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Changqin Huang; Jianhui Yu; Fei Wu; Yi Wang; Nian-Shing Chen – Journal of Computer Assisted Learning, 2024
Background: Investigating emotion sequence patterns in the posts of discussion forums in massive open online courses (MOOCs) holds a vital role in shaping online interactions and impacting learning achievement. While the majority of research focuses on the relationship between emotions and interactions in MOOC forum discussions, research on…
Descriptors: MOOCs, Discussion Groups, Computer Mediated Communication, Learning Processes
Yun-Qi Bai; Ya-Qian Xu; Jian-Jun Xiao – Interactive Learning Environments, 2024
This study takes the value-based adoption model and CIE model of the learning process as the theoretical basis and combines them to explore the influencing factors and mechanisms of learners' online interaction and perceived value. Based on the questionnaire survey data of 81 learners' potential factors and their 45,166 real-time behavior data on…
Descriptors: MOOCs, Interaction, Student Behavior, Learning Processes
Glaser, Noah – Technology, Knowledge and Learning, 2023
This emerging technology report explores the potential of ChatGPT, an AI-powered chatbot developed by OpenAI, as an educational technology. Drawing on previous research on AI and education, the relevance of ChatGPT for learning, instruction, and assessment is discussed, as well as how the tool is being used in practice. Potential ethical concerns…
Descriptors: Artificial Intelligence, Computer Mediated Communication, Technology Uses in Education, Technological Advancement
Goodman, Sara G.; Moore, Emily – Journal of the Scholarship of Teaching and Learning, 2023
Technology-driven interactions are becoming commonplace, particularly as online classes, telecommuting, and virtual meetings across distances and time zones have all increased in popularity. Platforms such as Google Meet, Skype, Webex, and Zoom use synchronous audio-visual communication supported by text-based chat, emoticon responses, and other…
Descriptors: Web Based Instruction, Computer Mediated Communication, Synchronous Communication, Videoconferencing
Strauß, Sebastian; Rummel, Nikol – Information and Learning Sciences, 2020
Purpose: Against the background of empirical research on computer-supported collaborative learning (CSCL), the purpose of this paper is to advocate implementing collaborative learning activities into online distance education courses to engage learners in interactive knowledge construction. This study uses empirical evidence to illustrate how…
Descriptors: Learner Engagement, Interaction, Computer Mediated Communication, Learning Processes
Torres, Julio; Yanguas, Íñigo – Canadian Journal of Applied Linguistics / Revue canadienne de linguistique appliquée, 2021
Investigating task-based synchronous computer-mediated communication (SCMC) interaction has increasingly received scholarly attention. However, studies have focused on negotiation of meaning and the quantity, focus and resolution of language related episodes (LREs). This study aims to broaden our understanding of the role of audio, video, and text…
Descriptors: Task Analysis, Synchronous Communication, Computer Mediated Communication, Interaction
Kasperski, Ronen; Blau, Ina – Interactive Learning Environments, 2023
With technological development, social networking has become a powerful resource for building relationships, improving collaboration and facilitating learning processes. However, while the majority of educational research on this topic has focused mainly on university students' use of social media, less is known about the potential of social media…
Descriptors: High School Students, Social Capital, Teacher Student Relationship, Social Networks
Gumonan, Kenn Migan Vincent C.; Fabregas, Aleta C. – Online Submission, 2021
Purpose: The study aims to develop an application that will serve as an alternative learning tool for learning Asian Studies. The delivery of lessons into a virtual reality game depends on the pace of students. The developed application comprises several more features that enable users to get valuable information from an immersive environment.…
Descriptors: Asian Studies, Teaching Methods, Computer Simulation, Computer Games
Yang, Tianxiao; Koszalka, Tiffany A.; Lei, Jing – AERA Online Paper Repository, 2018
This qualitative study explored asynchronous online discussions (AODs) in terms of: (1) whether students interacted effectively with each other, (2) how moderators facilitated discussions, (3) whether students achieved higher levels of thinking about discussion content, and (4) how students demonstrated engagement with provided learning resources.…
Descriptors: Asynchronous Communication, Computer Mediated Communication, Online Courses, Cooperative Learning
Pleines, Christine – Distance Education, 2020
Online learning environments afford opportunities for participation and equally offer a new perspective on engaging vicariously. Drawing on the concept of vicarious learning and taking account of the roles of input and interaction for language development, this paper reports on an enquiry into students' retrospective use of recorded group…
Descriptors: Learning Motivation, Online Courses, Blended Learning, Educational Practices
Bagriacik Yilmaz, Ayse; Karatas, Serçin – Interactive Learning Environments, 2018
The aim of this study was to develop a measurement instrument which is compatible with literature, of which validity and reliability are proved with the aim of determining interaction perceived by learners in online learning environments. Accordingly, literature review was made, and outline form of the scale was formed with item pool by taking 14…
Descriptors: Foreign Countries, College Students, Likert Scales, Computer Mediated Communication
Bickle, Marianne C.; Rucker, Ryan – Quarterly Review of Distance Education, 2018
The purpose of this study was to examine student-to-student interactions in an asynchronous online undergraduate course in higher education. Respondents (N = 228) were students enrolled in an undergraduate course taught by one of the authors. Regression analyses were conducted to measure students' (a) perceived ability to learn, (b) feeling of a…
Descriptors: Undergraduate Students, Online Courses, Peer Relationship, Asynchronous Communication
Davis, Don; Marone, Vittorio – International Journal of Game-Based Learning, 2016
In the learning sciences and game studies communities, there has been an increasing interest in the potential of game-related "paratexts" and "surrounds" in supporting learning, such as online discussion forums and gaming affinity spaces. While there have been studies identifying how learning occurs in such communities, little…
Descriptors: Computer Mediated Communication, Discussion Groups, Educational Games, Learning Processes
Harwood, Chris; Brett, Clare – Technology, Instruction, Cognition and Learning, 2019
Informed by sociocultural theory this study presents insights gained through qualitative study of an undergraduate literacy activity in a North American university that used "Facebook Groups" to host student online book clubs. Data from student and instructor interviews and online collaborative writing interactions from a 24-week…
Descriptors: Undergraduate Students, Social Media, Clubs, Books
Howell, Ginger S.; LaCour, Misty M.; McGlawn, Penny A. – College Student Journal, 2017
The purpose of this study was to examine the effect of three Structured Divergent discussion board prompt designs on knowledge construction in a graduate online course. According to Andrews (1980), the form of the question affects the extent of the response within a discussion. The Playground prompt, the Brainstorming prompt, and the Focal prompt…
Descriptors: Graduate Students, Online Courses, Learning Processes, Computer Mediated Communication