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Kerr, Stephen T. – 1983
This four-section paper begins with a brief description of videotex and the paths its development has followed during its short lifespan. The second section examines how videotex systems should present and display information, and how such information should be internally organized so that it is maximally useful for the reader/user. The analysis,…
Descriptors: Computer Graphics, Computer Science, Design Requirements, Display Systems
Hazen, Margaret; Cronenberger, Helen – 1988
This paper is an outline of the key points of a presentation on the use of digitized video or videodisks for the development of still graphics instructional materials. An introduction examines the rapid technological changes and trends of the last 10 years and the assumptions underlying this presentation. A discussion of developmental stage issues…
Descriptors: Computer Graphics, Display Systems, Evaluation Criteria, Instructional Materials
Peer reviewed Peer reviewed
Julien, Don – Library Software Review, 1986
Describes adventure games, a genre of computer simulation games that require the use of creative and intuitive approaches similar to those used in online database searching, and suggests that they can be used in training online searchers to develop creative problem solving skills. Reviews of several available adventure games are included. (EJS)
Descriptors: Computer Graphics, Computer Simulation, Databases, Display Systems
Geisert, Paul – 1970
A study was made of the learning effects of information mapping; i.e., the technique of organizing materials on the printed page in a format which clearly illustrates the order and organization of the materials. The investigation of the effects of information mapping and information-mapped feedback on achievement, time variables, and attitude…
Descriptors: Computer Assisted Instruction, Computer Graphics, Concept Formation, Concept Teaching