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Esmaeel Ali Salimi; Seyed Mohammadreza Mortazavi – Language Teaching Research Quarterly, 2023
Pragmatic competence entails awareness-raising of impoliteness. This paper delves into the pragmatics of impoliteness in online communication, focusing on X (Twitter) interactions, with a particular emphasis on 126 replies to Elon Musk's controversial tweet. Utilizing Culpeper's (2011) model of impoliteness formulae and implicational impoliteness,…
Descriptors: Interpersonal Communication, Computer Mediated Communication, Social Media, Interaction
Abedin, Babak; Daneshgar, Farhad; D'Ambra, John – Interactive Learning Environments, 2014
Despite the importance of the non-task interactions in computer-supported collaborative learning (CSCL) environments as emphasized in the literature, few studies have investigated online behavior of people in the CSCL environments. This paper studies the pattern of non-task interactions among postgraduate students in an Australian university. The…
Descriptors: Asynchronous Communication, Electronic Learning, Cooperative Learning, Graduate Students
Carter, Elizabeth J.; Williams, Diane L.; Hodgins, Jessica K.; Lehman, Jill F. – Journal of Autism and Developmental Disorders, 2014
Few direct comparisons have been made between the responsiveness of children with autism to computer-generated or animated characters and their responsiveness to humans. Twelve 4-to 8-year-old children with autism interacted with a human therapist; a human-controlled, interactive avatar in a theme park; a human actor speaking like the avatar; and…
Descriptors: Autism, Pervasive Developmental Disorders, Animation, Interpersonal Relationship
Waite, Catherine – Youth Studies Australia, 2011
In response to polarising and emotive debates around young people using the internet, this paper presents recent research findings and offers insight into the issue from the perspective of young people. In early 2010, young people in two rural Victorian towns were asked to complete surveys answering questions about their online habits. Their…
Descriptors: Young Adults, Adolescents, Interpersonal Relationship, Interaction
Cuhadar, Cem – Computers & Education, 2012
The current study investigated the relationship between problematic Internet use and social interaction anxiety among pre-service teachers. Participants were 1235 students attending teacher training programs at a Turkish state university. The "Problematic Internet Use Scale" and "Social Interaction Anxiety Scale" were used to…
Descriptors: Foreign Countries, Interpersonal Relationship, Measures (Individuals), Interaction
Kobayashi, Tetsuro – Human Communication Research, 2010
This article examines the democratic potential of online communities by investigating the influence of network heterogeneity on social tolerance in an online gaming environment. Online game communities are potential sources of bridging social capital because they tend to be relatively heterogeneous. Causal analyses are conducted using structural…
Descriptors: Structural Equation Models, Foreign Countries, Internet, Social Capital
Vinagre, Margarita – Computers & Education, 2008
Computer-supported collaborative learning (CSCL) has been the subject of a wide range of studies over the last twenty years. Previous research suggests that CSCL exchanges can facilitate group-based learning and knowledge construction among learners who are in different geographical locations [Littleton, K. & Whitelock, D. (2004). "Guiding the…
Descriptors: Student Behavior, Social Behavior, Interpersonal Relationship, Interaction
Lenhart, Amanda; Kahne, Joseph; Middaugh, Ellen; Macgill, Alexandra Rankin; Evans, Chris; Vitak, Jessica – Pew Internet & American Life Project, 2008
Video games provide a diverse set of experiences and related activities and are part of the lives of almost all teens in America. To date, most video game research has focused on how games impact academic and social outcomes (particularly aggression). There has also been some exploration of the relationship between games and civic outcomes, but as…
Descriptors: Video Games, Parent Role, Interpersonal Relationship, Measures (Individuals)
Lee, JeongMin; Lee, Youngmin – Quarterly Review of Distance Education, 2006
This study examined the effects of group composition based on the learners' personality types as measured by the Myers-Briggs type indicator as they interacted in threaded discussions. Three groups comprised introverts, extroverts, and mixed introvert-extrovert classifications. Ninety-six participants were divided into 24 groups of 4 participants…
Descriptors: Personality Traits, Interaction, Computer Mediated Communication, Group Dynamics

Wang, Alvin Y.; Newlin, Michael H. – T.H.E. Journal, 2001
Discusses the merits of regularly scheduled chat room interactions as an important component for Web-based instruction. Topics include asynchronous communication; the importance of interaction; experiences with virtual classrooms; the development of knowledge; advantages of computer-mediated communication; social presence; and student perceptions…
Descriptors: Computer Mediated Communication, Interaction, Interpersonal Relationship, Online Courses

Casalegno, Federico – Telematics and Informatics, 2001
The methodological sensibility that will lead to the consideration of the new forms of cybersociality is advanced. Cybersociality refers to the new expressions of "being together," sharing emotions, and communicating in networked social environments. Social interactions in the wired city of Blacksburg, Virginia are analyzed and three groups of…
Descriptors: Communication (Thought Transfer), Computer Mediated Communication, Computer Networks, Human Relations
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers