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Price, Colin B. – Simulation & Gaming, 2008
Commercial computer games contain "physics engine" components, responsible for providing realistic interactions among game objects. The question naturally arises of whether these engines can be used to develop educational materials for high school and university physics education. To answer this question, the author's group recently conducted a…
Descriptors: Physics, Computers, Games, Science Education
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Kolodiy, George Oleh – Journal of Computers in Mathematics and Science Teaching, 1988
Presents the LOGO computer language as a source to experience and investigate scientific laws. Discusses aspects and uses of LOGO. Lists two LOGO programs, one to simulate a gravitational field and the other projectile motion. (MVL)
Descriptors: Computer Graphics, Computer Simulation, Instructional Materials, Mechanics (Physics)
Kellogg, Ted; Latson, Jon – 1986
There are two major concerns about the teaching of high school biology. One is the degree to which students memorize laws, facts, and principles, and the second involves the role of the classroom teacher. These aspects result in a discrepancy between the theory and practice of science education. The purpose of this report is to provide: (1) a…
Descriptors: Biology, Classroom Techniques, Computer Simulation, Computer Software
Classroom Computer Learning, 1990
Reviewed are two computer software packages: "Super Solvers Midnight Rescue!" a problem-solving program for IBM PCs; and "Interactive Physics," a simulation program for the Macintosh computer. The functions of the package are discussed including strengths and weaknesses and teaching suggestions. (CW)
Descriptors: Computer Simulation, Computer Software, Computer Software Reviews, Computer Uses in Education
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Pizarro, Antonio – Journal of Computers in Mathematics and Science Teaching, 1989
Provides a listing of a software graphics program that investigates the law of reflection and Snell's law of refraction. Written in BASIC for the Apple II personal computer. (MVL)
Descriptors: Computer Graphics, Computer Simulation, Computer Software, Computer Uses in Education
Trowbridge, David; Durnin, Robin – 1984
This study examined learning by individuals and groups in a computer environment. Individual interactivity as a function of group size was investigated by focusing on various modes of interaction available to students while they completed activities using a computer. The activities, which involved manipulation of pictures of batteries, bulbs, and…
Descriptors: Academic Achievement, Computer Assisted Instruction, Computer Programs, Computer Simulation
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Mandell, Alan – Journal of Computers in Mathematics and Science Teaching, 1986
Explains the functions of and the techniques employed in expert systems. Offers the program "The Periodic Table Expert," as a model for using artificial intelligence techniques in BASIC. Includes the program listing and directions for its use on: Tandy 1000, 1200, and 2000; IBM PC; PC Jr; TRS-80; and Apple computers. (ML)
Descriptors: Artificial Intelligence, Chemistry, Computer Simulation, Computer Software
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Risley, John S.; Grabel, Lisa – Physics Teacher, 1983
Reviews "Scatter," a software package consisting of three programs designed to help students "see" results of particle scattering and representative concepts difficult to show in introductory laboratories. Includes source, equipment needed, physics level, time involvement, interaction, and nature of programs. Recommends only…
Descriptors: College Science, Computer Assisted Instruction, Computer Programs, Computer Simulation
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Roberts, Nancy; Barclay, Tim – Journal of Computers in Mathematics and Science Teaching, 1988
Builds on a National Science Foundation (NSF) microcomputer based laboratory project to introduce system dynamics into the precollege setting. Focuses on providing students with powerful and investigatory theory building tools. Discusses developed hardware, software, and curriculum materials used to introduce model building and simulations into…
Descriptors: Computer Graphics, Computer Simulation, Computer Uses in Education, Computers
Strickland, R. Mack; Poe, Stephen E. – Technological Horizons in Education, 1989
Discusses producing effective instructional software using a balance of course content and technological capabilities. Describes six phases of an instructional development model: discovery, design, development, coding, documentation, and delivery. Notes that good instructional design should have learner/computer interaction, sequencing of…
Descriptors: Authoring Aids (Programing), Computer Assisted Instruction, Computer Graphics, Computer Science