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Xiaojian Bai – Innovations in Education and Teaching International, 2025
This study aims to determine the impact of Industry 4.0 innovations, namely infographics and product modelling, on students' academic performance and visual thinking skills. The experiment involved 164 students. Teaching tools promote the student's academic performance and visual thinking. The average grade of academic performance was higher in…
Descriptors: Industry, Innovation, Visual Aids, Design
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Aboimova, Irina S.; Depsames, Lidia P.; Serova, Olga V.; Shcherbakova, Maria V.; Yakovleva, Svetlana I. – International Journal of Environmental and Science Education, 2016
The main goal of the Russian professional education becomes the preparation of competent, qualified graduates, who are able not only to put their knowledge and skills to use, but also make original nonstandard decisions in the situations happening in their professional activities. The process of the design students' creativity development requires…
Descriptors: Foreign Countries, Design, Creative Development, Creativity
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Bartholomew, Scott R.; Zhang, Liwei – Technology and Engineering Teacher, 2019
Although there are over 320,000 health and fitness apps available on major app stores, there is scant evidence that they actually promote a healthier lifestyle, assist users in exercising, or promote weight loss. This article presents a lesson plan using an Arduino for integrating computational thinking and game design with middle school students…
Descriptors: Technology Education, Engineering Education, Relevance (Education), Physical Fitness
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Carlone, Heidi B.; Mercier, Alison K.; Metzger, Salem R. – Journal of Pre-College Engineering Education Research, 2021
Primary school practices are often bound by traditions that perpetuate compliance and skills-based, decontextualized, rote memorization activities. These histories of practice, prevalent in schools serving mostly Black and Brown children, make it inordinately difficult for students to author themselves as knowledge builders (i.e., with epistemic…
Descriptors: Urban Schools, Engineering Education, Epistemology, Design
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Rennick, Christopher; Hulls, Carol C. W.; McKay, Kenneth N. – IEEE Transactions on Education, 2019
Contribution: A semester-long, open-ended design project was implemented to promote intellectual development of first-year students while reinforcing event-driven/procedural programming principles. This paper describes this approach, and an evaluation strategy using Perry's model for intellectual development. The results show that students can…
Descriptors: Introductory Courses, Engineering Education, Active Learning, Student Projects
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Udall, Nick – Journal of Creative Behavior, 1996
This paper outlines a research program that seeks to develop strategies for facilitating creative development through paradigmatic transformation. The Mobius Ring is used as a metaphor for intuition and intellect cyclically feeding each other, and a continuum of modes of thought evolving from "Becoming" to "Being" is outlined. These strategies can…
Descriptors: Adults, Change Strategies, Creative Development, Creativity
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McCloskey, Patrick – Educational Review, 1979
It was hypothesized that the experimentation and problem solving involved in design lessons were consistent with features of intellectual development stressed by Piaget. An experimental group (27 students) received art lessons stressing spatial concepts and manipulations. Controls studied art conventionally. Experimentals were superior on some of…
Descriptors: Adolescents, Art Education, Design, Imagery