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Showing 1 to 15 of 47 results Save | Export
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Yi Song; Ralph P. Ferretti; John Sabatini; Wenju Cui – ETS Research Report Series, 2024
Collaborative learning environments that support students' problem solving have been shown to promote better decision-making, greater academic achievement, and more reasonable argumentation about controversial issues. In this research, we developed a technology-based critical discussion platform to support middle school students' argumentation,…
Descriptors: Cooperative Learning, Educational Technology, Technology Uses in Education, Interaction
Danilov, Igor Val; Mihailova, Sandra – Online Submission, 2020
This study presents, for the first time, (a) the analysis of the modern literature on the reciprocal impact of emotional arousal and interactional synchrony that creates the synergy of this tandem increasing group productivity; (b) the empirical results of 10 online experiments with 41 dyads. These online experiments in different languages found a…
Descriptors: Electronic Learning, Educational Technology, Emotional Response, Interaction
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Özdemir, Osman – International Journal of Psychology and Educational Studies, 2021
The present case study aims to compare collaborative writing activities produced on the Padlet website on the internet and in a face-to-face (F2F) environment. This study for which criterion sampling was used included two different groups, both of which were formed with four people. For the triangulation of the case study, texts produced F2F and…
Descriptors: Collaborative Writing, Writing Processes, Writing Achievement, Synchronous Communication
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Lin, Chang-Hsin; Shih, Ju-Ling – Educational Technology & Society, 2018
This study reported the group development training results using a digital game-based adventure education course. In the research, six traditional adventure education activities were developed into six digital games that are assembled and practiced in the face-to-face course. The course was designed based on Tuckman's team development model in…
Descriptors: Educational Technology, Technology Uses in Education, Educational Games, Adventure Education
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Cheng, Jiaming; Lei, Jing – E-Learning and Digital Media, 2021
Student-student interaction can benefit learning as well as provide a sense of community in online courses. Blogging is a common approach to provide opportunities for students to communicate with each other. This study used Social Network Analysis to depict commenting behaviour between students in an online graduate-level course. By examining the…
Descriptors: Student Behavior, Behavior Patterns, Student Participation, Graduate Students
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Daher, Wajeeh – Journal on Mathematics Education, 2020
The purpose of the present paper is to study the positions and emotions of grade 7 students who work with technology to learn geometry. This consideration of students' emotions is socially based, which makes it necessary to use a socially-based theoretical framework in order to study them. One such theory is the discursive analysis framework…
Descriptors: Mathematics Instruction, Geometric Concepts, Geometry, Grade 7
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Mercier, Emma; Vourloumi, Georgia; Higgins, Steven – British Journal of Educational Technology, 2017
Multi-touch technology is increasingly being used to support collaborative learning activities. However, to know how this technology can be used most effectively, we need to understand if collaborative interactions differ when groups are using multi-touch technology compared with other tools. In this paper, we compare the interactions of groups of…
Descriptors: Mathematics Instruction, Problem Solving, Cooperative Learning, Comparative Analysis
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Pang, Christopher; Lau, Jesslyn; Seah, Chong Poh; Cheong, Linda; Low, Audrey – Education Sciences, 2018
Using a grounded theory research design, this paper examined the collaborative learning experiences of secondary school students in Singapore. The core phenomenon that emerged was the need for social interactions in collaborative learning, both in classroom and online settings. Educators often take for granted that effective collaborative learning…
Descriptors: Foreign Countries, Grounded Theory, Cooperative Learning, Secondary School Students
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WaiShiang, Cheah; Mit, Edwin; Halin, Alfian Abdul – International Journal of Technology in Teaching and Learning, 2016
One pressing issue in resource constrained schools is the lack of access to computer facilities for learning. A single display groupware (SDG) is explored in this paper to provide an alternative solution for this limitation where it allows multiple users to work concurrently on a single computer display. This study aims to investigate the…
Descriptors: Feasibility Studies, Cooperative Learning, Group Dynamics, Group Discussion
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Vuopala, Essi; Hyvönen, Pirkko; Järvelä, Sanna – Active Learning in Higher Education, 2016
Despite the numerous studies on social interaction in collaborative learning, little is known about interaction forms in successful computer-supported collaborative learning situations. The purpose of this study was to explore and understand student interaction in successful collaborative learning during a university course which was mediated by…
Descriptors: Interaction, Cooperative Learning, Computer Uses in Education, College Students
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Ranabahu, Nadeera; Almeida, Shamika – International Journal for the Scholarship of Teaching and Learning, 2019
Teaching strategic human resource management to postgraduate students is becoming a challenge in countries like Australia, particularly due to the students undertaking postgraduate studies without relevant professional work experience. To address this, we used flipped teaching and learning activities and attempted to develop a learning community…
Descriptors: Educational Technology, Technology Uses in Education, Video Technology, Homework
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Lee, Sang Joon; Huang, Kun – Journal of Interactive Learning Research, 2018
The community of inquiry framework identified three essential elements of cognitive, social, and teaching presences for a successful online learning experience. Among them, social presence is key for developing personal relationships and enhancing collaboration and critical discourse in online courses. This study examined whether providing more…
Descriptors: Online Courses, Communities of Practice, Interaction, Educational Technology
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Bayazit, Nermin; Clarke, Pier Angeli Junor; Vidakovic, Draga – International Journal of Distance Education Technologies, 2018
The authors report on three students' argumentative knowledge construction in an asynchronous online graduate level geometry course designed for in-service secondary mathematics (ISM) teachers. Using Weinberger and Fischer's framework, they analyzed the ISM teachers' (a) geometry autobiography and (b) discussion board posts (both comments and…
Descriptors: Graduate Study, Persuasive Discourse, Mathematics Instruction, Geometry
Arendale, David R., Ed. – Online Submission, 2020
(Purpose) With the end of the spring 2020 academic term, a national survey was conducted to identify best practices of college educators regarding how they moved their traditional face-to-face tutoring and small group tutoring programs online due to Covid-19 pandemic. This document contains the results of that survey. (Methods) In early May 2020,…
Descriptors: Peer Teaching, Best Practices, Study, Group Activities
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Larbi-Siaw, Otu; Owusu-Agyeman, Yaw – Journal of Educational Technology Systems, 2017
This study investigates the determinants of students' satisfaction in an asynchronous learning environment using seven key considerations: the e-learning environment, student-content interaction, student and student interaction, student-teacher interaction, group cohesion and timely participation, knowledge of Internet usage, and satisfaction. The…
Descriptors: Student Attitudes, Asynchronous Communication, Educational Technology, Technology Uses in Education
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