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George Veletsianos; Shandell Houlden; Nicole Johnson – TechTrends: Linking Research and Practice to Improve Learning, 2024
Much of the literature on artificial intelligence (AI) in education imagines AI as a tool in the service of teaching and learning. Is such a one-way relationship all that exists between AI and learners? In this paper we report on a thematic analysis of 92 participant responses to a story completion exercise which asked them to describe a classroom…
Descriptors: Artificial Intelligence, Technology Uses in Education, Man Machine Systems, Interaction
Min Lee; Tan Roy Jun Yi; Chen Der-Thanq; Huang Jun Song; Hung Wei Loong David – Education and Information Technologies, 2025
A noticeable surge in students' widespread adoption of ChatGPT in the past year brought attention to the need for a deeper understanding of their interactions with this new technology. While attempts at theorising learner-ChatGPT interactions have been made, few studies offer empirical accounts of the interactions between learners and ChatGPT.…
Descriptors: Interaction, Man Machine Systems, Artificial Intelligence, Technology Uses in Education
Laewoo Leo Kang – ProQuest LLC, 2022
My dissertation elucidates how art practice can be a useful and helpful model for learning, teaching, and conducting research for HCI and the broader STEM fields. It focuses on "improvisation", a fundamental strategy and skill often used in the broader genres of arts, including cool jazz and the avant-garde. To achieve this goal, this…
Descriptors: Man Machine Systems, Interaction, Models, Creative Activities
Aras Bozkurt; Ramesh C. Sharma – Asian Journal of Distance Education, 2024
This study explores the transformative potential of Generative AI (GenAI) and ChatBots in educational interaction, communication, and the broader implications of human-GenAI collaboration. By examining the related literature through data mining and analytical methods, the paper identifies three main research themes: the revolutionary role of…
Descriptors: Algorithms, Artificial Intelligence, Man Machine Systems, Technology Uses in Education
Karahasanovic, Amela; Culén, Alma Leora – Interactive Technology and Smart Education, 2023
Purpose: This study aims to propose a service-dominant logic (S-DL)-informed framework for teaching innovation in the context of human--computer interaction (HCI) education involving large industrial projects. Design/methodology/approach: This study combines S-DL from the field of marketing with experiential and constructivist learning to enable…
Descriptors: Student Projects, Active Learning, Man Machine Systems, Interaction
Shi, Guimin; Yang, Sheng; Liu, Changyong; Meng, Shimin; Luo, Zhiming; Li, Shaozi – International Journal of Distance Education Technologies, 2020
In this article, a cognitive framework for observing learning activities based on human-computer coupling is proposed. The observation is based on the vectorization of a learning situation along with human-computer interaction factors. An evolutionary high-dimensional topology of learning cognitive flow is introduced for human-computer…
Descriptors: Learning Processes, Observation, Cognitive Structures, Interaction
Melcer, Edward F. – ProQuest LLC, 2018
Embodiment is a concept that has gained widespread usage within the Human-Computer Interaction (HCI) community in recent years. In a general sense, embodiment is the notion that cognition arises not just from the mind, but also through our bodies' physical and social interactions with the world around us. HCI has employed this body-centric…
Descriptors: Educational Technology, Human Body, Design, Man Machine Systems
Charlotte N. Gunawardena; Yan Chen; Nick Flor; Damien Sánchez – Online Learning, 2023
Gunawardena et al.'s (1997) Interaction Analysis Model (IAM) is one of the most frequently employed frameworks to guide the qualitative analysis of social construction of knowledge online. However, qualitative analysis is time consuming, and precludes immediate feedback to revise online courses while being delivered. To expedite analysis with a…
Descriptors: Models, Learning Processes, Knowledge Level, Online Courses
Chen, Zhi-Hong; Wang, Sheng-Chun – Educational Technology & Society, 2018
Educational agents (including animal companions) are a kind of interface agent, which is a significant component in educational systems, and has great impacts on student learning. However, with the development of emerging technologies (e.g., tangible technology), few studies have yet investigated how tangible technology can be used to combine with…
Descriptors: Animals, Man Machine Systems, Learning Processes, Attention
Heffernan, Neil T.; Ostrow, Korinn S.; Kelly, Kim; Selent, Douglas; Van Inwegen, Eric G.; Xiong, Xiaolu; Williams, Joseph Jay – International Journal of Artificial Intelligence in Education, 2016
Due to substantial scientific and practical progress, learning technologies can effectively adapt to the characteristics and needs of students. This article considers how learning technologies can adapt over time by crowdsourcing contributions from teachers and students--explanations, feedback, and other pedagogical interactions. Considering the…
Descriptors: Artificial Intelligence, Educational Technology, Student Needs, Electronic Publishing
Heffernan, Neil T.; Ostrow, Korinn S.; Kelly, Kim; Selent, Douglas; Van Inwegen, Eric G.; Xiong, Xiaolu; Williams, Joseph Jay – Grantee Submission, 2016
Due to substantial scientific and practical progress, learning technologies can effectively adapt to the characteristics and needs of students. This article considers how learning technologies can adapt over time by crowdsourcing contributions from teachers and students -- explanations, feedback, and other pedagogical interactions. Considering the…
Descriptors: Artificial Intelligence, Educational Technology, Student Needs, Electronic Publishing
Yeh, Yu-Fang – Contemporary Educational Technology, 2016
Animation is one of the useful contemporary educational technologies in teaching complex subjects. There is a growing interest in proper use of learner-technology interaction to promote learning quality for different groups of learner needs. The purpose of this study is to investigate if an interaction approach supports weak learners, who have…
Descriptors: Foreign Countries, Man Machine Systems, Computer Uses in Education, Animation
Kotze, Paula; Renaud, Karen; van Biljon, Judy – Computers & Education, 2008
This paper explores the use of design patterns and anti-patterns in teaching human-computer interaction principles. Patterns are increasingly popular and are seen as an efficient knowledge transfer mechanism in many fields, including software development in the field of software engineering, and more recently in the field of human-computer…
Descriptors: Man Machine Systems, Knowledge Representation, Computer Software, Computers
Dallos, Rudi – Teaching at a Distance, 1980
The substantial use of educational television by the Open University has not yet taken advantage of the potential for interactive learning through use of video replay. The traditional broadcast format has predominated. (MSE)
Descriptors: Educational Television, Extension Education, Feedback, Foreign Countries
Peer reviewedRouet, Jean-Francois; Passerault, Jean-Michel – Instructional Science, 1999
Examines the potential of online methods for hypermedia research that allow the recording, analysis, and interpretation of learner/hypermedia interaction. Discusses discourse comprehension research, comprehension of printed text, reading time, verbal protocols, event-related potentials, and interaction protocols in hypermedia research. Contains 56…
Descriptors: Hypermedia, Interaction, Learning Processes, Man Machine Systems
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