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Wu, Yu-Feng – ProQuest LLC, 2011
With the rapid growth of multimedia in education, the importance of investigating the effect of redundancy, repeating instructional messages to enhance conceptualization in instructional material design, is becoming more important. Various studies have been conducted recently regarding the effects of different forms of redundancy. A multimedia…
Descriptors: Spatial Ability, Instructional Materials, Animation, Redundancy
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Smith, Dennie; McLaughlin, Tim; Brown, Irving – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2012
This study explored computer animation vignettes as a replacement for live-action video scenarios of classroom behavior situations previously used as an instructional resource in teacher education courses in classroom management strategies. The focus of the research was to determine if the embedded behavioral information perceived in a live-action…
Descriptors: Classroom Techniques, Preservice Teacher Education, Preservice Teachers, Education Courses
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Huk, Thomas; Steinke, Mattias; Floto, Christian – Instructional Science: An International Journal of the Learning Sciences, 2010
Within the framework of cognitive learning theories, instructional design manipulations have primarily been investigated under tightly controlled laboratory conditions. We carried out two experiments, where the first experiment was conducted in a restricted system-paced setting and is therefore in line with the majority of empirical studies in the…
Descriptors: Cues, Laboratories, Instructional Materials, Educational Experiments
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Hurt, Jeffry A.; Kirk, Robert F. – Computers in the Schools, 1988
Describes study conducted to assess the ability of first grade students to interpret and use computer-generated pictures. Differences in physical attributes between computer-generated and traditional picture formats and their effect on children's ability to interpret and process information contained in the pictures are discussed. (six references)…
Descriptors: Comparative Analysis, Computer Assisted Instruction, Computer Graphics, Courseware
Inoue, Yukiko – 1998
Virtual reality (VR) is a new computational paradigm that redefines the interface between human and computer. VR may result in a significant improvement over traditional instruction because it is not only a multimedia interactive tool but also a learning environment extremely close to reality. Few empirical studies have been done on the use of VR…
Descriptors: Comparative Analysis, Computer Graphics, Computer Simulation, Geography
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Spotts, John; Dwyer, Francis M. – International Journal of Instructional Media, 1996
Examines the instructional effects of computer graphics and rehearsal strategies on student achievement of different educational objectives. Participants were 63 college students. Results indicated that students who received textbook material complemented by specific computer graphics technologies achieved significantly higher scores than did…
Descriptors: Academic Achievement, Animation, College Students, Comparative Analysis
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Ainge, David J. – Journal of Educational Computing Research, 1996
A grade 6/7 class which constructed and explored three-dimensional shapes with the VREAM virtual reality (VR) development system program was compared with a grade 5/6/7 control group using card nets (diagrams which can be cut out/folded). Results indicated that VR had little impact on shape visualization and name writing, but it strongly enhanced…
Descriptors: Comparative Analysis, Computer Assisted Instruction, Computer Graphics, Diagrams