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Educational Technology | 9 |
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Cates, Ward Mitchell | 2 |
Anderson, Thor A. | 1 |
Awotua-Efebo, Ebi Bio | 1 |
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Hannum, Wallace | 1 |
Liaw, Shu-sheng | 1 |
Matzko, Michael J. | 1 |
Merrill, M. David | 1 |
Rieber, Lloyd P. | 1 |
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Awotua-Efebo, Ebi Bio – Educational Technology, 1984
Presents guidelines for cost effective product development for training managers charged with quality control of products and training specialists who design materials. Discusses phases of educational product development--diagnosis, design, development, and evaluation. (MBR)
Descriptors: Cost Effectiveness, Design Requirements, Guidelines, Instructional Development
Cates, Ward Mitchell – Educational Technology, 2001
This instructional design sought to create an easily graspable application of physics principles. It took an engineering slant on the content, asking students to investigate physics by attempting to increase the productivity of a "Splam-canning" plant. Design strategies are outlined for six science principles and eight product utilization…
Descriptors: Instructional Design, Instructional Development, Instructional Innovation, Instructional Materials
Cates, Ward Mitchell – Educational Technology, 2001
Describes the objective behind this special issue: to identify a science content area (physics for eighth to eleventh graders), work with science teachers to produce a set of content materials, and present a common content outline to a group of instructional designers. The first article describes the derivation of the content outline. The next…
Descriptors: Assignments, Design Preferences, Instructional Design, Instructional Development
Liaw, Shu-sheng – Educational Technology, 2000
Discusses the features of virtual textbooks and characteristics that Web-based systems offer. Describes the four stages in developing virtual textbooks: design, development, delivery, and maintenance. Examines the five considerations that should be addressed when developing a virtual textbook in Web systems: pedagogy, instructional structure,…
Descriptors: Design Requirements, Educational Media, Educational Technology, Electronic Publishing
Merrill, M. David – Educational Technology, 2001
This instructional design looks at momentum in physics through railroading, to assist students in developing appropriate mental models that will enable them to solve problems relevant to the process or principle being taught. A PEAnet (process, entity, activity network) relationship enables an instructional visualization (simulation) in which…
Descriptors: Cognitive Processes, Instructional Design, Instructional Development, Instructional Innovation
Anderson, Thor A. – Educational Technology, 2003
Explores why "learning" and "object" have been combined in the field of instructional technology. Examines why current definitions of these terms are lacking when looked at from a standards and interoperability point of view. Suggests a new definition with a rationale to satisfy needs of technologists for precise, practical…
Descriptors: Computer Software Development, Computer Uses in Education, Design Preferences, Educational Development
Damarin, Suzanne K. – Educational Technology, 2000
Suggests that "digital differences" is a more appropriate view of the situation facing educators than the concept of the "digital divide." Introduces five principles providing direction for the design and development of technology-enhanced educational activities appropriate to the diversity of students-with-computer-access:…
Descriptors: Access to Computers, Computer Assisted Instruction, Computer Uses in Education, Educational Practices
Hannum, Wallace – Educational Technology, 2001
This instructional design blends a structured learning environment (the physics lesson) with an engaging, playful, simulated environment (roller coaster construction), putting into operation ideas from both cognitive and constructivist theories. Two instructional models are used: a general design model for creating instruction and a lesson design…
Descriptors: Instructional Design, Instructional Development, Instructional Innovation, Instructional Materials
Rieber, Lloyd P.; Matzko, Michael J. – Educational Technology, 2001
These designers approaches their physics lesson design task from the viewpoint of play. The designs, all having strong gaming influences, aim to be flexible enough to take advantage of the experience and ideas of a teacher working with a standard curriculum, yet interesting enough for students to want to continue exploring resources on their own…
Descriptors: Computer Games, Experiential Learning, Games, Instructional Design