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Korozi, Maria; Leonidis, Asterios; Ntoa, Stavroula; Arampatzis, Dimitrios; Adami, Ilia; Antona, Margherita; Stephanidis, Constantine – British Journal of Educational Technology, 2018
This paper presents "Home game," a multimodal interactive educational game that supports training in independent living for children with cognitive disabilities. It is intended to be used under the supervision of educators in a rehabilitation center. The game features a variety of exercises that incorporate multimedia, virtual…
Descriptors: Educational Games, Independent Living, Intellectual Disability, Children
Dezuanni, Michael; O'Mara, Joanne; Beavis, Catherine – E-Learning and Digital Media, 2015
This article investigates 8-and 9-year-old girls' use of the popular game "Minecraft" at home and school, particularly the ways in which they performatively "bring themselves into being" through talk and digital production in the social spaces of the classroom and within the game's multiplayer online world. We explore how the…
Descriptors: Electronic Learning, Females, Children, Video Games
Tscholl, Michael; Lindgren, Robb – TechTrends: Linking Research and Practice to Improve Learning, 2014
The potential of augmented reality technologies (AR) for learning in a social and informal setting has been recognized, but little is yet known about the kinds of learning interactions it promotes and supports. In this paper, we describe initial findings from a study where an interactive, immersive, full-body simulation was deployed in a science…
Descriptors: Simulated Environment, Teaching Methods, Interaction, Computer Simulation
Cai, Yiyu; Chiew, Ruby; Nay, Zin Tun; Indhumathi, Chandrasekaran; Huang, Lihui – Interactive Learning Environments, 2017
Basic social interaction and executing certain tasks can be difficult for children with autism spectrum disorder (ASD). The symptoms of such behaviour include inappropriate gestures, body language and facial expressions, lack of interest in certain tasks, cognitive disability in coordination of limbs, and a difficulty in comprehending tasks'…
Descriptors: Autism, Pervasive Developmental Disorders, Interaction, Interpersonal Relationship
Zimmerman, Heather Toomey; Land, Susan M.; McClain, Lucy R.; Mohney, Michael R.; Choi, Gi Woong; Salman, Fariha H. – International Journal of Science Education, Part B: Communication and Public Engagement, 2015
This research examines the "Tree Investigators" project to support science learning with mobile devices during family public programmes in an arboretum. Using a case study methodology, researchers analysed video records of 10 families (25 people) using mobile technologies with naturalists at an arboretum to understand how mobile devices…
Descriptors: Telecommunications, Teaching Methods, Handheld Devices, Case Studies
Beach, Jason; Wendt, Jeremy – International Association for Development of the Information Society, 2014
The purpose of this pilot study was to determine if participants could improve their social interaction skills by participating in a virtual immersive environment. The participants used a developing virtual reality head-mounted display to engage themselves in a fully-immersive environment. While in the environment, participants had an opportunity…
Descriptors: Interaction, Interpersonal Relationship, Simulated Environment, Educational Environment
Marsh, Jackie – Reading Research Quarterly, 2011
This study examined the literacy practices of children ages 5-11 as they engaged in out-of-school use of virtual worlds. The purpose of the study was to explore the nature, purpose, and role of literacy in children's use of a virtual world. In this article, I reflect on how children's use of literacy practices in the virtual world constructed and…
Descriptors: Foreign Countries, Children, Recreational Activities, Computer Simulation