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David W. Jackson; Helen Zhang; Fahd Abdus-Sabur – TechTrends: Linking Research and Practice to Improve Learning, 2025
During young adolescence, many youth develop strong identities in relation to science, technology, engineering and mathematics with computing (STEM + C). One way to design for student engagement in STEM + C is to create project-based units that leverage students' interests. We created one such unit, called the "smart greenhouse project".…
Descriptors: Instructional Design, Computer Uses in Education, STEM Education, Student Projects
Kallia, Maria; Cutts, Quintin – Computer Science Education, 2023
Background and Context: Since the surge of grounded cognition (GC) theories in cognitive psychology, many studies have focused on demonstrating the importance of embodiment and sensorimotor activities on students' conceptual development. In computing education, however, there is not yet a conceptual framework for developing age-appropriate.…
Descriptors: Concept Formation, Computer Science Education, Schemata (Cognition), Developmentally Appropriate Practices
Samim Mirhosseini – ProQuest LLC, 2023
Computer science instructors typically have many responsibilities, such as creating material, delivering lectures, clarifying student questions, and grading student deliverables, while the demand for computer science education has been increasing. Handling all of these responsibilities is challenging in itself. However, it is made worse when…
Descriptors: Computer Science Education, Teacher Responsibility, Faculty Workload, Instructional Materials
Margulieux, Lauren E.; Catrambone, Richard; Schaeffer, Laura M. – Instructional Science: An International Journal of the Learning Sciences, 2018
Originally intended as a replication study, this study discusses differences in problem solving performance among different domains caused by the same instructional intervention. The learning sciences acknowledges similarities in the learners' cognitive architecture that allow interventions to apply across domains, but it also argues that each…
Descriptors: Problem Solving, Intervention, Instructional Design, Programming
Ou, Chaohua; Joyner, David A.; Goel, Ashok K. – Online Learning, 2019
Despite the ubiquitous use of instructional videos in both formal and informal learning settings, questions remain largely unanswered on how to design and develop video lessons that are often used as the primary method for delivering instruction in online courses. In this study, we experimented with a model of seven principles drawn from…
Descriptors: Video Technology, Electronic Learning, Instructional Development, Instructional Design
Olipas, Cris Norman P. – Online Submission, 2022
This study aimed to evaluate the instructional learning modules used for Application Development and Emerging Technologies course. Specifically, it evaluates the content, teaching and learning, support and feedback, and assessment variables through student perspectives. It also seeks to understand the views of the students on what they like the…
Descriptors: Student Attitudes, Information Technology, Feedback (Response), Teaching Methods
Kert, Serhat Bahadir; Kalelioglu, Filiz; Gulbahar, Yasemin – Informatics in Education, 2019
In this study, effectiveness of a computer science course at the secondary school level is investigated through a holistic approach addressing the dimensions of instructional content design, development, implementation and evaluation framed according to ADDIE instructional design model where evaluation part constituted the research process for the…
Descriptors: Foreign Countries, Holistic Approach, Computer Science Education, Secondary Education
Koshino, Makoto; Kojima, Yuki; Kanedera, Noboru – Online Submission, 2013
Educational materials of embedded systems are currently used in many educational institutions. However, they have difficulties in arousing the interest of students. One of the reasons is that a poor CPU (central processing unit), which has been loaded in the current materials, cannot execute the multimedia processing. In order to make the…
Descriptors: Foreign Countries, Instructional Design, Multimedia Materials, Computer System Design
Hirumi, Atsusi; Appelman, Bob; Rieber, Lloyd; Van Eck, Richard – TechTrends: Linking Research and Practice to Improve Learning, 2010
Like many rapidly growing industries, advances in video game technology are far outpacing research on its design and effectiveness. Relatively little is understood about how to apply what we know about teaching and learning to optimize game-based learning. For the most part, instructional designers know little about game development and video game…
Descriptors: Educational Technology, Instructional Design, Video Games, Computer Science Education
Chen, Li-Chiou; Tao, Lixin – Educational Technology & Society, 2012
We have developed a tool called Secure WEb dEvelopment Teaching (SWEET) to introduce security concepts and practices for web application development. This tool provides introductory tutorials, teaching modules utilizing virtualized hands-on exercises, and project ideas in web application security. In addition, the tool provides pre-configured…
Descriptors: Internet, Computer Security, Information Security, Computer Science Education
Campbell, Jackie – Interactive Technology and Smart Education, 2012
Purpose: The purpose of this paper is to describe and discuss the use of specifically-developed, inquiry-based learning materials for Computing and Forensic Computing students. Small applications have been developed which require investigation in order to de-bug code, analyse data issues and discover "illegal" behaviour. The applications…
Descriptors: Foreign Countries, Computer Software, Inquiry, Active Learning
Djenic, S.; Krneta, R.; Mitic, J. – IEEE Transactions on Education, 2011
This paper presents an advanced variant of learning programming by the use of the Internet and multimedia. It describes the development of a blended learning environment, which, in addition to classroom (face-to-face) lessons, introduces lessons delivered over the Internet: the use of multimedia teaching material with completely dynamic…
Descriptors: Foreign Countries, Blended Learning, Instructional Design, Programming
Mostefaoui, Soraya Kouadri; Ferreira, Giselle; Williams, Judith; Herman, Clem – European Journal of Open, Distance and E-Learning, 2012
This paper presents a case study based on the experiences surrounding a distance-learning module in the area of Information and Communication Technologies (ICT) that includes a creative multimedia component as an integral part of its teaching and assessment. The module requires that students engage in multimedia production to articulate their…
Descriptors: Foreign Countries, Multimedia Materials, Distance Education, Information Technology
Kesiman, Made Windu Antara; Agustini, Ketut – Journal of Information Technology Education: Innovations in Practice, 2012
By studying and analyzing thoroughly the aspects of Indonesian culture, we may find many concepts of local wisdom that have been practiced in daily life of Indonesian people that can be beneficial for Information Technology study. Subak is a Balinese organization of irrigation systems, and is one example of local wisdom known widely in the world.…
Descriptors: Foreign Countries, Developing Nations, Hypermedia, Computer Assisted Instruction
Elberfeld, John K. – Computing Teacher, 1982
Suggest use of well-organized slide presentation as effective way to introduce computers to large audiences and discusses how to get started--state objective, analyze audience, outline presentation, prepare slides--and equipment needed to obtain slides from television screens, miniature components, and book illustrations. References and sources…
Descriptors: Audiovisual Aids, Computer Literacy, Computer Science Education, Instructional Design
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