service and in-service social studies teachers. It provides instruction on teaching and learning data literacy in social studies, examples of standards-based…
Descriptors: Computer Assisted Instruction, Information Literacy, Data, Statistics Education
Kaplar, Marija; Radovic, Slaviša; Veljkovic, Kristina; Simic-Muller, Ksenija; Maric, Miroslav – International Journal of Science and Mathematics Education, 2022
The purpose of this study is to analyse the effects of the Interactive Learning Materials Triangle (iLMT) on the learning and knowledge retention of 12-year-old students. The iLMT is a digital version of the standard school learning materials in Serbia, and is characterized by a high degree of interactivity and immediate feedback during the…
Descriptors: Instructional Materials, Logical Thinking, Problem Solving, Mathematics Instruction
Jacqueline Zammit – Computer Assisted Language Learning, 2024
With the advancement of educational technologies, computer-assisted language learning (CALL) tools, like online dictionaries, are essential for acquiring a second language, especially new vocabulary. There has been no empirical focus on the usage of "Gabra" online dictionary in learning Maltese, with a specific focus on international…
Descriptors: Dictionaries, Computer Assisted Instruction, Language Acquisition, Second Language Learning
Christopher Ortega; Angelica Rose Agregado; Earl Xander Gabas; Cheerielyn Amado; Jilbrix Kyle Magno; Arnel Guerrero; Romes Gabriel Alaon; Mark Anthony R. Aribon III – Interactive Learning Environments, 2024
Learning history is vital for students' intellectual, spiritual, emotional, and physical development. Students perceive history subject as difficult and boring because they must memorize facts and understand those facts, concepts, time, and historical events. Interactive multimedia can increase students' enthusiasm and make the teaching and…
Descriptors: Game Based Learning, Educational Games, Usability, Instructional Materials
Sulisetijono, S.; Sunarmi, S.; Rochmah, Azizah Nur – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2023
The electronic-module (e-module) is one of the teaching materials needed so that the learning process can take place optimally. E-module owned by UM biology students generally do not use the latest technology. Augmented Reality (AR) is a form of technology where there is a process of integrating the virtual world with the real world. Not a few…
Descriptors: Biology, Scientific Literacy, Research and Development, Science Instruction
Louis Lafleur – Technology in Language Teaching & Learning, 2024
Gamification in second language acquisition research is a popular topic, but there are few empirical comparative studies in the literature. This quasi-experimental mixed-approach study enrolled 77 Japanese university EFL learners to enable a comparison between two digital vocabulary flashcard learning software conditions carefully designed by the…
Descriptors: Second Language Instruction, Gamification, English (Second Language), Second Language Learning
Made Aryawan Adijaya; I. Ketut Armawan; Maria Goreti Rini Kristiantari – International Journal of Language Education, 2023
Learning activities need to facilitate vocational students in learning independently. It certainly has an impact on students' low understanding and skills. This research aims to develop Mobile-Assisted Language Learning (MALL) for Vocational Education. This type of research is development research. The development model used is the ADDIE model.…
Descriptors: Vocational Education, Computer Assisted Instruction, Telecommunications, Handheld Devices
Pelanek, Radek – IEEE Transactions on Learning Technologies, 2020
A measure of similarity of educational items has many applications in adaptive learning systems and can be useful also for teachers and content creators. We provide a thorough overview of approaches for measuring item similarity. We document the computation pipeline, explicitly highlighting many choices that have to be made in order to quantify…
Descriptors: Educational Technology, Instructional Materials, Measurement Techniques, Differences
Colliot, Tiphaine; Jamet, Éric – British Journal of Educational Technology, 2021
The present study was intended to deepen current knowledge about the impact of graphic organizers (GOs) on students' learning in a computer-based learning environment, by evaluating the effects of successive versus simultaneous presentation of a GO and an explanatory text. Based on the previous studies, we hypothesized that simultaneous display of…
Descriptors: Instructional Materials, Visual Aids, Multimedia Materials, Multimedia Instruction
Wendy James; Grainne Oates; Nikki Schonfeldt – Accounting Education, 2025
There is growing support to the argument that effective use of technology in blended learning initiatives, such as gamification, can influence student retention and combat low levels of student engagement as well as improve academic performance. The aim of this study is to investigate the effectiveness of a gamified mobile application (GMA)…
Descriptors: Accounting, Business Education, Learner Engagement, Instructional Materials
Anneli Dyrvold; Ida Bergvall – LUMAT: International Journal on Math, Science and Technology Education, 2023
Contemporary comprehensive mathematics teaching material covering whole courses has developed substantially from the early versions that roughly were 'books as pdf' with some complementary online material. In teaching materials that are offered in online web portals (digital teaching platforms) a variety of dynamic and interactive elements can be…
Descriptors: Mathematics Instruction, Instructional Materials, Educational Technology, Electronic Learning