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Showing 1 to 15 of 36 results Save | Export
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Dexter, Sara; Clement, Davis; Moraguez, Daniel; Watson, Ginger S. – Journal of Research on Leadership Education, 2020
This article presents three types of (inter)active learning pedagogical tools to better prepare future administrators for complex, real-world tasks. We propose a framework of narrative linearity and responsiveness to examine digital cases, digital simulations, and clinical simulations as bridging pedagogies from abstract class-based methods to…
Descriptors: Active Learning, Administrator Education, Leadership Training, Case Method (Teaching Technique)
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Goldin, Ilya; Narciss, Susanne; Foltz, Peter; Bauer, Malcolm – International Journal of Artificial Intelligence in Education, 2017
Formative feedback is well known as a key factor in influencing learning. Modern interactive learning environments provide a broad range of ways to provide feedback to students as well as new tools to understand feedback and its relation to various learning outcomes. This issue focuses on the role of formative feedback through a lens of how…
Descriptors: Formative Evaluation, Feedback (Response), Interaction, Technology Uses in Education
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Wimmer, Hayden; Hall, Kenneth – Information Systems Education Journal, 2016
Enterprise Resource Planning and Customer Relationship Management are becoming important topics at the university level, and are increasingly receiving course-level attention in the curriculum. In fact, the Information Systems Body of Knowledge specifically identifies Enterprise Architecture as an Information Systems-specific knowledge area. The…
Descriptors: Higher Education, Educational Technology, Computers, Computer Uses in Education
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Kuosa, Kirsi; Distante, Damiano; Tervakari, Anne; Cerulo, Luigi; Fernández, Alejandro; Koro, Juho; Kailanto, Meri – International Journal of Distance Education Technologies, 2016
This paper presents two interactive visualization tools for learning management systems (LMS) in order to improve learning and teaching in online courses. The first tool was developed at the Intelligent Information Systems Laboratory (IISLab) at the Tampere University of Technology (TUT). The tool is used to analyse students' activity from…
Descriptors: Interaction, Visualization, Online Courses, Electronic Learning
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Carmona Morales, D.; Jimenez-Hornero, J. E.; Vazquez, F.; Morilla, F. – IEEE Transactions on Education, 2012
In this paper, an optimal tuning tool is presented for control structures based on multivariable proportional-integral-derivative (PID) control, using genetic algorithms as an alternative to traditional optimization algorithms. From an educational point of view, this tool provides students with the necessary means to consolidate their knowledge on…
Descriptors: Computer Interfaces, Interaction, Educational Strategies, Teaching Methods
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Ketterl, Markus; Mertens, Robert; Wiesen, Christoph; Vornberger, Oliver – Interactive Technology and Smart Education, 2011
Purpose: The purpose of this paper is to present a user interface for web lectures for engaging with other users while working with video based learning content. The application allows its users to ask questions about the content and to get answers from those users that currently online are more familiar with it. The filtering is based on the…
Descriptors: Interaction, Lecture Method, Computer Interfaces, Computer System Design
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Mears, Derrick; Hansen, Lisa – Strategies: A Journal for Physical and Sport Educators, 2009
An emerging trend in physical education curriculum has been sparked by the influx of a relatively new technology to the market referred to as Active Gaming or Exergaming. Exergaming has become a new buzzword identified by Popular Science as one of the ten new terms predicted to enter mainstream vocabulary in the next few years. Defined as video…
Descriptors: Physical Education, Physical Activities, Interaction, Computer Software
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Veletsianos, George; Miller, Charles; Doering, Aaron – Journal of Educational Computing Research, 2009
Conflicts occur when learners interact with pedagogical agents and virtual characters. Such conflicts--arising from technological limitations, psychosocial perceptions, and pedagogical inadequacies--hinder communication and interaction between virtual characters and learners, and impede successful engagement with learning tasks and experiences. To…
Descriptors: Electronic Learning, Interaction, Conflict, Guidelines
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Chen, G.D.; Chang, C.K.; Wang, C.Y. – Computers & Education, 2008
With the growing popularity of computers and the Internet, most teachers are taking advantage of Internet functions to assist in both teaching and student learning. However, students only login to the assisted learning system once or twice a week on average to surf for relevant references, participate in discussions, or hand in assignments, even…
Descriptors: Delivery Systems, Computer Interfaces, Interaction, Internet
Milekic, Slavko – 2002
Rapid proliferation of different types of interaction devices that use more natural channels (voice, touch, gesture) for interfacing with the digital medium illustrates the trend towards the creation of more "humane" interaction mechanisms. However, the current historical paradox is that modern technological advances are dramatically…
Descriptors: Computer Interfaces, Information Technology, Interaction, Man Machine Systems
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Wood, Simon; Romero, Pablo – Educational Technology & Society, 2010
Learner centred design methods highlight the importance of involving the stakeholders of the learning process (learners, teachers, educational researchers) at all stages of the design of educational applications and of refining the design through an iterative prototyping process. These methods have been used successfully when designing systems…
Descriptors: Foreign Countries, Electronic Learning, Interaction, Educational Technology
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Liew, Chern Li; Foo, Schubert; Chennupati, K. R. – Journal of Documentation, 2001
Presents a proposed information environment (PROPIE) for enhanced interaction and value-adding of electronic documents that allows users multiple ways to query intuitively and navigate information in an electronic document. Highlights include user interface technologies; visualization and interactive techniques; query and browsing processes; and…
Descriptors: Computer Interfaces, Electronic Text, Evaluation Methods, Interaction
Boiano, Stefania; Gaia, Giuliano; Caldarini, Morgana – 2003
A museum can talk to its audience through a variety of channels, such as Web sites, help desks, human guides, brochures. A considerable effort is being made by museums to integrate these different means. The Web site can be designed to be reachable or even updateable from visitors inside the museum via touchscreen and wireless devices. But these…
Descriptors: Artificial Intelligence, Computer Interfaces, Computer Oriented Programs, Computer System Design
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Shirinian, Ara; Dickelman, Erik – Performance Improvement, 2002
Discusses software design for enterprise systems and for video games, and describes difficulties with enterprise tools, including interface complexity, training costs, and user frustration. Examines the world of tools and games from the human perspective and suggests ways in which game design can be successfully transferred to the enterprise tool…
Descriptors: Computer Interfaces, Computer Software Development, Corporations, Costs
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Price, Sara; Rogers, Yvonne – Computers and Education, 2004
The advent of wireless and pervasive technologies offers many opportunities for designing learning experiences that encourage children to explore, initiate and reflect. Novel forms of interactions can be developed, that exploit the "physical" and the "digital" in a diversity of ways that move beyond the "desktop" genre of interactions. In this…
Descriptors: Educational Benefits, Computer Interfaces, Interaction, Educational Environment
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