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Jinhee Kim; Seongryeong Yu; Rita Detrick; Na Li – Education and Information Technologies, 2025
The rapid development of generative artificial intelligence (GenAI), including large language models (LLM), has merged to support students in their academic writing process. Keeping pace with the technical and educational landscape requires careful consideration of the opportunities and challenges that GenAI-assisted systems create within…
Descriptors: Student Attitudes, Artificial Intelligence, Technology Uses in Education, Natural Language Processing
Ji Hyun Yu; Devraj Chauhan – Education and Information Technologies, 2025
This paper presents a comprehensive analysis of the major themes in Natural Language Processing (NLP) applications for personalized learning, derived from a Latent Dirichlet Allocation (LDA) examination of top educational technology journals from 2014 to 2023. Our methodology involved collecting a corpus of relevant journal articles, applying LDA…
Descriptors: Natural Language Processing, Individualized Instruction, Educational Technology, Emotional Intelligence
Qinggui Qin; Shuhan Zhang – Education and Information Technologies, 2025
Artificial Intelligence (AI) plays a vital role in the growth and progress of education. Therefore, there is a need to scientifically explore the application of Artificial Intelligence in Education (AIED) and systematically analyze the development trends and research hotspots of AIED to provide reference for researchers. In this study, 1356…
Descriptors: Artificial Intelligence, Knowledge Level, Visual Aids, Concept Mapping
Westera, Wim; Prada, Rui; Mascarenhas, Samuel; Santos, Pedro A.; Dias, João; Guimarães, Manuel; Georgiadis, Konstantinos; Nyamsuren, Enkhbold; Bahreini, Kiavash; Yumak, Zerrin; Christyowidiasmoro, Chris; Dascalu, Mihai; Gutu-Robu, Gabriel; Ruseti, Stefan – Education and Information Technologies, 2020
This article provides a comprehensive overview of artificial intelligence (AI) for serious games. Reporting about the work of a European flagship project on serious game technologies, it presents a set of advanced game AI components that enable pedagogical affordances and that can be easily reused across a wide diversity of game engines and game…
Descriptors: Artificial Intelligence, Educational Games, Educational Technology, Computer Software