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Albers, Michael J. – Journal of Technical Writing and Communication, 2009
With the rise of Web pages providing interactive support for problem-solving or providing large amounts of information on which a person is expected to act, designers and writers need to consider how a person interacts with increasingly complex information-rich environments and how they intend to use the information. This article examines some of…
Descriptors: Web Sites, Navigation (Information Systems), Design, Design Requirements
Peer reviewedTing, T. C.; Badre, A. N. – International Journal of Man-Machine Studies, 1976
A generalized conceptual dynamic model of man-machine interactions with its symbolic description is proposed. The model is intended to represent the man-machine interactive behaviors of interactive adaptive logic systems. (Author)
Descriptors: Audio Equipment, Design Requirements, Educational Facilities, Interaction
Storm, Hans Otto – Outlook, 1971
Descriptors: Construction Materials, Cultural Influences, Design Requirements, Interaction
PDF pending restorationCrockford, Douglas – Learning Tomorrow: Journal of the Apple Education Advisory Council, 1986
This paper explores interactivity, and considers what should be done to create a mass market for interactive media. It is suggested that one way to do so is to examine the video game phenomenon, and a model of interactivity is proposed. The model, a "home interactive theater," would involve interaction in the telling of a story, with the…
Descriptors: Design Requirements, Interaction, Interactive Video, Man Machine Systems
Williams, Fred D. – 1984
An adventure game is a role-playing game that usually, but not always, has some fantasy aspect. The role-playing aspect is the key element because players become personally involved when they assume a role, and defeat becomes personal and less acceptable than in other types of games. Computer-based role-playing games are extremely popular because…
Descriptors: Computer Assisted Instruction, Computer Software, Design Requirements, Educational Games
Peer reviewedGoldes, Harold – British Journal of Educational Technology, 1984
Describes the mechanics of information exchange between the computer and the user of, e.g., a word processing editor. The importance of user orientation, how it is affected by different types of interfaces, and space aids for orienting users in menu-driven or branching programs that present output in page format are discussed. (MBR)
Descriptors: Computer Software, Design Requirements, Futures (of Society), Illustrations
Peer reviewedSchmidt, Colin T. – Journal of the American Society for Information Science, 1997
Explores the systemological approach of dialogism as a new way of couching the problem of person-machine dialog in human-computer interaction. Concludes that a human-computer interaction community reflecting upon the future of interface will gain bona fide self-awareness from conceptualizing the machine as a component of society, rather than a…
Descriptors: Communication (Thought Transfer), Computer Interfaces, Computer Mediated Communication, Computer System Design
California Univ., San Diego, La Jolla. Inst. for Cognitive Science. – 1984
This report is a collection of 11 recent papers by the Human-Machine Interaction Group at the University of California, San Diego. The following papers are included: (1) "Stages and Levels in Human-Machine Interaction," Donald A. Norman; (2) "The Nature of Expertise in UNIX," Stephen W. Draper; (3) "Users in the Real…
Descriptors: Artificial Intelligence, Computer Oriented Programs, Computer Software, Computers
Jonassen, David H. – Educational Technology, 1985
Proposes a taxonomy which describes interactivity and adaptation outside the context of any particular medium. Designed to facilitate the instructional design and media selection processes, this taxonomy is represented as a cube whose axes represent interactivity and internal and external adaptation levels. Levels of interactivity and adaptation…
Descriptors: Branching, Classification, Cognitive Style, Computer Assisted Instruction
Peer reviewedMcCann, Patrick H. – Computers and Education, 1983
Discusses the design and development of the user-computer interface in terms of the personal computer user's psychological needs and physical, perceptual, and conceptual contact with the system. Principles for the development of a user-system dialog that meets the requirements of transparency and visibility are suggested. Twenty-six references are…
Descriptors: Behavior Patterns, Computer Science, Design Preferences, Design Requirements
Peer reviewedSims, Rod – Computers in Human Behavior, 1997
This paper promotes further discussion and analysis of interactivity in learning environments and contains a classification of interaction types appropriate for consideration in multimedia settings. Through an examination of related factors associated with navigation and control, a matrix of interactive dimensions is proposed. (Author)
Descriptors: Computer Assisted Instruction, Computer Interfaces, Design Requirements, Educational Environment
Streibel, Michael J. – Videodisc and Optical Disc, 1984
Describes application of instructional systems design, dialog design principles, and human factor considerations in developing the Pennsylvania Department of Education's computer-controlled intelligent videodisc system, which allows K-12 teachers to preview language arts television programs and overcome their technology anxiety. The top-down…
Descriptors: Design Requirements, Display Systems, Elementary Secondary Education, Human Factors Engineering
Norris, Cathleen A. – Computing Teacher, 1987
This second in a series of articles on artificial intelligence emphasizes human factors. The design of video display units and keyboards is discussed, the organizational structure of human memory is described, humans are examined as information processors using inductive and deductive reasoning, and educational implications are explored. (LRW)
Descriptors: Artificial Intelligence, Cognitive Style, Computer Assisted Instruction, Deduction

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