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Corey Schimpf; Brian Castellani – International Journal of Social Research Methodology, 2024
Advances in the integration of smart technology with interdisciplinary methods has created a new genre, approachable modeling and smart methods -- AM-Smart for short. AM-Smart platforms address a major challenge for applied and public sector analysts, educators and those trained in traditional methods: accessing the latest advances in…
Descriptors: Technology Integration, Technology Uses in Education, Computer Oriented Programs, Artificial Intelligence
Jiahang Li; Chili Li – Journal of Education and Learning, 2024
The realm of online international Chinese language teaching is undergoing significant transformations propelled by the internet and the pandemic. The digital teaching is the way forward for online international Chinese language teaching. There are significant differences between online international Chinese language teaching and traditional…
Descriptors: Chinese, Second Language Learning, Online Courses, Electronic Learning
David James Woo; Hengky Susanto; Chi Ho Yeung; Kai Guo; April Ka Yeng Fung – Language Learning & Technology, 2024
English as a foreign language (EFL) students' use of artificial intelligence (AI) tools that generate human-like text may enhance students' written work. However, the extent to which students use AI-generated text to complete a written composition and how AI-generated text influences the overall writing quality remain uncertain. 23 Hong Kong…
Descriptors: Artificial Intelligence, Writing Instruction, English Language Learners, English (Second Language)
Isotani, Seiji; Reis, Helena M.; Alvares, Danilo; Brandão, Anarosa A. F.; Brandão, Leônidas O. – Interactive Learning Environments, 2018
Interactive or Dynamic Geometry System (DGS) is a tool that help to teach and learn geometry using a computer-based interactive environment. Traditionally, the interaction with DGS is based on keyboard and mouse events where the functionalities are accessed using a menu of icons. Nevertheless, recent findings suggest that such a traditional model…
Descriptors: Computer Assisted Instruction, Mathematics Instruction, Geometry, Dictionaries
Eric John Seneca – ProQuest LLC, 2013
Learning occurs when content is accessed in a recursive process of awareness, exploration, reflection and resolution within one's social context. With the rapid adoption of mobile technologies, mobile learning (m-Learning) researchers should incorporate aspects of mobile human-computer interaction research into the instructional design process.…
Descriptors: Academic Achievement, Undergraduate Students, Kinesiology, Context Effect
da Silva, André Constantino; Marques, Daniela; de Oliveira, Rodolfo Francisco; Noda, Edgar – International Association for Development of the Information Society, 2014
The use of computers in the teaching and learning process is investigated by many researches and, nowadays, due the available diversity of computing devices, tablets are become popular in classroom too. So what are the advantages and disadvantages to use tablets in classroom? How can we shape the teaching and learning activities to get the best of…
Descriptors: Computer Uses in Education, Teaching Methods, Handheld Devices, Interaction
Kotze, Paula; Renaud, Karen; van Biljon, Judy – Computers & Education, 2008
This paper explores the use of design patterns and anti-patterns in teaching human-computer interaction principles. Patterns are increasingly popular and are seen as an efficient knowledge transfer mechanism in many fields, including software development in the field of software engineering, and more recently in the field of human-computer…
Descriptors: Man Machine Systems, Knowledge Representation, Computer Software, Computers
Sales, Gregory C. – Computing Teacher, 1989
This third installment in a series on instructional videodiscs for teachers focuses on the equipment needed to bring videodisc programs to the classroom. Videodisc delivery systems are explained, players and monitors are described, and three types of computer-controlled systems are discussed: hybrid systems, peripheral systems, and integrated…
Descriptors: Computer Assisted Instruction, Computer Software, Computer System Design, Costs
Peer reviewedSanthanam, Radhika; Wiedenbeck, Susan – Journal of the American Society for Information Science, 1991
Describes research that was conducted to investigate the needs and characteristics of noncomputer professionals who use word processing software on personal computers. A model of the intermittent user's performance is presented, and two experiments are described that examined differences in mode of interaction and the use of online help. (30…
Descriptors: Computer Software, Interaction, Man Machine Systems, Microcomputers
Williams, Fred D. – 1984
An adventure game is a role-playing game that usually, but not always, has some fantasy aspect. The role-playing aspect is the key element because players become personally involved when they assume a role, and defeat becomes personal and less acceptable than in other types of games. Computer-based role-playing games are extremely popular because…
Descriptors: Computer Assisted Instruction, Computer Software, Design Requirements, Educational Games
Peer reviewedKemp, Fred – College Composition and Communication, 1987
Claims that computer programs are needed that operate on commonly available microcomputers and provide guidance in the generation and interrogation of a writer's ideas. Discusses Hugh Burns' program "TOPOI" as an example. Describes ways in which a computer and operator can interact. Criticizes those who view open-response software merely…
Descriptors: Computer Assisted Instruction, Computer Software, Computer Uses in Education, Higher Education
Joy, Mike; Muzykantskii, Boris; Rawles, Simon; Evans, Michael – Online Submission, 2002
We describe an initiative under way at Warwick to provide a technical foundation for computer aided learning and computer-assisted assessment tools, which allows a rich dialogue sensitive to individual students' response patterns. The system distinguishes between dialogues for individual problems and the linking of problems. This enables a subject…
Descriptors: Interaction, Man Machine Systems, Computer Assisted Instruction, Web Based Instruction
Peer reviewedGoldes, Harold – British Journal of Educational Technology, 1984
Describes the mechanics of information exchange between the computer and the user of, e.g., a word processing editor. The importance of user orientation, how it is affected by different types of interfaces, and space aids for orienting users in menu-driven or branching programs that present output in page format are discussed. (MBR)
Descriptors: Computer Software, Design Requirements, Futures (of Society), Illustrations
Ross-Flanigan, Nancy – Technology Review, 1998
Discusses electronic collaboratories, where users can perform research without regard to geographical location. Based largely on experiences with the Upper Atmospheric Research Collaboratory (UARC), highlights include computer software, interactivity, corporate possibilities, behavioral science considerations, Internet performance, and the…
Descriptors: Behavioral Sciences, Computer Mediated Communication, Computer Software, Corporations
Starkman, Neal – T.H.E. Journal, 2006
This article discusses the advantages of using interactive whiteboards in the classroom. Developed by Smart Technologies, the Smart Board is one of several interactive whiteboards on the market today. Through Smart Board, starters can write, erase, and perform mouse functions with their finger, a pen, or anything with a maneuverable, firm surface.…
Descriptors: Computer Software, Internet, Audiovisual Aids, Educational Equipment
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