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Ángela González-Villa; Adriana Gewerc – E-Learning and Digital Media, 2024
Social networks are colonised by a culture of confession that turns teenager privacy into a commodity to achieve recognition and social acceptance. This display accelerates the porosity of the boundaries between the public and the private and feeds surveillance capitalism. The aim of this systematic review is to examine the empirical evidence on…
Descriptors: Adolescents, Social Networks, Privacy, Interaction
Tang, Chun M.; Bradshaw, Adrian – E-Learning and Digital Media, 2020
Working on team projects is a common feature in higher education as a way to foster team learning and collaboration. For a team to work well towards achieving project objectives, it is important that there is effective team communication. Conventionally, face-to-face interactions allow students to interact with each other in multiple communication…
Descriptors: Telecommunications, Computer Mediated Communication, Teamwork, College Students
Islam, Md. Kabirul; Sarker, Md. Fouad Hossain; Islam, M. Saiful – E-Learning and Digital Media, 2022
This empirical study is conducted in a blended learning setting of a technology-focused private university in Bangladesh to offer a model that could help attain a comprehensive goal of blended learning. The main objectives of this study are to examine course design in a blended learning setting, strategies adopted by the course teachers to…
Descriptors: Student Centered Learning, Blended Learning, Higher Education, Models
Hung, Aaron Chia Yuan – E-Learning and Digital Media, 2016
The paper uses actor-network theory (ANT) to analyze the sociotechnical networks of three groups of adolescents who played online games in different physical and social contexts. These include: an internet café, which allowed the players to be co-present; a personal laptop, which gave the player more control over how he played; and at home through…
Descriptors: Networks, Adolescents, Social Theories, Video Games