Publication Date
In 2025 | 0 |
Since 2024 | 4 |
Since 2021 (last 5 years) | 12 |
Since 2016 (last 10 years) | 17 |
Since 2006 (last 20 years) | 19 |
Descriptor
Source
Interactive Learning… | 19 |
Author
Ala, Ayodeji A. | 1 |
Ala, Oluwafolakemi Grace | 1 |
Alemayehu, Lekissa | 1 |
Bagriacik Yilmaz, Ayse | 1 |
Blau, Ina | 1 |
Chang, Y. J. | 1 |
Chang, Y. S. | 1 |
Chen, Hsiu-Ling | 1 |
Cheng, Hercy N. H. | 1 |
Dai, Xiaotong | 1 |
Elsom, Sandra | 1 |
More ▼ |
Publication Type
Journal Articles | 19 |
Reports - Research | 18 |
Information Analyses | 1 |
Reports - Evaluative | 1 |
Tests/Questionnaires | 1 |
Education Level
Higher Education | 12 |
Postsecondary Education | 10 |
Secondary Education | 3 |
Early Childhood Education | 2 |
Elementary Education | 2 |
High Schools | 2 |
Kindergarten | 2 |
Primary Education | 2 |
Junior High Schools | 1 |
Middle Schools | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Yanghee Kim; Jaejin Hwang; Seongmi Lim; Moon-Heum Cho; Sungchul Lee – Interactive Learning Environments, 2024
This research explored if a social robot would play a role in facilitating the development of friendship between young children while they engage in playful learning. Grounded in child-robot interaction and child development literature, we instantiated four sessions of triadic interaction activities among two children and a robot, where the robot…
Descriptors: Kindergarten, Young Children, After School Programs, Robotics
Sonica Rautela; Sarika Sharma; Shreya Virani – Interactive Learning Environments, 2024
The current educational scenario is changing and inclining more towards digital technologies for teaching-learning. Interactions during the classrooms or virtual sessions are vital for students' learning engagements. Learner-learner interactions and educator-learner interactions during online classes are to be promoted and sustained for a better…
Descriptors: COVID-19, Pandemics, Peer Relationship, Teacher Student Relationship
Elsom, Sandra; Westacott, Marguerite; Stieler-Hunt, Colleen; Glencross, Sarah; Rutter, Kerry – Interactive Learning Environments, 2023
Game-based learning has been recognised as a strategy to increase students' engagement in higher education. Alternate reality games (ARG) provide players with the opportunity to apply newly developed knowledge and skills, such as visiting important campus locations and completing relevant activities. The collaborative nature of these games means…
Descriptors: College Students, Orientation, Socialization, Game Based Learning
Wangda Zhu; Ying Hua – Interactive Learning Environments, 2024
During the COVID-19 quarantine, we conducted a field-setting pre/post-test randomized experiment (n = 115), creating a community using the social media application Instagram to enhance students' interactions with their peers and immediate physical environments in a large, introductory online course in environmental psychology. We used the…
Descriptors: Learning Experience, Social Networks, Social Media, Cooperative Learning
Ala, Oluwafolakemi Grace; Yang, Hongtao; Ala, Ayodeji A. – Interactive Learning Environments, 2023
The COVID-19 pandemic necessitated a quick transition to online learning widely. This study examined the contributions of the peer-to-peer learning interactions within integrated peer-assisted learning clusters to learning among students in universities in Harbin, China, and Akure, Nigeria respectively. The frequency of peer-to-peer interactions…
Descriptors: Foreign Countries, Peer Teaching, College Students, Online Courses
Leslie S. LeRoy; Renee Kaufmann – Interactive Learning Environments, 2024
COVID-19 led college and university faculty to quickly shift courses online. With this shift came concerns regarding educational quality; thus, many faculty opted or were encouraged to offer synchronous and/or hybrid online courses in Fall 2020 and Spring 2021. This led faculty to consider relying on webcams to engage students. Anecdotal and…
Descriptors: Undergraduate Students, Technology Uses in Education, Video Technology, Online Courses
Navío-Marco, Julio; Solórzano-García, Marta – Interactive Learning Environments, 2021
In this paper, we analyse the role of the student's digital reputation as a motivational factor for successfully completing Massive Open Online Courses (MOOCs). After a review of the academic literature on the role that the student's reputation plays in community learning and to understand the role of involving the student that new techniques of…
Descriptors: Reputation, Online Courses, Open Education, Entrepreneurship
Alemayehu, Lekissa; Chen, Hsiu-Ling – Interactive Learning Environments, 2023
The present study reviewed papers published in the Web of Science database from 2014 to 2020 in SSCI indexed journals on learner- and instructor-related challenges for learners' engagement in MOOCs based on the Technology-Based Learning Model. The focus is on research design, instructor-related factors that foster and frustrate learner engagement,…
Descriptors: Barriers, MOOCs, Educational Technology, Affordances
Kasperski, Ronen; Blau, Ina – Interactive Learning Environments, 2023
With technological development, social networking has become a powerful resource for building relationships, improving collaboration and facilitating learning processes. However, while the majority of educational research on this topic has focused mainly on university students' use of social media, less is known about the potential of social media…
Descriptors: High School Students, Social Capital, Teacher Student Relationship, Social Networks
Jiang, Shiyan; Smith, Blaine E.; Shen, Ji – Interactive Learning Environments, 2021
Previous research illustrates the collaborative nature of adolescents' multimodal composing processes. However, few studies have specifically focused on how different modes influence student interactions over time. This study examines how multiple modes (e.g. text, music, visuals, and animations) mediated middle schoolers' composing processes as…
Descriptors: Middle School Students, Early Adolescents, Interaction, Peer Relationship
Ricke, Audrey – Interactive Learning Environments, 2022
Fostering student-student and student-faculty interactions involves not only pedagogical design but also classroom technology. Image-sharing projection software, which allows multiple students to simultaneously share images from their electronic devices to the classroom's screens, offers a new form of communication in medium to large-size social…
Descriptors: Teacher Student Relationship, Peer Relationship, Interaction, Computer Software
Wang, Xueyu; Wang, Jian – Interactive Learning Environments, 2023
The newborn MTI (Master of Translation and Interpreting) program in China is a new platform that induces abundant opportunities for translator training, meanwhile poses methodological and professional challenges. Thus, an interactive teaching and learning model is proposed. This study is devoted to finding out whether the interactive model…
Descriptors: Masters Programs, Translation, Teaching Methods, Language Tests
Wang, Mengqian; Guo, Wenge; Le, Huixiao; Qiao, Bo – Interactive Learning Environments, 2020
Peer review has been commonly applied to university-level online courses, but less at the high-school level. Little is known about high school students' tendencies when they give reviews to their peers, specifically which posts are more likely to receive reviews. This study adopted social network analysis, regression analysis and content analysis…
Descriptors: Peer Evaluation, High School Students, Online Courses, Small Classes
Li, Juan; Ma, Fengzhan; Wang, Yannan; Lan, Ruoxi; Zhang, Yanrong; Dai, Xiaotong – Interactive Learning Environments, 2020
In this study, a situation-based interactive e-book system was developed for improving children's learning performance of numerical operations. To evaluate the effectiveness of the system, an experiment was conducted in one kindergarten. The results showed that the proposed approach significantly improved the children's learning achievements.…
Descriptors: Foreign Countries, Preschool Children, Kindergarten, Interaction
Hsu, Ting-Chia – Interactive Learning Environments, 2018
To stimulate classroom interactions, this study employed two different smartphone application modes, providing an additional instant interaction channel in a flipped classroom teaching fundamental computer science concepts. One instant interaction mode provided the students (N = 36) with anonymous feedback in chronological time sequence, while the…
Descriptors: Interaction, Peer Relationship, Homework, Video Technology
Previous Page | Next Page »
Pages: 1 | 2