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Nomcebo Nobuhle Mhlungu; Philani Brian Mlambo – Journal of Education and e-Learning Research, 2025
This study investigates the challenges faced by grade 10 teachers in Engineering Graphics and Design (EGD) classrooms and their impact on learners' performance, particularly related to poor outcomes on the National Senior Certificate (NSC) examination. The study used convenience sampling to select five EGD teachers from two schools offering the…
Descriptors: Engineering Education, Graphic Arts, Computer Graphics, Instructional Effectiveness
Stanley, MLG – 1989
This course in desktop publishing contains seven illustrated modules designed to meet the following objectives: (1) use a desktop publishing program to explore advanced topics in graphic design; (2) learn about typography and how to make design decisions on the use of typestyles; (3) learn basic principles in graphic communications and apply them…
Descriptors: Computer Graphics, Computer Printers, Design, Desktop Publishing
Kerr, Stephen T. – 1983
This four-section paper begins with a brief description of videotex and the paths its development has followed during its short lifespan. The second section examines how videotex systems should present and display information, and how such information should be internally organized so that it is maximally useful for the reader/user. The analysis,…
Descriptors: Computer Graphics, Computer Science, Design Requirements, Display Systems
Sparkman, Russell – 1995
The creative processes of 14 computer graphic artists are recorded in this book. Artists represented include: Joseph Kelter; Glenn Mitsui; Diane Fenster; Steve Lyons; Jeff Brice; Thirst; Pamela Hobbs; Lance Hidy; SKOLOS/WEDELL; Marcolina Design/Dan Marcolina; John Hersey; David Carson; Bert Monroy; and Jack Davis. The narrative provides insight…
Descriptors: Art, Art Education, Artists, Collage
Matthews, Jonathan C. – 1997
A traditional dichotomy has always existed between the quantitative origins of computers and the subjective and expressive nature of art. Computer technology, however, has become simultaneously more sophisticated in its application and more simplified in its use. Computers can now serve as viable and productive components of an art education…
Descriptors: Art Activities, Art Education, Computer Assisted Instruction, Computer Graphics
Hertz, Andrew – 1978
Designed to develop in the student skills in all of the preparatory functions of the graphic communications industry, this student guide covers copy preparation, art preparation, typography, camera, stripping, production management, and forms design, preparation, and analysis. In addition to the skills areas, material is included on the history of…
Descriptors: Computer Graphics, Curriculum Guides, Electronic Equipment, Graphic Arts
Carpenter, Kenneth A. – 1997
A guide for college instructors and part of an in-progress book, this document illustrates the effectiveness of humor and graphic art in enhancing presentations and promoting learning. Graphic aids and the combination of verbal and visual materials provide excellent supplements to college lectures and discussions, and help communicate concepts by…
Descriptors: College Instruction, Comics (Publications), Community Colleges, Computer Graphics
Missouri Univ., Columbia. Instructional Materials Lab. – 1992
This module is the fourth of five in the Commercial Art series. The curriculum guide is designed for competency-based teaching and testing. Within this module on computer graphics are six instructional units. A cross-reference table reveals how the instructional components of the module relate to Missouri competencies. Each unit includes some or…
Descriptors: Art Education, Commercial Art, Competency Based Education, Computer Graphics
Sutherland, Barbara, Ed. – 1990
This communication systems guide provides teachers with learning activities for secondary students. Introductory materials include an instructional planning outline and worksheet, an outline of essential elements, a list of objectives, a course description, and a content outline. The guide contains 32 modules on the following topics: story…
Descriptors: Books, Communication Skills, Communications, Computer Assisted Design