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Fox, Michael T. – 1995
An important use of multimedia as a learning tool in academia is the process of designing and developing a multimedia project. The design and development process empowers students to explore, discuss, evaluate, and articulate their knowledge in a richer medium. A journalistic approach to examining the virtues, limitations, and components of the…
Descriptors: Authoring Aids (Programming), Computer Software Development, Instructional Materials, Material Development

Rath, Alex; Rieck, William A.; Wadsworth, Donna – Journal of Technology and Teacher Education, 1998
Observations, interviews, and a survey were used to study the staff of an educational-technology center which has been producing educational software (CDs) for about five years. Results showed that educators generally approached electronic curriculum development in terms of either programming processes or curricular concepts. Differences between…
Descriptors: Computer Software Development, Curriculum Development, Educational Technology, Instructional Materials
Van Durm, Rafael; Duval, Erik; Verhoeven, Bart; Cardinaels, Kris; Olivie, Henk – 2001
One of the central notions of the ARIADNE learning platform is a share-and-reuse approach toward the development of digital course material. The ARIADNE infrastructure includes a distributed database called the Knowledge Pool System (KPS), which acts as a repository of pedagogical material, described with standardized IEEE LTSC Learning Object…
Descriptors: Computer Software Development, Educational Resources, Educational Technology, Foreign Countries
Michailidou, Anna; Economides, Anastasios A. – 2002
Virtual Learning Environments (VLEs) that support collaboration are one of the new technologies that have attracted great interest. VLEs are learning management software systems composed of computer-mediated communication software and online methods of delivering course material. This paper presents ELearn, a collaborative VLE for teaching…
Descriptors: Computer Software Development, Cooperative Learning, Distance Education, Educational Environment
Wehner, Frank; Lorz, Alexander – 2001
This paper presents the use of an XML grammar for two complementary projects--CHAMELEON (Cooperative Hypermedia Adaptive MultimEdia Learning Objects) and EIT (Enabling Informal Teamwork). Areas of applications are modular courseware documents and the collaborative authoring process of didactical units. A number of requirements for a suitable…
Descriptors: Authoring Aids (Programming), Computer Software Development, Courseware, Educational Technology
Barker, Philip; Giller, Susan – 2002
Many new technologies are now available for delivering and/or providing access to computer-based learning (CBL) materials. These technologies vary in sophistication in many important ways, depending upon the bandwidth that they provide, the interactivity that they offer and the types of end-user connectivity that they support.Invariably,…
Descriptors: Computer Assisted Instruction, Computer Software Development, Educational Media, Educational Resources
Garner, Stuart – 2002
Computer programming is a domain of knowledge that is generally considered difficult by students, many of whom experience low levels of achievement and become disillusioned. This paper suggests that cognitive load theory needs to be taken into account when designing instructional materials for this domain. The cognitive load that is experienced by…
Descriptors: Academic Achievement, Cognitive Processes, Computer Assisted Instruction, Computer Software Development
Lee, Sung Heum; Boling, Elizabeth – Educational Technology, 1999
Identifies guidelines from the literature relating to screen design and design of interactive instructional materials. Describes two types of guidelines--those aimed at enhancing motivation and those aimed at preventing loss of motivation--for typography, graphics, color, and animation and audio. Proposes a framework for considering motivation in…
Descriptors: Computer Software Development, Designers, Guidelines, Instructional Materials

McNaught, Carmel; Kennedy, David – Journal of Interactive Learning Research, 1997
Describes the use of concept mapping as a tool to gather data about student misconceptions. Student concept maps are used to inform the design/development of an innovative, simple-to-use, computer-based learning tool which may be incorporated into online courseware. The interactive grouping tool is designed to allow students to construct their own…
Descriptors: Computer Assisted Instruction, Computer Software Development, Concept Mapping, Courseware

Davidsen, Pal I.; Spector, J. Michael – Computers in Human Behavior, 1997
System dynamics has been shown to be an effective tool in managing the complexities of domains that involve complex structures. A framework is suggested for using system dynamic tools and technologies as the basis for constructing highly engaging learning environments. (Author/AEF)
Descriptors: Computer Assisted Instruction, Computer Software Development, Courseware, Educational Environment
Wu, Albert; Tam, Lincoln – 1998
This paper presents an architecture for creating, retrieving, and adapting materials on the World Wide Web for learning purposes. There are two major components in the architecture: Authoring Server (AS) and Courseware Server (CS). Associated with the architecture for running dynamic courseware, certain mechanisms are also imposed. These…
Descriptors: Computer Managed Instruction, Computer Software Development, Courseware, Foreign Countries
Matsuno, Ryoji; Tsutsumi, Yutaka; Gilbert, Richard – 2002
The aim of this project is to build software development environments for teachers, enabling them to produce their own educational applications for their classrooms as easily as they might produce educational materials using a word processor. As one means of realizing this goal, the authors proposed a componentware methodology, and developed 15…
Descriptors: Computer Assisted Instruction, Computer Software Development, Courseware, Educational Technology
Laleuf, Jean R.; Spalter, Anne Morgan – 2001
An important category of SMET digital library content will be highly interactive, explorable microworlds for teaching science, mathematics, and engineering concepts. Such environments have proved to be extraordinarily time-consuming and difficult to produce, while threatening the goals of widespread creation and use. One proposed solution for…
Descriptors: Computer Graphics, Computer Software Development, Educational Environment, Educational Technology

Metcalf, Karen K.; Barlow, Amy; Hudson, Lisa; Jones, Elizabeth; Lyons, Dennis; Piersall, James; Munfus, Laureen – Journal of Interactive Instruction Development, 1998
Provides guidelines on how to adapt common games such as checkers, tic tac toe, obstacle courses, and memory joggers into interactive games in multimedia courseware. Emphasizes creating generic games that can be recycled and used for multiple topics to save development time and keep costs low. Discusses topic themes, game structure, and…
Descriptors: Computer Games, Computer Software Development, Computer Uses in Education, Cost Effectiveness
Hurn, Janet E. – 1997
In this paper, an instructor at Miami University Middletown (Ohio) describes how Authorware (by Macromedia) proved to be a valuable tool in developing interactive computer tutorials for physics instruction. Obstacles to improved instruction that had presented themselves were as follows: (1) some of the students' learning styles were not being…
Descriptors: Animation, Authoring Aids (Programming), Computer Assisted Instruction, Computer Graphics